Places and People
Posted: Thu Aug 23, 2012 12:40 pm
A quick reference guide for players about the places they've been and the people they've met.
This first post is dedicated to Vaneil Island, a Lawful Neutral nation that is primarily run by dwarves.
Narin
Narin is a small trading town on the northwestern side of the island, Vaneil. Unlike some of the more 'touristy' places on Vaneil, Narin feels more like a real, honest town of merchants, sailors, and workers just trying to get by and make a living. The town is overshadowed by the massive Warden's Keep. Once upon a time ago, it was where the prison guards watched over the inmates. Now it is home to the local law enforcement, that guard and protect its citizens.
The Paragon Inn is considered the nicer of the two inns in town, more classy and cleaner than its counterpart, the rather shady Barnacle Inn. There's a bar with several bar-stools before it. There are also a number of tables, some bigger, some small. A number of comfortable looking chairs sit around the fireplace, although the hearth is usually unlit except at night. A staircase leads up to the second floor, where the rooms are found. The whole place is well lit due to the sunlight streaming in from the various glass windows. At night, a number of lanterns are lit to keep the place illuminated. Above the bar is a warthog's head, stuffed and mounted on a plaque. It looks like it had been quite fierce and large in life.
The Barnacle Inn is closer to the docks, but is somewhat a dive. It's dreary, dank, and there appears to be quite a few dried bloodstains on the floorboards. Most of the patrons are sailors on shore-leave, teamsters and laborers off-duty, and the drunk and directionless.
The jeweler's shop is a simple, two-story building with a sign hanging out front. There's a large green diamond engraved on the sign for the illiterate. The place is full of jewelry and various curios and relics of old cultures. Most of the expensive stuff is behind glass. A spiral staircase leads up to the owner's flat. The place is magnificent. There's a massive queen sized bed. The walls are covered in wallpaper, there are several fine examples of art hanging on the walls, and even the ceiling has intricate designs upon it. There's a fireplace with a loveseat before it and some very fine rugs on the floor to ward off the chill. It even has a small washroom.
The warden's keep looms over the town with all of the sternness and gloom of a maximum security prison--largely because that is exactly what it is. For not only is the keep where the wardens bunk and train, but it's also where the criminals they arrest are held. To enter, one must pass through a large and well-guarded gate and cross the courtyard. Inside are a number of offices, training areas, a barracks, and of course, numerous jail cells.
People of Narin
Chester - A human farmer the party met originally in the Paragon Inn. He was upset that a nearby village of Aarakocra were stealing his cattle. He wanted the wardens to go kill them, but they had already sent two rookies who had never reported back, and had bigger problems to deal with. He agreed to hire the party, offering 50 gold pieces for every Aarakocra head they brought back. When they instead made peace with the birdfolk, Chester was furious and threw them off his property, refusing to pay them anything.
Noah Sanderson - An overweight and completely bald halfling pastor of Octhanus from Sanctuary. He is Jocelyn's mentor and has traveled to Vaneil with her to help her acquire some field experience, although he doesn't believe she is really ready yet. He seems friendly and gregarious. He's also quite lazy, having once slept through a mild hurricane. His idea of 'getting up early' is around noon time. He eats quite a lot, even for one of his race. He doesn't like training acolytes, but claims the church insisted he train Jocelyn. He thinks working with the party is good for Jocelyn. He doesn't like adventure or training new acolytes. He is unsure why he of all people was chosen to train Jocelyn.
Hubert Diamondeye - A middle-aged gnome jeweler (the only one in Narin) that has black hair and a beard with streaks of grey in them. He has an impressive nose, thick eyebrows, tanned skin and is decked out in some rather gaudy looking jewelery. Every finger has a ring on it, and a gold medallion hangs around his neck, nestled in his thick, course chest-hair as his shirt is partially unbuttoned. He obviously has the hots for Areilon. He offered to pay her 1,500 gold pieces for the jade carving the party received from the Aarakocra. Areilon, however, pretended to like his advances in order to try and up that price. When he took her back to his place, she finally revealed she had no interest in him or in selling the artifact that night. Upset, he threw her out and decided he would not pay more than 1,200 gold pieces for it. Jocelyn set a fake date with him, but never showed up.
