Character Classes
Posted: Thu Feb 28, 2013 11:53 pm
In the interest of easy reference, I'm placing this information in its own thread.
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Warrior Classes and Kits
The Fighter Class functions exactly as described in the PHB. Note: Single class fighters are entitled to EITHER multiple weapon specializations, or the possibility of attaining mastery in a single weapon (Not both - all normal limitations of weapon mastery still apply). Characters of this class (including kits) are to begin at the second level. Characters will roll 1D10+10+CON bonus to determine beginning HP.
Fighter Kits
The Soldier
Description: Soldiers in the army of Judah are a disorganized lot by the standards of surrounding culture. There is no standing military in the country. As such, soldiers usually pursue other professions when their services as soldiers are not needed. Soldiers may be of any social class.
Soldiers may be called upon and compelled by honor by the King, the head of the soldier's particular tribe, or the head of the soldier's particular clan or family to participate in military functions. The soldier is always paid for these services. In addition, the soldier is provided with a set of leather armor, a small shield, and a weapon of his choosing (from the list of appropriate bronze-age weapons).
Typical weapons for soldiers include the khopesh, short sword, long spear, javelin and short bow.
Due to their military training, soldier's receive one additional proficiency point which must be used as a weapon proficiency (ie, for anything that a weapon proficiency could be used for).
The Peasant Warrior
Description: Peasant Warriors are in some ways the opposite and compliment to warriors. They are by trade of another profession - usually shepherds or farmers, but occasionally smiths, inn keepers, or any other trade common to low-class citizens. Peasant warriors must be of low social class.
Peasant Warriors are known within the community (particularly of other peasants) for their deeds of heroism - protecting flocks from the attacks of lions or defending the honor of young women at the village well. As such, they are liable to be called upon by other peasants and low social class citizens to perform such functions. In return, Peasant Warriors are repaid by such citizens for their actions by whatever means they are capable. Peasant Warriors receive a +2 bonus to reaction rolls at all times from all such citizens.
Typical weapons for peasant warriors include the staff, club, net, adze, dagger and sling.
Due to their work in whatever profession they pursue in their mundane life, peasant warriors receive one additional proficiency point which must be used as a non-weapon proficiency.
The Simeonite Warrior
Description: The warriors of Simeon are a disreputable lot. They are wanders of little account in the communities through which they pass. They make money in any manner that they can, working as mercenaries and occasionally even doing work on farms or at inns or taverns. They sometimes form bands and raiding parties against neighboring kingdoms such as Moab, Edom, Philistia, the Egyptian Wadi, and even the Northern Kingdom of Israel.
They are generally loyal to their tribe, clan, and household as well as the King of Judah - so long as there is incentive. They are not trusted by the other tribes and nations. As a result, they receive a -1 penalty to reaction rolls from other tribes of Israelites, and a -2 penalty to reaction rolls from peoples of all other nations.
Simeonite Warriors may be of any except the highest social order.
Due to their ruthless nature, they receive a +1 bonus to damage against any non-Israelite. Coupled with their sense of injustice, these bonuses can be increased. When avenging a perceived wrong, a Simeonite Warrior increases the bonus relative to the level of the insult or injury:
A minor insult (such as a pointed verbal jibe) may result in an additional +1 to hit.
A medium insult may result in an additional +1 to hit and +1 to damage.
A major insult (such as the murder of a family member) may result in an additional +2 to hit and +1 to damage.
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The standard paladin is not available in this campaign setting. There are however, two options for Paladin kits. Naturally, neither kit is allowed to specialize in the use of a particular weapon. Characters of these kits begin at the 1st level. They receive 10+CON bonus HP.
Paladin Kits
The Holy Warrior
Description: Holy Warriors are one of the elite groups of warriors in the Kingdom of Judah. They are pious warriors who usually serve as vassals to the king, a prophet, a high ranked anointed priest, or the head of a tribe. They usually serve as the leaders of soldiers, but nearly as often are called upon to perform solitary deeds of heroism. They also occasionally decide to throw in their lot with small groups of adventurers (though only the righteous sort). Holy Warriors are usually, but not always of the upper class.
Holy Warriors function just as Paladins as described in the PHB in most regards, including ability score requirements, adherence to code of honor, wealth limitations, and tithing. They receive all normal Paladin abilities with the following exceptions:
They may not turn undead or fiends.
They never gain a bonded mount.
They begin their priest spell progression at the 4th level rather than the ninth.
