Alex Ossic: adopted by Nocturno
Male Human Battlemage 1, CG
XP (current/TNL [bonus]): 191 / 3000, [+5%]
Stats:
Str: 15/05 [to hit +1, +3 dam, wt allow 86, max press 185, OD 9, BB/LG 9%];
Dex: 17/62 [-3AC, +4 react, +4 hit];
Con: 9/77 [SS 65%, RS 70%];
Int: 17/50 [6 lang max, 8th lvl spells, LA 75%, max # spells/lvl 14];
Wis: 9/33 [chance improve 5%];
Cha: 16/19 [+8 loyalty, +4 react];
Com: 13/23
Honor: 19
Hon dice: d4
Presence Factor: (13+Hon die)%
Fame: 1
Particulars:
Ht: 6’0” Wt: 172 lbs Age: 30
Handedness: Right
Social status: UMC
Birth: Legit
Parents: Mom's alive, dad's dead, normal honor
Siblings: 1 older sister, living, 3 younger brothers, oldest dislikes me
AC: 6 (-3 Dex, -1 in melee for Acrobatic suite)
Current HP: 20/20
Status: Normal.
Saves: PPDM (14); RSW (11); PHHP (13); BW (15); Ap (16); Sp (12) [+3 evasion from Dex]
ThAC0: Base/melee: 20 (-5 to hit untrained);
Ranged: (+3 to hit dex)
WP: Staff
Non-WP: -5 to hit
Modern Languages:
Dezian 100% (native tongue)
Elven 28%
Focuran 31% (common trade tongue)
Class bonuses/abilities:
Spell Charging
Quirks & Flaws:
College Rivalry (cannot use necromantic spells), Glutton, Inappropriate Sense of Humour, Missing Finger, Psychotic Aversion to Monster, Obsession: Goatee, Self Absorbed, Truthful
Talents:
Acrobatic Skill Suite, Endurance, Knack for Languages, Lucky (d20), Opportunist, Perfect Grooming, Photographic Memory, Spell Razor, Stealth
Skill Suites:
Administration/Politician Skill Suite 21%
- Administration 30%
Civil Administration 73%
Leadership, Basic, 67%
Leadership, Committee 95%
Liar, Skilled 25%
Artist Skill Suite 77% (includes Appreciation & Appraisal of Painting & Sculpture)
Skills:
Cricket in the Peapod 29%, Culinary Arts - Cooking 23%, Customs & Etiquette (Elves) 23%, Dirty Fighting NA, Endurance 24%, Fung Chi 37%, Gaming 67%, Looting, Basic 15%, Observation 45%, Poetry, Writing & Comprehension/Interpretation 21%, Read/Write 35%, Slaughter: Livestock 18%, Sleight of hand 22%, Slip Away Into Shadows 52%, Snappy Comeback 36%, Spellcraft 29%, Stealthy Movement 49%, Tumbling 26%
Equipment: [weight in lbs], {objects in container}
Head: ---
Shoulders: Waterskin [9], Backpack [2] {Iron rations x2w [2x25], Spare robes [3], Spellbook [6x4], flint and steel [*],100gp Spinel[*]}
**Strapped to BP: Bedroll [5], Pillow [1x5], 100’ Silk rope [16]
Arms: ---
Hands: Staff [4]
Body: Robes
Waist: Belt, Large Pouch #1 [1] {Spell Components [1]}, Large Pouch #2 [1] {70gp, 57sp [2.5]})
Legs:
Feet: High riding boots
Total Eq wt: [123.5]
Magic: Arcane
75% chance to learn. Max spells/lvl: 1st (5/14) Max spell lvl 8th
Main Spellbook 16"x12"x6", Leather cover, velum pages, 6lb, enc x4, saves as +2 leather, with additional +1 v liquids. ([5]/72 pgs used)
LVL 1 spells: Burning Hands [1], Shocking Grasp [1], Sleep [1], Read Magic [1], Write [1]
Spells Memorized
1st lvl: Read Magic, Shocking Grasp, Sleep, Sleep
======
Priors & Particulars:
Age 30, Right-handed, 6’0”, 172lbs, Upper Middle Class, Legitimate, two loving parents, father deceased, mother did not remarry. Family were not notably honourable. Four siblings (3 brother, 1 sister all living, each is devoted to you apart from the eldest brother). You were second born. You have a goatee which you are obsessed with.
You were trained in a city college by an ill-equipped Master of above average education in a large size class with top notch equipment. You graduated in the bottom half of your class. In your Freshman year you fell in with a certain type of fashionable intellectual and your roommate was an elven Foreign Exchange student. You were forced to take on a part time job as cook and butcher in order to make ends meet. Later into your course you spent an free time playing cards, betting on jousting and so forth.
You received a letter from a notary offering you condolences on the death of your father while you were away studying. His will left an inheritance for you but you must attend in person at the Notary's office in Prompeldia."
Background:
Comes from Cassielda, in the country of Saryn Ar'Keet, which has a human population of 43%, and whose native tongue is Dezian. Focuran is the common trade tongue.