Frisno Tinskin - A young adult gnome clockmaker who is pale in complexion with blond hair and a wispy beard. His eyes might be beady, but the eye-glasses he typically wears magnifies them to an almost absurd size, making his eyes appear too large for his face. He was sitting with Hubert when Areilon first met them, but he said nothing. He just seemed annoyed at the intrusion. Later, he seemed greatly amused that Areilon had made Hubert appear foolish, and was amazed when Dahn claimed to have slept with the elf. It later turned out he was the murderer that had plagued Narin. He killed women that Hubert slept with out of jealousy. He was killed by Tialis and his clockwork spiders--the tools he used to kill--were destroyed by the party.
Brock Brewmaster - The middle-aged dwarven owner and founder of the Paragon Inn. He's a big, burly dwarf with lots of body hair and a scruffy but full beard. He was once an adventurer, but took an arrow to the knee and then retired. He walks with a pronounced limp as a result. Brock really doesn't like mages, but was quite friendly to Jocelyn, even giving her a free meal. He fell apart after his daughter's death, but Jocelyn helped pull him back together. He hates mages because a crazy Leaguer fire mage killed his wife 40 years ago. When his daughter was killed by Frisno's clockwork spiders, he fell into a deep depression, but Jocelyn managed to help him through it.
Tialis Renaelyn - She is clearly not a local trader or crafter. It's difficult to judge an elf's age, she is maybe 70 or 80 years older than Areilon. She has red hair, cut short, and cold blue eyes. She carries herself with the cool confidence one would expect from a seasoned warrior. Her armor is a mix of dark leather and light chain. She sometimes goes by 'Tia.' She is originally from Hashadeth. When she heard there was a murderer on the loose in Narin, she decided to track him down herself to prove elven superiority and make the dwarven Wardens appear foolish. She prefers to work alone. She disappeared sometime after the party returned to Narin. It turned out she was tailing them, invisible, in hopes they would lead her to the murderer. When they did, she killed Frisno and took his wealth for herself, before disappearing again.
Captain Thorola Highlaw - She is a stern looking dwarven woman with short blonde hair and lips that always seem to be in a perfect straight line. Taking one look at her, one cannot help but wonder if this woman has ever actually smiled in her life. She reluctantly agreed to deputize Dahn and Areilon on a trial basis for the Aarakocra job. While the pair resolved things peacefully and retrieved the badges the two rookies who had died, they failed to ever show anyone their badges. Consequently, the Wardens did not receive any credit at all. Consequently, Highlaw revoked their deputy status and warned them to stay away from police business. The party did not listen, though, and got involved with the recent murders plaguing Narin. Although they helped solve the case, Highlaw was forced to exile them from the town for breaking several laws to do so.
Kohen Dalaim Truestone - An old dwarf wearing the green vestments of Gonto. He used to be something of an archeologist, but age has caused him to retire to Narin and run the temple there. Despite his age, he is rather proud and stubborn. He has a deep love of history and specializes in proto-human civilizations. He hired the party to investigate some possible pre-Eonian ruins on an island inhabited by dangerous human tribals. When Ouragana and Areilon refused to help him any further, he dismissed them and agreed to return to Narin, the quest left unfinished.
Pearl - A very attractive halfling bard with blonde hair and green eyes. She's very energetic and quite ambitious. She knows quite a bit of gossip and scuttlebutt, but it's difficult to tell what is or isn't true. She can also be rather dramatic at times and is quick to jump to wild conclusions.
Brogain - A bald and somewhat hefty middle-aged man. He is the miller of Narin. He was upset about the murder victims showing up on his doorstep. He and his family were taken by the wardens for questioning, but were later released when it was discovered Frisno was the murderer.
Donk - A half-ogre that frequents the Barnacle Inn. Rumor is that he has ties to the Slaver Syndicate.