The Cavalier
Description: The Cavalier is a specialized form of Holy Warrior unique to the Tribe of Judah. They are considered the most noble of those noble warriors. They perform the same functions as the Holy Warrior, but they are usually found at the head of groups of mounted warriors. Cavaliers are always of high social order. This is a necessity of maintaining a mount and equipment.
Mechanically, the Cavalier functions exactly as a Paladin, without the ability to turn undead, and with the Cavalier kit from the Complete Fighter's Handbook applied, including the code of chivalry, the necessity of expensive armor, etc. All weapons mentioned in that book are modified to fit the bronze age setting; thus, the light lance and horseman's mace are the only two weapons available for that category. The choice of sword is between the short sword and the khopesh.
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The standard ranger is not available in this campaign setting. There is however an option for a modified ranger. Benjamite Warriors begin at the first level. They receive 10+CON bonus HP.
The Benjamite Warrior
Description: The warriors of Benjamin represent another elite group of warriors in the Kingdom of Judah. They are specialized and trained to be self-sufficient and highly effective warriors. They are loyal to the King, the priests and prophets, and to their own tribe. They tend to disdain Simeonite Warriors as crude and unruly. They are often found in command positions of groups of scouts, or as advanced units for the rest of the army. Like Holy Warriors, they also occasionally become adventurers either for their own purposes, or at the behest of a superior. They are some of the most loyal warriors in the Kingdom of Judah, and are usually of moderate or high social standing.
Mechanically, the Benjamite Warrior functions exactly the same as a standard ranger as described in the PHB in most ways, including ability score requirements and code of honor. They have all of the normal abilities with the following exceptions:
They have no affinity with animals
They do not gain the use of priest spells.
Regarding species enemies, Benjamite warriors have two options: The may choose either the people of another nation or a wild beast.
Eligible Peoples:
Moabites
Edomites
Philistines
Assyrians
Babylonians
Egyptians
Amalekites
Ammonites
Phoenicians
Hittites
Arabs
Possible Beasts:
Lions
Wolves
Crocodiles
Wild Boars
(I can give advice regarding what a logical choice for a species enemy would be, if anyone is interested in this type of character)
In addition, Benjamite warriors are some of the most skilled marksmen in the land. They receive a +1 bonus to hit with ranged weapons, and allowed to specialize in the use of a long-ranged weapon.
_____________________
Warrior Classes and Kits
The Fighter Class functions exactly as described in the PHB. Note: Single class fighters are entitled to EITHER multiple weapon specializations, or the possibility of attaining mastery in a single weapon (Not both - all normal limitations of weapon mastery still apply). Characters of this class (including kits) are to begin at the second level. Characters will roll 1D10+10+CON bonus to determine beginning HP.
Fighter Kits
The Soldier
Description: Soldiers in the army of Judah are a disorganized lot by the standards of surrounding culture. There is no standing military in the country. As such, soldiers usually pursue other professions when their services as soldiers are not needed. Soldiers may be of any social class.
Soldiers may be called upon and compelled by honor by the King, the head of the soldier's particular tribe, or the head of the soldier's particular clan or family to participate in military functions. The soldier is always paid for these services. In addition, the soldier is provided with a set of leather armor, a small shield, and a weapon of his choosing (from the list of appropriate bronze-age weapons).
Typical weapons for soldiers include the khopesh, short sword, long spear, javelin and short bow.
Due to their military training, soldier's receive one additional proficiency point which must be used as a weapon proficiency (ie, for anything that a weapon proficiency could be used for).
The Peasant Warrior
Description: Peasant Warriors are in some ways the opposite and compliment to warriors. They are by trade of another profession - usually shepherds or farmers, but occasionally smiths, inn keepers, or any other trade common to low-class citizens. Peasant warriors must be of low social class.
Peasant Warriors are known within the community (particularly of other peasants) for their deeds of heroism - protecting flocks from the attacks of lions or defending the honor of young women at the village well. As such, they are liable to be called upon by other peasants and low social class citizens to perform such functions. In return, Peasant Warriors are repaid by such citizens for their actions by whatever means they are capable. Peasant Warriors receive a +2 bonus to reaction rolls at all times from all such citizens.
Typical weapons for peasant warriors include the staff, club, net, adze, dagger and sling.
Due to their work in whatever profession they pursue in their mundane life, peasant warriors receive one additional proficiency point which must be used as a non-weapon proficiency.
