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Sinister Secret of Saltmarsh (This is the Game Thread)

Desolate and abandoned, the evil alchemist’s mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumours of a fabulous forgotten treasure. What is its sinister secret?

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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Breila »

"It seems that this floor plate might open the door" Kim tells Echo. "But we shouldn't do it without backup from the fighters. Let's tell the others what we found."
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Robbo »

Seeing Brax fall, Gunter runs over to her and adopts a protective stance to fend off the last skeleton. Yelling to anyone that might be able to help, "Brax is down, she needs aid!"

If the skeleton comes close enough - 1d20 = 13....hits AC 5
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Breila »

With an unprintable swear word, Kim rushes over to Brax and looks what can be done, mostly to stop the bleeding. If Brax is still conscious, Kim tells her: "You must tell me if I make a mistake, you know I have no particular healing skills."
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by The_Muffin_Man »

(ooc: yeah, I thought there was another skelaton but I wasn't sure)

Searos rolls his eyes and attacks the skelaton with his broad sword.

Attack: 17 = AC 3
Damage: 2d4 = 7
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by JadedDM »

Amon remains where he is, still holding the torch, while Dogmeat fiercely guards him.

========

(OOC: Doesn't Brax still have 6 HP or something? Or did I miss something?)
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Jenara »

(Yes she does, the fall was her trying to make a show... ;) )
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Jenara »

Both Gunter and Searos attack the remaining skeleton, it falls quickly, collapsing into a pile of bones at their feet. (It had like 3 hp left)

"I am fine, please stop fussing." Brax comments pulling away trying her best to stand. She says nothing ripping the hem of her clothes to form a simple bandage for her leg.

(On the floor there is a broadsword, a large two headed axe, two longswords, and a small handaxe...)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by JadedDM »

With the threat seemingly vanquished, Amon walks deeper into the room, his torch held high. He ignores the weaponry on the floor, more curious as to what these skeletons were guarding.
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by HorizonsDream »

Echo follows walks back after Kim, then watches as Kim rushes to Brax's aid with a shake of her head. "Amon, find anything?" she asks with her arms crossed.
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Breila »

Kim helps Brax bandaging the wound and tells the group: "Echo and I have found a secret door in the main room. It's in the rear left corner. Someone should probably watch it."
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Robbo »

Gunter replaces his axe across his back and pats himself off.

"More secret doors? This place is turning into a real funhouse, and still nothing of any real value to warrant all of this secrecy. We should probably search this room to see what those bones were guarding and then try the new one? There's something about this place that doesn't add up."
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Breila »

"You mean you would like Echo, Brax or me to look for secret doors? Of course we can do that. but someone should keep a look at the door in the other room. I think the very alive people who left the ale and ham in that room left by precisely that secret door." With these words, Kim begins to look for doors in the "skeleton room".

1d6=6 "I can't find anything, but the others should look as well."

Passing Brax, Kim asks: "Do you still feel the presence of tormented souls?"
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by The_Muffin_Man »

Searos pokes at the weapons wondering if they look better than his own. He also looks over at Gunter.

"I don't know why you burly types seem to think you're such great warriors. Those skelatons fell to the likes of me. How hard can this whole "fighting" business be?"
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by Jenara »

"They went somewhere, and it wasn’t here." Brax comments as she looks around the room, still limping, "However these had to be guarding something, and those weapons aren’t your usual affair.." She comments to Gunter as she slumps back down in a corner. Reaching into her pack she starts to bind her leg, pulling the dress up without shame.

Secret doors: 1d6=6 Fail.

"Right now, I sense my head is spinning and I need to rest.." She comments simply to Kim, concentrating on her wounds.

Despite searching Echo can find no doors in the skeleton room. 1d6=6 Fail.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Post by JadedDM »

(OOC: Could you describe the room we're in, the one that held the skeletons?)
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