Captain Boffi Scragsplitter - A grouchy looking dwarf with no beard, but a mustache. He wears a tri-corner hat. It was his ship that originally discovered the lost island the party sets sail for in chapter three. He believes the island is cursed and is upset that he lost half his men there, but reluctantly agree to takes the party there so long as he and his crew don't step foot on the island itself. He dislikes elves.
Andar - A very large, muscular man that once worked for the crew of the Lucky Mermaid before he was captured with 11 of his crewmates by island tribals. He was the only one not immediately killed, instead kept for 'breeding purposes' until the party freed him. After that, he decided to stay with family in Hashadeth until he could allow the trauma to heal.
Maronna Brewmaster - Brock's young daughter and a waitress at the Paragon Inn. She was the fourth victim of the murderer. There's a rumor she is the niece to Captain Highlaw.
Jara - The third victim of the murderer. She was a dwarf from an affluent family. She clashed with her grandmother, wanting to live her own life.
Janjadel - The attractive dark-skinned waiter that works at the Paragon. He briefly took over the place when Brock became too depressed over his daughter's death.
Kilak Goldhelm - The male warden the party met on their first day in Narin. He also was the one who arrested them for breaking the law after Frisno was killed. He was skeptical they were innocent and made his suspicions clear.
Ovina Orcbane - The female warden the party met on their first day in Narin. She also was the one who arrested them for breaking the law after Frisno was killed. She seemed more level-headed and even-handed than her partner.
Leena - The acolyte in charge of the Narin temple. She has long, wavy blonde hair. She is fairly stiff and business-like.
Agnas - An acolyte at the Temple of Gonto; she was in charge of maintaining the dead. She was quite elderly, probably in her 80s at least. She had fair skin and blue eyes, but her short-cropped hair had long since turned completely grey. She stood straight and proudly, but tended to shake slightly--whether from nerves or perhaps just old age.
Otaya - An acolyte at the Temple of Gonto; she is in charge of bookkeeping. She is middle-aged and has long, braided brown hair, grey eyes and brown skin. She is bright and chipper.
Neex - A gnome with wild, brown hair, wide black eyes and deep brown skin. He is one of the two blacksmiths in Narin and a devout follower of Renos.
Roken - A male half-orc of middle age. He is the weaponsmith of Narin and a follower of Gonto, but often ostracized because of his race.
Gilor - A young male dwarf receptionist at the warden's keep with the rank of private.
Olena Ulvorn - A dwarven woman of middle-age, her black hair coiffed perfectly and with green eyes. She is the Lady of Narin and owns the whole town.
Corff - A human male with light hair and skin. He's the bartender of the Barnacle Inn.
Unnamed NPCs include: the first mate of the Lucky Mermaid, the quartermaster of the Lucky Mermaid, the ugly beggar, Jara's grandmother, Jara's grandmother's human servant
Aarakocra Village
The birdmen's mountain home is a very large communal nest, woven together from grass and twigs. Before it is a large firepit where a roasted pig is being turned on a spit. There are at least 11 full grown birdmen there. There are at least three children, too.
People of Aarakocra Village
Koh'kra - One of the warriors of the village, and the son of the chieftain. Koh'kra was first met by the party in a battle against a jaguar. The cat had wounded Koh'kra, preventing him from flying off. The party at first tried to fight him, but then went after the jaguar instead. After the battle, Jocelyn healed him, so he took them to his village, unable to communicate with them in his own language. After the party made peace with his mother, he escorted them back down the mountains. He seemed particularly fond of Ouragana, but had an obvious dislike of Val.
Unnamed NPCs include: the unnamed escort guards and the unnamed chieftain.
The Island
The island was never given a name, but it is inhabited by violent human tribals. There are signs of ancient civilizations on it, as well. Dalaim theorizes that the people of this island are direct descendents of the original humans.
People of the Island
Maua - A tribal druid who was captured by the party. Ouragana keeps trying to communicate with her, with limited success. She seems to hate non-humans. She was killed by Val when the half-orc snapped her neck.