The Simeonite Warrior
Description: The warriors of Simeon are a disreputable lot. They are wanders of little account in the communities through which they pass. They make money in any manner that they can, working as mercenaries and occasionally even doing work on farms or at inns or taverns. They sometimes form bands and raiding parties against neighboring kingdoms such as Moab, Edom, Philistia, the Egyptian Wadi, and even the Northern Kingdom of Israel.
They are generally loyal to their tribe, clan, and household as well as the King of Judah - so long as there is incentive. They are not trusted by the other tribes and nations. As a result, they receive a -1 penalty to reaction rolls from other tribes of Israelites, and a -2 penalty to reaction rolls from peoples of all other nations.
Simeonite Warriors may be of any except the highest social order.
Due to their ruthless nature, they receive a +1 bonus to damage against any non-Israelite. Coupled with their sense of injustice, these bonuses can be increased. When avenging a perceived wrong, a Simeonite Warrior increases the bonus relative to the level of the insult or injury:
A minor insult (such as a pointed verbal jibe) may result in an additional +1 to hit.
A medium insult may result in an additional +1 to hit and +1 to damage.
A major insult (such as the murder of a family member) may result in an additional +2 to hit and +1 to damage.
_____________________
The standard paladin is not available in this campaign setting. There are however, two options for Paladin kits. Naturally, neither kit is allowed to specialize in the use of a particular weapon. Characters of these kits begin at the 1st level. They receive 10+CON bonus HP.
Paladin Kits
The Holy Warrior
Description: Holy Warriors are one of the elite groups of warriors in the Kingdom of Judah. They are pious warriors who usually serve as vassals to the king, a prophet, a high ranked anointed priest, or the head of a tribe. They usually serve as the leaders of soldiers, but nearly as often are called upon to perform solitary deeds of heroism. They also occasionally decide to throw in their lot with small groups of adventurers (though only the righteous sort). Holy Warriors are usually, but not always of the upper class.
Holy Warriors function just as Paladins as described in the PHB in most regards, including ability score requirements, adherence to code of honor, wealth limitations, and tithing. They receive all normal Paladin abilities with the following exceptions:
They may not turn undead or fiends.
They never gain a bonded mount.
They begin their priest spell progression at the 4th level rather than the ninth.
The Cavalier
Description: The Cavalier is a specialized form of Holy Warrior unique to the Tribe of Judah. They are considered the most noble of those noble warriors. They perform the same functions as the Holy Warrior, but they are usually found at the head of groups of mounted warriors. Cavaliers are always of high social order. This is a necessity of maintaining a mount and equipment.
Mechanically, the Cavalier functions exactly as a Paladin, without the ability to turn undead, and with the Cavalier kit from the Complete Fighter's Handbook applied, including the code of chivalry, the necessity of expensive armor, etc. All weapons mentioned in that book are modified to fit the bronze age setting; thus, the light lance and horseman's mace are the only two weapons available for that category. The choice of sword is between the short sword and the khopesh.
_____________________
The standard ranger is not available in this campaign setting. There is however an option for a modified ranger. Benjamite Warriors begin at the first level. They receive 10+CON bonus HP.
The Benjamite Warrior
Description: The warriors of Benjamin represent another elite group of warriors in the Kingdom of Judah. They are specialized and trained to be self-sufficient and highly effective warriors. They are loyal to the King, the priests and prophets, and to their own tribe. They tend to disdain Simeonite Warriors as crude and unruly. They are often found in command positions of groups of scouts, or as advanced units for the rest of the army. Like Holy Warriors, they also occasionally become adventurers either for their own purposes, or at the behest of a superior. They are some of the most loyal warriors in the Kingdom of Judah, and are usually of moderate or high social standing.
Mechanically, the Benjamite Warrior functions exactly the same as a standard ranger as described in the PHB in most ways, including ability score requirements and code of honor. They have all of the normal abilities with the following exceptions:
They have no affinity with animals
They do not gain the use of priest spells.
Regarding species enemies, Benjamite warriors have two options: The may choose either the people of another nation or a wild beast.
Eligible Peoples:
Moabites
Edomites
Philistines
Assyrians
Babylonians
Egyptians
Amalekites
Ammonites
Phoenicians
Hittites
Arabs
Possible Beasts:
Lions
Wolves
Crocodiles
Wild Boars
(I can give advice regarding what a logical choice for a species enemy would be, if anyone is interested in this type of character)
In addition, Benjamite warriors are some of the most skilled marksmen in the land. They receive a +1 bonus to hit with ranged weapons, and allowed to specialize in the use of a long-ranged weapon.