Rules.
Posted: Tue Jan 01, 2013 7:06 pm
The rules are simple, I will be following the general rule set provided in the Player's handbook. I highly suggest you all read the combat rules located on page 133, aswell as the human infromation on page 12 in addition to your class information.
I will be following most of the rules with a few exceptions.
1. Crits will be achieved once you rule a 19 or 20(Dependant on your weapon) and you will NOT need to roll a comfirm check.
2. Non magic toons! No magic what so ever! Classes you can choose from are Barbarian, Knight, Marshal, Scout, Swashbuckler, Fighter, Monk, Ranger, and Rogue. Some of these classes have spells they can cast, They will be ignored for the purpose of the game.
3. Humans are the only race you can choose.(Again, read through them)
4. For two weapon fighting, you only need 1 feat to negate any penalites.
5. All weapons you are NOT proficent with will provide a -2 attack roll penalty. You can get a feat to correct this.
6. You MUST declare any action DURING your turn. If you mention it after the fact, or before. I will ignore it and not give you the bonuses you would normally get.
7. A ranger's preferred enemy will be limited to Humans, and animals.
8.Starting level will be level 1.
9.Ability score method will be 4d6(Drop lowest)
10.For the first level only, you get your max HD+ Con modifer.
11. Any langage within the real world is allowed. Just make sure to make english your base langage.
Survival rules are.
1. For everyday you don't eat or drink you lose the ability to regenarate health for that day.
2. After 3 days of not eating/drinking you will begin to lose 2 con per day. once to hit 0, you die. you can get back that con damage with supervised attention from a doctor.
3.Some food and water may be a danger to your health. You will take damage or ability drain if you drink/eat the bad stuff.
In terms of weapons and armor the following will be available.
1 handed- Dagger, Club, Shortsword. handaxe
2 handed- Spear, Falchion, Greatclub
Ranged- Sling, Shortbow.
Light Armor- padded
Medium armor- Hide
Shield- Buckler.
Anything from page128, table 7-8 "Adventuring gear" is available with the exception to the ram, Spyglass, ladder, chest and Masterwork manacles.
None of this will cost you money. But it is also good to note that you will start in Balise. A hamlet with only 255 people. This place has a few shops but they don't have much stock.
And last but not least, not really a rule. But I like to provide a +1 skill bonus to those who write a backstory. The skill bonus will be applied to a skill of my choice, dependant on the backstory.
As the game goes on, it may be proven needed to add rules. I will alert you if such has happened.
The player's handbook aswell as the character sheets(Which you don't need to use) are provided here, at the Download center. http://www.padnd.com/downloads.php?fold ... 4gRmlsZXM=
Please post character sheets here http://www.padnd.com/3eprofiler/. Give me the link once you character has been complete. Thank you.
I will be following most of the rules with a few exceptions.
1. Crits will be achieved once you rule a 19 or 20(Dependant on your weapon) and you will NOT need to roll a comfirm check.
2. Non magic toons! No magic what so ever! Classes you can choose from are Barbarian, Knight, Marshal, Scout, Swashbuckler, Fighter, Monk, Ranger, and Rogue. Some of these classes have spells they can cast, They will be ignored for the purpose of the game.
3. Humans are the only race you can choose.(Again, read through them)
4. For two weapon fighting, you only need 1 feat to negate any penalites.
5. All weapons you are NOT proficent with will provide a -2 attack roll penalty. You can get a feat to correct this.
6. You MUST declare any action DURING your turn. If you mention it after the fact, or before. I will ignore it and not give you the bonuses you would normally get.
7. A ranger's preferred enemy will be limited to Humans, and animals.
8.Starting level will be level 1.
9.Ability score method will be 4d6(Drop lowest)
10.For the first level only, you get your max HD+ Con modifer.
11. Any langage within the real world is allowed. Just make sure to make english your base langage.
Survival rules are.
1. For everyday you don't eat or drink you lose the ability to regenarate health for that day.
2. After 3 days of not eating/drinking you will begin to lose 2 con per day. once to hit 0, you die. you can get back that con damage with supervised attention from a doctor.
3.Some food and water may be a danger to your health. You will take damage or ability drain if you drink/eat the bad stuff.
In terms of weapons and armor the following will be available.
1 handed- Dagger, Club, Shortsword. handaxe
2 handed- Spear, Falchion, Greatclub
Ranged- Sling, Shortbow.
Light Armor- padded
Medium armor- Hide
Shield- Buckler.
Anything from page128, table 7-8 "Adventuring gear" is available with the exception to the ram, Spyglass, ladder, chest and Masterwork manacles.
None of this will cost you money. But it is also good to note that you will start in Balise. A hamlet with only 255 people. This place has a few shops but they don't have much stock.
And last but not least, not really a rule. But I like to provide a +1 skill bonus to those who write a backstory. The skill bonus will be applied to a skill of my choice, dependant on the backstory.
As the game goes on, it may be proven needed to add rules. I will alert you if such has happened.
The player's handbook aswell as the character sheets(Which you don't need to use) are provided here, at the Download center. http://www.padnd.com/downloads.php?fold ... 4gRmlsZXM=
Please post character sheets here http://www.padnd.com/3eprofiler/. Give me the link once you character has been complete. Thank you.