This first post is dedicated to Vaneil Island, a Lawful Neutral nation that is primarily run by dwarves.
Narin
Narin is a small trading town on the northwestern side of the island, Vaneil. Unlike some of the more 'touristy' places on Vaneil, Narin feels more like a real, honest town of merchants, sailors, and workers just trying to get by and make a living. The town is overshadowed by the massive Warden's Keep. Once upon a time ago, it was where the prison guards watched over the inmates. Now it is home to the local law enforcement, that guard and protect its citizens.
The Paragon Inn is considered the nicer of the two inns in town, more classy and cleaner than its counterpart, the rather shady Barnacle Inn. There's a bar with several bar-stools before it. There are also a number of tables, some bigger, some small. A number of comfortable looking chairs sit around the fireplace, although the hearth is usually unlit except at night. A staircase leads up to the second floor, where the rooms are found. The whole place is well lit due to the sunlight streaming in from the various glass windows. At night, a number of lanterns are lit to keep the place illuminated. Above the bar is a warthog's head, stuffed and mounted on a plaque. It looks like it had been quite fierce and large in life.
The Barnacle Inn is closer to the docks, but is somewhat a dive. It's dreary, dank, and there appears to be quite a few dried bloodstains on the floorboards. Most of the patrons are sailors on shore-leave, teamsters and laborers off-duty, and the drunk and directionless.
The jeweler's shop is a simple, two-story building with a sign hanging out front. There's a large green diamond engraved on the sign for the illiterate. The place is full of jewelry and various curios and relics of old cultures. Most of the expensive stuff is behind glass. A spiral staircase leads up to the owner's flat. The place is magnificent. There's a massive queen sized bed. The walls are covered in wallpaper, there are several fine examples of art hanging on the walls, and even the ceiling has intricate designs upon it. There's a fireplace with a loveseat before it and some very fine rugs on the floor to ward off the chill. It even has a small washroom.
The warden's keep looms over the town with all of the sternness and gloom of a maximum security prison--largely because that is exactly what it is. For not only is the keep where the wardens bunk and train, but it's also where the criminals they arrest are held. To enter, one must pass through a large and well-guarded gate and cross the courtyard. Inside are a number of offices, training areas, a barracks, and of course, numerous jail cells.
People of Narin
Chester - A human farmer the party met originally in the Paragon Inn. He was upset that a nearby village of Aarakocra were stealing his cattle. He wanted the wardens to go kill them, but they had already sent two rookies who had never reported back, and had bigger problems to deal with. He agreed to hire the party, offering 50 gold pieces for every Aarakocra head they brought back. When they instead made peace with the birdfolk, Chester was furious and threw them off his property, refusing to pay them anything.
Noah Sanderson - An overweight and completely bald halfling pastor of Octhanus from Sanctuary. He is Jocelyn's mentor and has traveled to Vaneil with her to help her acquire some field experience, although he doesn't believe she is really ready yet. He seems friendly and gregarious. He's also quite lazy, having once slept through a mild hurricane. His idea of 'getting up early' is around noon time. He eats quite a lot, even for one of his race. He doesn't like training acolytes, but claims the church insisted he train Jocelyn. He thinks working with the party is good for Jocelyn. He doesn't like adventure or training new acolytes. He is unsure why he of all people was chosen to train Jocelyn.
Hubert Diamondeye - A middle-aged gnome jeweler (the only one in Narin) that has black hair and a beard with streaks of grey in them. He has an impressive nose, thick eyebrows, tanned skin and is decked out in some rather gaudy looking jewelery. Every finger has a ring on it, and a gold medallion hangs around his neck, nestled in his thick, course chest-hair as his shirt is partially unbuttoned. He obviously has the hots for Areilon. He offered to pay her 1,500 gold pieces for the jade carving the party received from the Aarakocra. Areilon, however, pretended to like his advances in order to try and up that price. When he took her back to his place, she finally revealed she had no interest in him or in selling the artifact that night. Upset, he threw her out and decided he would not pay more than 1,200 gold pieces for it. Jocelyn set a fake date with him, but never showed up.