Alex was born second in his family, after his sister Sophia. After him were three brothers, Jordan, Jacob, and Napoleon. The Ossics are a family that date back to the early days of the gentry, and they excelled at being average. No Ossic has ever been famous, never really done anything great, or anything terrible, conversely. They aren't particularly honorable. His parents were Mary and Donovan. His family generally got along, except that he and Jordan were constantly fighting, until the Ossics used their considerable fortune to send him off to college. At battlemage school, he excelled, until Jordan joined the same college. He fought with Jordan constantly, until his girlfriend left him. For Jordan. He fell in with the intellectual crowd, and grew a goatee. He fell away from his studies, and his parents cut off his funding. That put him in a bit of a shock, and he worked at a butcher's part time to make ends meet (meat). He became more successful at school as well, and his parents funded him again. He still worked at the butchers, moving up to cooking meat for the adjoining restaurant. He quite enjoyed cooking. He took the excess money he earned and put it to good use gambling, playing cards, and betting. He had a bit of a knack for it. After graduation, he set out with his elven roommate, who was an archer, to learn more about the world and to become the first Ossic to make something of himself. After receiving this letter, he set out toward home to comfort his mother and grieve for his father. He is now on his way from his elven-run Arcane University to the city of Prompeldia, where his inheritance awaits, along with his siblings, who will be there when the will is read. Yaren, his elven friend, accompanies him. As the eldest son, perhaps the inheritance consisted of more than money? His father had been a bit of a collector, just as Alex was. The pair are walking along a road, near some grain fields.
Well, everyone in my family were bankers, but there was always something slightly better nearby. Essentially, my ancestor was cursed to always be one-upped. So it's a curse. There's always someone just a bit better than my family. A little more money, a little faster, stronger, smarter, whatever. They still made money, but they just didn't get any credit. We Ossics (except me) are humble people and willing to give up credit. My parents cut off my money because my grades were flagging. In fact, my family disapproves of gambling because they know how bad it can be for your money. There was a Battlemage that lived near me as a kid who I admired, name of Roland. He's retired now. The butcher job was recommended to me by a sympathetic teacher, whose brother owned the place. Yeah, my family lives in a very temperate climate. Think Nebraska. I want to be an adventurer because it will help me be the best at something for once. Oh yeah, my old fashionable buddies? They call themselves the society of free thinkers now.
======
The Shadow Guild
NAME of MEMBERS: The Shades
LOCATION: Grevan Steppes, Sulivain (Sector C6)
PURPOSE: The Shadow Guild exists merely to train thieves who have some magic using ability. Later, the thieves are asked to pay dues that amount to 25% of their take. In return, they receive fencing services, access to safe houses across Aldrazar and are allowed to train, study and research spells in the guild’s library.
MASTER of School : Xim is the current leader of the Shades. He is a masterful burglar, equally adept at both second story work and defeating elaborate defence systems. He is a tall, thin man, who nonetheless eats more than any two normal men. He dislikes incompetence, and burglars who have screwed up once too often have been known to disappear. Xim is the first Shade since Murrke to have researched his own spell.
ALIGNMENT: Any chaotic.
SYMBOL: The Shades are not foolish enough to adopt a symbol that could reveal them to authorities, but they do maintain passwords that seem to change on a weekly basis.
DAYS of IMPORT : The Shades are unusually superstitious for a group of magic-users. Any given day is as likely as not to have some significance to it, being the anniversary of a botched job or stroke of luck.
RAIMENT: The Shades dress in whatever manner is unlikely to draw attention to themselves.
ADVANCEMENT: Advancement in the order is accomplished through personal combat, assassination or the leaders’ acknowledgement of a member’s superior skills.
MEMBERS: Some Shades perceive themselves as adventurers, stealing more for the excitement than the monetary reward itself, while others steal only when down on their luck, preferring to make their way in life using their magical abilities to entertain. There are even a few who have come to terms with their actions, offering no excuses, either to others or to themselves. This group tends to sneer at the excuses and rationalizations of the other Shades.
STPs: Sleight of hand (bonus), slip away into shadows, stealthy movement, tumbling, (bonus), blind fighting, disguise, reading/writing, spellcraft.
WEAPONS PERMITTED: Any thief weapon.
ARMOUR PERMITTED: Leather or elven chain mail.
ABILITY RESTRICTIONS: Dexterity -13.
POWERS: Shades may receive the following thief abilities: pick locks, find traps and remove traps. For every such ability learned, the Shade must sacrifice one spell slot. When he advances in level and chooses to increase one or more of these abilities, he must similarly sacrifice a spell slot from his daily allotment. When he gains one of these skills or advances in level, he may allocate up to 10 percentage points to it or any of the other thief skills he has, but he must increase each thief skill by a minimum of 1% for each round of improvement. Exceptionally a non-specialised mage with stealthy movement may be welcomed to the ranks of the Shades and may purchase the talent Stealth even if normally racially prohibited. If the character becomes a Shade after initial character creation, he may roll on table 6A (SSG) and can even use the BPs at the time he gains them!
SAYINGS: The owl hoots softly on the wings of silence. No, wait, that’s last week’s password... - Remember, we have skills that not even the greatest of ordinary thieves can duplicate. - When in doubt, get the heck out. - Just because we know magic doesn’t mean we can neglect the more mundane aspects of burglary. Some day your spells won’t work, and then you’ll wish you’d listened to your old teacher a little more closely.
SPELL MODIFICATIONS: Shades are allowed to cast the following Conjuration and Invocation spells: Grease and Web.
When casting Knock or its reverse, a Shade is able to open or close up to three means of preventing passage.
College Rivalry: This character attended a magic school that was part of a storied magic college rivalry. Although this provided for many great, drunken sporting events, it also had a more insidious effect. A character with this quirk cannot cast Necromantic spells.