Setting info and descriptions
Posted: Fri Mar 04, 2016 7:31 am
This thread will contain some basic information about setting for our little campaign.
This adventure takes place beginning with the presumed background knowledge of a common man living around the settlement of Borma. Where exactly the origins of different races or societies come from is not something the average person would know all too much about, but they do observe other races meeting and congregating in Borma.
Borma is a humble but thriving human settlement on the fringes of the Arisen Empire. It’s made its name as a market trading town, marks the edge of human civilisation as it was recently added to the realm of the Arisen Empire about a generation ago. The people here seem very happy to be a part of the Arisen Empire, though they don’t know all that much about it and the Empire only tells them what they need to know for the time being. Nevertheless this has given the people a sense of importance and value to their lives.
The areas surrounding Borma are quite varied. The North West lies water, and the Isle of Wovara across it. The North sees a dominating mountain range. East is flat with mostly dry and dessert terrain. South sees marsh, forest and greener lands. And finally West is the direction of the Capital and human civilisation, villages, towns, dotted farms and pastures.
Borma precise location has been decreed to be 12 marches 085 degrees From the Capital. What this means is 12 days solid military march on a bearing of 085 from the Capital will find lead one to Borma. What that means for regular folk is “not a whole lot”. From the Capital one can get anywhere, but interacting between significant settlements without using the Capital is a little difficult since all directions are issued from the Capital’s perspective. It takes local or special knowledge to navigate effectively without the Capital bearing. This has been quite successful in ensuring that the Capital is the Hub for all lands in the Arisen Empire.
This adventure takes place beginning with the presumed background knowledge of a common man living around the settlement of Borma. Where exactly the origins of different races or societies come from is not something the average person would know all too much about, but they do observe other races meeting and congregating in Borma.
Borma is a humble but thriving human settlement on the fringes of the Arisen Empire. It’s made its name as a market trading town, marks the edge of human civilisation as it was recently added to the realm of the Arisen Empire about a generation ago. The people here seem very happy to be a part of the Arisen Empire, though they don’t know all that much about it and the Empire only tells them what they need to know for the time being. Nevertheless this has given the people a sense of importance and value to their lives.
The areas surrounding Borma are quite varied. The North West lies water, and the Isle of Wovara across it. The North sees a dominating mountain range. East is flat with mostly dry and dessert terrain. South sees marsh, forest and greener lands. And finally West is the direction of the Capital and human civilisation, villages, towns, dotted farms and pastures.
Borma precise location has been decreed to be 12 marches 085 degrees From the Capital. What this means is 12 days solid military march on a bearing of 085 from the Capital will find lead one to Borma. What that means for regular folk is “not a whole lot”. From the Capital one can get anywhere, but interacting between significant settlements without using the Capital is a little difficult since all directions are issued from the Capital’s perspective. It takes local or special knowledge to navigate effectively without the Capital bearing. This has been quite successful in ensuring that the Capital is the Hub for all lands in the Arisen Empire.