"So which edition is better?"
Which opens up a whole can of worms. But eventually I had to think...is one of the editions really better? So I looked at it (and there are countless factors to look at!):
1E excelled above and beyond 2E in so many ways. I much prefer the class and race choices in 1E. More races to choose from, more classes to choose from. A lot more variety, plus a lot more flavor. I like the 1E ranger better. I like how the illusionist was a separate class from the wizard, with a different spell roster. I like how the druids were a separate class from the cleric and had their own spell roster. I liked having the ability to play monks and assassins. And if I ever allowed bards, it would be the 1E bard, not the 2E bard (though not fond of either version). I liked being able to play half-orcs.
I liked how the modules were short, concise, and very simple. Easy to run, easy for the DM, and not much railroading as we see in 2E. I loved the campaign settings - Greyhawk was a masterpiece, and the original gray box for the Forgotten Realms was the best published game world ever. I prefer the hardcover monster books over the sheet-binder disaster they tried in 2E. I like how spell damage was not capped, as it was in 2E. Demi-human level limits (aka The Stupidest Rule Ever Written For Any Game In All of Human History
The writing (Gygax) for 1E had a charming, convoluted but captivating elegance to it. It wasn't "dumbed down" like so much in 2E. The DMG for 1E was the greatest source of info for the game, while the 2E DMG was more like a hand-holding session for the DM. The art for 1E may have been crude in some spots, but even then it was charming to look at. And then we had several of my all-time favorite AD&D artists like Jeff Dee and Bil Willingham. The two most inspirational artists for the game, in my eyes.
There was an emphasis on making the adventure go wherever the PCs took it, rather than following the pre-planned plots we saw so often in 2E. And then there was the "feel" of 1E. Something about it just "felt" old and ancient and exciting. Like finding an old, secret tome about all sorts of fantastic things. And then there is the nostalgia effect. Who doesn't look back fondly on those halcyon days of late night 1E AD&D sessions? Buying the modules at the local gaming store? And how about those cool miniatures and box sets from Ral Parth and Grenadier and so on? Cool, evocative art, and some of the actually came with game aids as well (maps, play sheets, etc).
Demons and devils. What the hell is AD&D without demons and devils?
At the same time, I can argue a lot for 2E. 2E really did clerics much better than 1E. Less emphasis on the "generic cleric" (which to me makes little to no sense) and more on priests of individual gods. Definitely a lot more flavor! On the other hand, I wasn't as thrilled with specialty wizards. Maybe I was just biased by 1E, but I never saw much need for a "specialty" wizard, as opposed to just wizards and illusionists. Still, it's probably an improvement. Maybe.
Adventures became more story-oriented, but sometimes that's not a bad thing, as long as it's not railroaded. Adventures like Ruins of Undermountain, Labyrinth of Madness, City of Skulls, etc...they were some of the best adventures ever written for the game! There were also a hell of a lot more adventures to choose from. And of course, the number of settings in 2E was light years above 1E. Granted, both FR and GH were far better in 1E than in 2E. However, there was indeed a ton of great material for FR in 2E. Almost as much as for 1E. And 2e stands above 1E when it comes to the number and type of settings - Planescape, Dark Sun, Ravenloft, Birthright...plenty of non-standard options to choose from. And even if you didn't play in one of those settings, you could always make use of the material. For example, I've never run or played in a Ravenloft campaign, but many of the modules have been used, many of the monsters have been useful, and the Van Richten's Guides to Liches/Ghosts/Vampires/Mummies, etc were absolutely some of the best material ever made for the game. We got some amazing adventures that became huge boxed sets - Ruins of Undermountain, Night Below, Return to the Tomb of Horrors, etc.
We got shitloads of new spells, new monsters, and new magic items. I mean new material by the metric ton! Books full of each.
The art was still awesome. Different feel to some degree, but how can anyone not like so much of Elmore's work? Or Brom's? And the artist that did a lot of the art for Ravenloft had a style perfectly suited to the setting, and while not quite as inspirational as Willingham and Dee in 1E, it was still absolutely captivating and evocative. Birthright had some great art. Planescape had such consistent and fitting art, it was great!
Miniatures became better sculpted and refined. Some were masterpieces compared to some of the earlier 1E minis. And how can anyone not love the fact that you could then buy a huuuuge, 2' wingspan, well sculpted vinyl dragon for use in the game? Fantastic!
The FR gods/clerics books really fleshed out a lot of priesthoods, and were very well done. Some of the finest 2E products ever!
2E made giants a lot tougher, and dragons even more so, as they should be!
So really, which edition is better? I have to say I don't know. I always play a mix of the two, and I guess if I had to pick just one I'd probably lean towards 1E. If I did a Ben Franklin tally sheet, 1E might edge ahead. But I always have to play a mix because there are too many good things about either edition to leave one out. So which is better? The answer is...both of them!