Frisno Tinskin - A young adult gnome clockmaker who is pale in complexion with blond hair and a wispy beard. His eyes might be beady, but the eye-glasses he typically wears magnifies them to an almost absurd size, making his eyes appear too large for his face. He was sitting with Hubert when Areilon first met them, but he said nothing. He just seemed annoyed at the intrusion. Later, he seemed greatly amused that Areilon had made Hubert appear foolish, and was amazed when Dahn claimed to have slept with the elf. It later turned out he was the murderer that had plagued Narin. He killed women that Hubert slept with out of jealousy. He was killed by Tialis and his clockwork spiders--the tools he used to kill--were destroyed by the party.
Brock Brewmaster - The middle-aged dwarven owner and founder of the Paragon Inn. He's a big, burly dwarf with lots of body hair and a scruffy but full beard. He was once an adventurer, but took an arrow to the knee and then retired. He walks with a pronounced limp as a result. Brock really doesn't like mages, but was quite friendly to Jocelyn, even giving her a free meal. He fell apart after his daughter's death, but Jocelyn helped pull him back together. He hates mages because a crazy Leaguer fire mage killed his wife 40 years ago. When his daughter was killed by Frisno's clockwork spiders, he fell into a deep depression, but Jocelyn managed to help him through it.
Tialis Renaelyn - She is clearly not a local trader or crafter. It's difficult to judge an elf's age, she is maybe 70 or 80 years older than Areilon. She has red hair, cut short, and cold blue eyes. She carries herself with the cool confidence one would expect from a seasoned warrior. Her armor is a mix of dark leather and light chain. She sometimes goes by 'Tia.' She is originally from Hashadeth. When she heard there was a murderer on the loose in Narin, she decided to track him down herself to prove elven superiority and make the dwarven Wardens appear foolish. She prefers to work alone. She disappeared sometime after the party returned to Narin. It turned out she was tailing them, invisible, in hopes they would lead her to the murderer. When they did, she killed Frisno and took his wealth for herself, before disappearing again.
Captain Thorola Highlaw - She is a stern looking dwarven woman with short blonde hair and lips that always seem to be in a perfect straight line. Taking one look at her, one cannot help but wonder if this woman has ever actually smiled in her life. She reluctantly agreed to deputize Dahn and Areilon on a trial basis for the Aarakocra job. While the pair resolved things peacefully and retrieved the badges the two rookies who had died, they failed to ever show anyone their badges. Consequently, the Wardens did not receive any credit at all. Consequently, Highlaw revoked their deputy status and warned them to stay away from police business. The party did not listen, though, and got involved with the recent murders plaguing Narin. Although they helped solve the case, Highlaw was forced to exile them from the town for breaking several laws to do so.
Kohen Dalaim Truestone - An old dwarf wearing the green vestments of Gonto. He used to be something of an archeologist, but age has caused him to retire to Narin and run the temple there. Despite his age, he is rather proud and stubborn. He has a deep love of history and specializes in proto-human civilizations. He hired the party to investigate some possible pre-Eonian ruins on an island inhabited by dangerous human tribals. When Ouragana and Areilon refused to help him any further, he dismissed them and agreed to return to Narin, the quest left unfinished.
Pearl - A very attractive halfling bard with blonde hair and green eyes. She's very energetic and quite ambitious. She knows quite a bit of gossip and scuttlebutt, but it's difficult to tell what is or isn't true. She can also be rather dramatic at times and is quick to jump to wild conclusions.
Brogain - A bald and somewhat hefty middle-aged man. He is the miller of Narin. He was upset about the murder victims showing up on his doorstep. He and his family were taken by the wardens for questioning, but were later released when it was discovered Frisno was the murderer.
Donk - A half-ogre that frequents the Barnacle Inn. Rumor is that he has ties to the Slaver Syndicate.
