How do you handle bringing in replacement PCs?
Posted: Sat Oct 22, 2016 1:21 pm
So a combat goes bad and 2-3 pcs are dead. They are not high enough level/have enough dosh to get any raised/resurrected, so need to
A) convert a henchmen of theirs into a PC (or do so for an NPC in the party) or
B) roll up a new PC..
How do YOU have said replacement PC come into the game, assuming they were not already there (Option A).
Do they go "Poof and just appear"?
Does the party 'stumble on a jail cell with the PC inside, and coincidentally find 'all their gear' just left for them in the next room over? If so are they down any HP or spells to represent the beating they took to get captured in the first place??
Do they stumble on to said PC 'wandering around the halls' a remnant of a prior adventuring band who is the only survivor of? Like above, are they down spells/ammo/hp to represent the battle(s) they have been through??
Do you have the new pc have to wait till the party is in a "safe space" such as the party's camp or even all the way back to town, before they come in??
A) convert a henchmen of theirs into a PC (or do so for an NPC in the party) or
B) roll up a new PC..
How do YOU have said replacement PC come into the game, assuming they were not already there (Option A).
Do they go "Poof and just appear"?
Does the party 'stumble on a jail cell with the PC inside, and coincidentally find 'all their gear' just left for them in the next room over? If so are they down any HP or spells to represent the beating they took to get captured in the first place??
Do they stumble on to said PC 'wandering around the halls' a remnant of a prior adventuring band who is the only survivor of? Like above, are they down spells/ammo/hp to represent the battle(s) they have been through??
Do you have the new pc have to wait till the party is in a "safe space" such as the party's camp or even all the way back to town, before they come in??