Well, I'm a little bored and want to talk about the game, and since my internet is working for once (it's been giving me trouble all week, sometimes going out for up to 8 hours at a time), I thought I'd ramble a bit here, as I am sometimes prone to doing.
I've come up with a number of starter quests for the game so far. Probably way more than I need, but hey, I wanted you all to have as many choices as possible. Of course, you all could choose to ignore all my quests and do your own quests, and that's fine, too. But anyway, in the quests I have come up with, I have been basically playing to two major themes.
The first theme is 'war is hell.' I really wanted to emphasize that, which is part of why I chose Haven as the starting point. Although Haven usually only has a population of about 5,000, recently that number has tripled due to incoming refugees. These 10,000 refugees have really disrupted the way of life around there. When people lose everything, they become desperate. And there are also always those who will prey on the desperate, from charlatans and scam artists, to murderers and thieves. Plus, these people are consuming food but unlike the citizens of the city, don't have jobs and so aren't putting anything back into the community.
Haven has shut its doors to any further refugees, meaning there are hundreds of people being turned away. All of the inns have been filled to the brink, all of the empty warehouses (and any other storage areas) have been rented out, and numerous people have rented out spare rooms and such, as well. And yet, there are still poor souls forced to sleep in the streets. The Holy Guard, who are supposed to keep the peace, only number in the hundreds. They are stretched too thin, and most of them are both exhausted and frustrated.
And the war hasn't even reached this area yet. This was, in part, what inspired this game. The Heroes of the Lance see some of the suffering, but they overall don't deal with it. They are always on the move. And they tend to only show up in the aftermath. They saw Solace after it burned, but weren't there for it. Same with Que-Shu.
So I really wanted to emphasize the suffering of the people. And focus on how the PCs feel about that. Do they view the refugees with pity? Do they want to help? Or do they view them as parasites? Or as an opportunity to fulfill their own agenda? Do they feel safe in Haven? Or will they flee to protect their own hides before it's too late?
The second theme is 'faith.' Although an atheist myself, I've always been interested in religion, both old and new. And anyone who has studied religion even slightly knows a big component of it is faith.
Here's what is interesting to me. The 'true' gods of Krynn require no faith. They actually grant prayers and outright speak or even walk among their followers. Hell, Paladine actually traveled a bit with the Heroes of the Lance in human guise. Caramon's sons wound up on a weird misadventure with Reorx. Priests like Goldmoon and Elistan never had any doubt or questioned their own faith, because it didn't exist. You don't need faith for something that is right in front of your own eyes.
But the 'fake' religions of Krynn, like the Seekers, do require faith. They can't chat with their gods or perform miracles by praying to them. And I find that makes them more interesting than the Holy Order of the Stars. I think it's a shame that after the war, the Seekers and other 'false' religions dried up completely. Takes all the mystery out of it.
So I'd really like to explore what the PCs really believe. Do they have faith? In what? Themselves? The Seeker gods? Something else entirely? How easily will they abandon that faith when shown the divine powers of the 'real' gods? Do people really give up their beliefs so easily when shown proof otherwise?
Okay, enough rambling for today. I see some posts were made while I was typing this up, so I'll address them now.
Breila wrote:Khush grew up in a village not far from Haven (a little more than a day's walk, I'd say)
There's a very remote and tiny village in the mountains just northwest of Haven called Esker. There's almost no information on it, and I don't have an exact distance, but I'd say 'about a day's walk' is close enough. Might be a good fit then.
Breila wrote:..so the village seeker suggested he'd be sent to Haven, to be questioned about his visions by the Seeker council.
I like it. It really touches on what I was rambling about just above. Are his visions legitimate or just fevered dreams? Was it just lucky chance it happened to come true or did something--a god, a demon, or something else--nudge him in that direction?
Haahque wrote:Hello I'll try to figure this out/keep up. I found out about this from a friend
Umm...hi, Haahque. I have to admit I'm confused. I thought people couldn't post in here unless they were added to the group by a mod or admin. I guess I was mistaken?
Well, you didn't go through official channels, but that's okay, you can join if you like. Welcome to the game. Just curious, but who is your friend who directed you here?
Haahque wrote:I presume we're starting level 1?
That's correct.
Haahque wrote:I haven't played a gnome in any campaign, so I'll be trying one out.
A gnome works. They are rather rare in this part of the world, but it's easy enough to justify one's presence in Abanansinia--likely, the gnome is on their Life Quest, and it has brought them to Haven, whatever it is.