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Episode 2: (Dread) Lock and Load
Posted: Tue Sep 06, 2016 11:48 am
by spyguy1503
Hunt gestures out the window. "There's our stop." The island looks to be about 30 square miles. The pilot speaks up. "Boss, we've got incoming!" Missiles streak toward the helicopter. "Deploy counter-measures!" Hunt orders. The pilot drops flares. The missiles aren't fooled. "Okay, everybody grab a chute!" Hunt orders. The pilot locks the helicopter into autopilot and straps up. She seems to be about 25 years old. She grabs a pistol off the rack, then bails. Hunt follows.
Re: Episode 2: (Dread) Lock and Load
Posted: Tue Sep 06, 2016 12:59 pm
by TristenC
Marc grabs his gear and chute, making sure Max makes it out ok before diving out himself.
Canon-baaaaaaaaaaall!
Re: Episode 2: (Dread) Lock and Load
Posted: Wed Sep 07, 2016 7:00 am
by chese780
Dalton grabs anything he may have set down in the helicopter, pulls out a pair of sunglasses from his coat and puts them on, then proceeds to jump out of the helicopter. This would be a near-full tilt dive, in the hopes of getting close to the beach as soon as possible to allow himself to stop, turn around, and see if anything went wrong.
(OOC: Given the height (A couple hundred feet, whatever that -really- equates to), depending on the kind of skydiving you do, you will have from 1.5 to 3 seconds, give or take 1, before we hit the beach.
Or, if spyguy uses comic logic, about a page.
Also, Telekinesis has few combat uses, but at least it's a good support skill.)
Re: Episode 2: (Dread) Lock and Load
Posted: Wed Sep 07, 2016 7:36 am
by Rivi
maxx grabs a shoot and jumps lamenting that she had just got the flight system working and this would have been a good test
Re: Episode 2: (Dread) Lock and Load
Posted: Wed Sep 07, 2016 11:10 am
by spyguy1503
Dalton makes it about 30 feet down before the shades are ripped from his face by the force of the wind. All of the team except Dalton trigger their chutes, gliding safely to the beach. Dalton freefalls for a couple seconds, then slides down a telekinesis barrier to the beach. The helicopter is blown to shreds seconds after 3M bails. Flaming wreckage pelts the jungle. "Now they think we're dead." Hunt remarks. "Let's hide the chutes and get moving."
Re: Episode 2: (Dread) Lock and Load
Posted: Thu Sep 08, 2016 3:13 pm
by TristenC
Marc starts hiding the chutes and gets ready to sneak out into the jungle to scout ahead.
Ex-squeeze-me, kemo-slobby. Do we get radios or walkie-talkies or something? If no radios are available he will strike out to scout for the party, melding invisibly into the jungle. He moves on ahead, not really waiting for the rest of the group
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Stealth check on an island! [1d20+8] = 18+8 = 26
Cheese and rice! nice

Re: Episode 2: (Dread) Lock and Load
Posted: Sat Sep 10, 2016 2:31 pm
by Rivi
maxx hides her shoot and walks up the sandy beach "right so do we have any more intel on what were going to find here?"
Re: Episode 2: (Dread) Lock and Load
Posted: Tue Sep 13, 2016 8:11 am
by chese780
Dalton hides the chute, looking back towards his fallen sunglasses, before taking out another pair. "I'm assuming you didn't store anything important on the helicopter. I doubt insurance covers rockets."
Re: Episode 2: (Dread) Lock and Load
Posted: Tue Sep 13, 2016 11:14 am
by spyguy1503
"Like a good neighbor, rescue is there." Hunt quips, then holds out his hand. Dalton's sunglasses fall into them. He puts them on. "Let's roll." He remarks. They head into the jungle. As they move, they hear bugs chirping, birds crying, and a river flowing. After about half an hour of hiking, Hunt puts his hand up. "Here's a map of where the base is supposed to be." He tosses it to 3M as he and the agent open up their canteens and drink some water. When they proceed farther, he stops them again. "Base ahead. How do we want to do this? Loud or quiet?"

- 7916b78e-a243-46f3-ab13-50ed066672f8.jpeg (258.16 KiB) Viewed 27993 times
Base is the expected location of the base. Camp Delta is the camp you just noticed. The star is you guys. The camp is in a clearing. It is currently about 6:30 pm. Sunset is at 8:30.
Re: Episode 2: (Dread) Lock and Load
Posted: Tue Sep 13, 2016 12:07 pm
by TristenC
They think we're dead, right? We've got some gear, but nothing super heavy. Howzabout I locate some of their ordinance, we nab it and get as close to our objective as possible, then plant some BFG fire up their keisters! A little shock-and-awe in the heart of their base seems the way to go...
Re: Episode 2: (Dread) Lock and Load
Posted: Tue Sep 13, 2016 12:22 pm
by Rivi
maxx inclined her head "sounds good to me"
Re: Episode 2: (Dread) Lock and Load
Posted: Mon Sep 19, 2016 11:39 am
by spyguy1503
"Just remember, this is only an outpost. The main base is still far away. Go ahead." Hunt says to 3M. Me and Agent Michaels will head around the back. Once we hear gunfire, we'll make our move."
Re: Episode 2: (Dread) Lock and Load
Posted: Mon Sep 19, 2016 12:11 pm
by TristenC
Marc approaches the compound as stealthily as he can, assessing the guards/defenses.
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stealth up to outpost [1d20+8] = 11+8 = 19
Re: Episode 2: (Dread) Lock and Load
Posted: Tue Sep 20, 2016 6:49 am
by Rivi
maxx hefts the spear readying the weapon waiting for the signal
Re: Episode 2: (Dread) Lock and Load
Posted: Tue Sep 20, 2016 10:49 am
by spyguy1503
3M creeps closer to the walls. There is guard on each corner, as well as one above the gate. Shouting is coming from inside. It's a native dialect. They are armed with pretty standard assault rifles.