To me it's all interconnected like TSR envisioned it, even if Gygax only had a vague idea of what it meant.
All game worlds home brew or offiicial releases are connected by the planes or Jammer space.
The multiverse is a vast place full of the unique adventures that we can supply as gamers, and the more mundane passel that is offered by using campaign setting created by the games current copyright holders.
For myself, I have noticed a very sad state in the gaming community. First few gamers travel about the game worlds outside some set pattern or plot driven reasons...never traveling to far places like Kara Tur in the Faerun world. I also have noted from lots of posts that most gamers and DM's can't work through more than 2 or at most 3 combat encounters in a session of 4-5 hours.
Of course it is hard to get a group together, but to not accomplish more is quite disconcerting.
For me I do/did a lot of prework in the time leading up to the game. Creating random encounters, weather, city encounters, NPC encounters, building on a plot that may or may not be used, rolling dice prior to the game. There of course is a lot more but I would often have 5-6 such encounters in a single 4-5 hour game.
Of course each to their own. For me the need to keep the PC's focused would take precedence over social niceties, but it seems that this isn't the norm. It's great to have fun, but if you don't accomplish much it will take much longer to make progress in the game....especially with time constraints that most of us have to deal with....D*** reality....nasty tricksy workplace......
Later