Captain Boffi Scragsplitter - A grouchy looking dwarf with no beard, but a mustache. He wears a tri-corner hat. It was his ship that originally discovered the lost island the party sets sail for in chapter three. He believes the island is cursed and is upset that he lost half his men there, but reluctantly agree to takes the party there so long as he and his crew don't step foot on the island itself. He dislikes elves.
Andar - A very large, muscular man that once worked for the crew of the Lucky Mermaid before he was captured with 11 of his crewmates by island tribals. He was the only one not immediately killed, instead kept for 'breeding purposes' until the party freed him. After that, he decided to stay with family in Hashadeth until he could allow the trauma to heal.
Maronna Brewmaster - Brock's young daughter and a waitress at the Paragon Inn. She was the fourth victim of the murderer. There's a rumor she is the niece to Captain Highlaw.
Jara - The third victim of the murderer. She was a dwarf from an affluent family. She clashed with her grandmother, wanting to live her own life.
Janjadel - The attractive dark-skinned waiter that works at the Paragon. He briefly took over the place when Brock became too depressed over his daughter's death.
Kilak Goldhelm - The male warden the party met on their first day in Narin. He also was the one who arrested them for breaking the law after Frisno was killed. He was skeptical they were innocent and made his suspicions clear.
Ovina Orcbane - The female warden the party met on their first day in Narin. She also was the one who arrested them for breaking the law after Frisno was killed. She seemed more level-headed and even-handed than her partner.
Leena - The acolyte in charge of the Narin temple. She has long, wavy blonde hair. She is fairly stiff and business-like.
Agnas - An acolyte at the Temple of Gonto; she was in charge of maintaining the dead. She was quite elderly, probably in her 80s at least. She had fair skin and blue eyes, but her short-cropped hair had long since turned completely grey. She stood straight and proudly, but tended to shake slightly--whether from nerves or perhaps just old age.
Otaya - An acolyte at the Temple of Gonto; she is in charge of bookkeeping. She is middle-aged and has long, braided brown hair, grey eyes and brown skin. She is bright and chipper.
Neex - A gnome with wild, brown hair, wide black eyes and deep brown skin. He is one of the two blacksmiths in Narin and a devout follower of Renos.
Roken - A male half-orc of middle age. He is the weaponsmith of Narin and a follower of Gonto, but often ostracized because of his race.
Gilor - A young male dwarf receptionist at the warden's keep with the rank of private.
Olena Ulvorn - A dwarven woman of middle-age, her black hair coiffed perfectly and with green eyes. She is the Lady of Narin and owns the whole town.
Corff - A human male with light hair and skin. He's the bartender of the Barnacle Inn.
Unnamed NPCs include: the first mate of the Lucky Mermaid, the quartermaster of the Lucky Mermaid, the ugly beggar, Jara's grandmother, Jara's grandmother's human servant
Aarakocra Village
The birdmen's mountain home is a very large communal nest, woven together from grass and twigs. Before it is a large firepit where a roasted pig is being turned on a spit. There are at least 11 full grown birdmen there. There are at least three children, too.
People of Aarakocra Village
Koh'kra - One of the warriors of the village, and the son of the chieftain. Koh'kra was first met by the party in a battle against a jaguar. The cat had wounded Koh'kra, preventing him from flying off. The party at first tried to fight him, but then went after the jaguar instead. After the battle, Jocelyn healed him, so he took them to his village, unable to communicate with them in his own language. After the party made peace with his mother, he escorted them back down the mountains. He seemed particularly fond of Ouragana, but had an obvious dislike of Val.
Unnamed NPCs include: the unnamed escort guards and the unnamed chieftain.
The Island
The island was never given a name, but it is inhabited by violent human tribals. There are signs of ancient civilizations on it, as well. Dalaim theorizes that the people of this island are direct descendents of the original humans.
People of the Island
Maua - A tribal druid who was captured by the party. Ouragana keeps trying to communicate with her, with limited success. She seems to hate non-humans. She was killed by Val when the half-orc snapped her neck.