For those of the Sci-Fi Nature

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BryantTheSwordsman
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For those of the Sci-Fi Nature

Post by BryantTheSwordsman »

I am currently working on a sci-fi rpg using the revised Star Wars RPG (d20)
rules and adapting it using ideas from the movie Serenity (Sadly, I have not seen the TV series Firefly), the game Borderlands, and my ideas from DnD. I am currently caught on the problem of either adapting Star Wars' armor rules with the rules, using energy shields from Borderlands, or using both? Help, I want it to make sense why these exist. Also I will show you my system for creating random weapon generator thats actually simple for a Seasoned GM and maybe a Novice GM thats pretty confident.
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Ismaels-Legacy
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Post by Ismaels-Legacy »

Bring it on, dude! I love those movies and Borderlands! I'm not sure how the StarWars shields work, so post that info too!
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Post by BryantTheSwordsman »

Well I don'thave my books on me know, but the system is based off generic designations such a P for Pistol or SR for sniper rifle. Here is an example of a designation.

MP46-D3

MP is the weapon, which is Machine Pistol, the 4 is the spot where the size of the die is placed, in this case d4. (All ballistic firearms do 2 die and all energy do 3 die). the 6 is the ammo number. You times this by the guns ammo multiplier, this gun has 60 rounds because Machine Pistols have a multiplier of x10. Ergo 6 x 10 = 60 rounds. In differs by gun type. The letter after the dash stands for auxillary modifier which some guns have and some don't. This case the gun has a damage modifier.the number after this determines the bonus to damage rolls it gets. This one gets an extra +3 to damage rolls.

This system can be changed to any GM's style and any firearm designation or auxillary mod can be made meaning the GM can create firearms only limited by his creativity. Add a region of origin and call sign to make it more creative. For instance

Germander S124-P3 "Golem"

This is a shotgun that does 3d12 points of damage and holds 8 shells. The P stands for power mod which has the number change the number of die rolled for dammage. A ballistic weapon normally does 2 die

Pretty coll huh?
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Post by Wizard_of_Wumbo »

god dude...this is so awesome, How did you even come up with something this awesome?

this sounds fun as hell though, cant wait to play it

P.S. expect a brick like character...
P.S.S i bet if you put up the full tables you could get them put into a download
indeed...<br>
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Post by Cole »

yup, thats pretty interesting BtS... If you ever get stuff (books) to post in PDF of HTML, let me know, I'll hook you up :)
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Post by Ismaels-Legacy »

PDF995 is an awesome program that allows you to convert document files to PDFs. Like was said above, post them to the DL section and I'll go through them and make them public.
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Post by Rankhar_Zenthis »

I currently use PrimoPDF to make pdf's out of Word documents, seems to work ok, though it is a very simple program with not too many options. And it's free.
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Re: For those of the Sci-Fi Nature

Post by Tempest »

BryantTheSwordsman wrote:I am currently working on a sci-fi rpg using the revised Star Wars RPG (d20)
rules and adapting it using ideas from the movie Serenity (Sadly, I have not seen the TV series Firefly), the game Borderlands, and my ideas from DnD. I am currently caught on the problem of either adapting Star Wars' armor rules with the rules, using energy shields from Borderlands, or using both? Help, I want it to make sense why these exist. Also I will show you my system for creating random weapon generator thats actually simple for a Seasoned GM and maybe a Novice GM thats pretty confident.
I have some experience with the RCR.

For the armor: What are you wanting to do with the armor rules?

And as for the shields: I think it actually has a system for personal shields shields in place that works okay.

If you clarify what your wanting to do a little more, I can probably be helpful. I'll just have to find my copy of the RCR heh heh.
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Post by Crimson-Kobold »

Bryant the Swordsman wrote:I am currently caught on the problem of either adapting Star Wars' armor rules with the rules, using energy shields from Borderlands, or using both?
I thought Star Wars had rules for personal deflector shields? Basically a DR that weakened as it took damage.

And the RCR used armor as DR right? I think that would work fine. Although personally, if I were to make a sci fi game with any of the d20 systems...I'd definately use Call of Cthuhlu sans the sanity rules, then allow for talents from d20 Modern.

Why? This allows you to draw any monster from 3rd Edition, D20 Modern/Future/whatever, CoC D20, and...well, any 3rd Edition D20 product, since they all follow the same basic layout for creature blocks.
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Post by Wizard_of_Wumbo »

i was disscussing this with Bryant the other day and he came to the conclusion that man-sized combat shields would be too advanced for this campaign, shields are still viable for ships and large vehicles but not singular people.

he is also currently working on a armor system that works like this gun...thing.

and yeah, the armor doesnt make you harder to hit, it just gives you a damage reduction. Since the star wars rules gives you a class-based defense bonus, as well as doing health differently.
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Post by BryantTheSwordsman »

I don't know about the armor generation. My system is based off using designations to help create the different equipment. If I could help on thinking of those designations I would be able to do it. For instance, right now I have only three letters L= light, M= medium, H= Heavy. Th first number would be DR gained from armor and the second would be the Max Dex bonus allowed. All light armors will allow full move, all medium armors will reduce speed by 10, and all heavy armors will reduce speed by 15. The third number will be Auxillary mods again. The mods might be anything from resistance to stat bonuses. My main problem is that I want more variation then Light, Medium, and Heavy. Please Post suggestons?
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Post by Wizard_of_Wumbo »

umm i thinking maybe an abbreviation for the style of armor, or the material that it is made of

LIke maybe...LPL-S

light,plate style,leather armor with a stealth bonus modification

and there we have a suit of combat/stealth armor
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Post by Ismaels-Legacy »

What about adding in the elemental effects as well? Of course you'll also need capacity modifications as well. You could en up with a LA-250 or Light Acid shield with a 250 DR capacity (Absorbs 250 damage before being destroyed)
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Re: For those of the Sci-Fi Nature

Post by marjoy »

the system is based off generic designations Fifa 14 Coins PC such a P for Pistol or SR for sniper rifle. Here is an example of a designation.
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