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Act 2, Scene 3: Twisting Paths

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

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Styrius
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Findalsip will pocket the leather and some coins.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Dargon Lonewolf
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Re: Act 2, Scene 3: Twisting Paths

Post by Dargon Lonewolf »

Bull will retrieve his darts and gather himself. He is still injured but doesn't feel like he is dying at the moment.
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Once Findalsip has finished his searching he quietly moves over by the downed enemy at column 6 row 9 from the left and bottom hugging the rocks trying to blend in and look down the way to see if that is a passage or dead end.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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TristenC
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

Nocturno moves to the limping Minotaur, healing several of the injuries as well until Bullock is nearly as hearty as when they entered the cave. As the towering warrior collects his throwing spikes, the Svirfneblin and Drow sneak forward to scan the area southward.

The pair examine the darkness beyond with their subterranean sight. The passage clearly goes on far beyond the range of even their infravision, vaulting into a wide open chamber with a higher ceiling to the West, full of the grumble and murmur of goblins not-too far distant. The shuffling of massive padded feet on stone can also be detected. Linar creeps back to inform the rest of the group that several enemies await beyond, though they seem not to be currently aware of the party.

[There is also another chamber directly west of their position that seems to close into a more narrow passage and currently unpopulated]
===
Nocturno casts Cure Moderate Wounds on Bullock
CMW:[1d10+1]=6+1=7,
Bullock is upgraded to Barely Scratched [20/24 Hp]

Linar casts Cure Moderate Wounds on himself
Linar CMW self [1d10+1]=5+1=6
Linar is upgraded to Hurt [16/20 Hps]
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

After the scouts report.
"We should probably make sure we won't have things coming from behind us if we choose to go down that path. Can you tell what was making the heavier foot falls?"
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Quietly Findalsip informs the group that whatever made the noises down the scouted portion were beyond their range of vision. His advice is to scout the western opening. He gestures a prayer to Calladuran for good fortune in this cavern.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

The Feliz ranger approaches quietly and listens, Large padded feet like wolf paws... Worgs. More than two or three, less than ten. We cannot wait long, they will smell us soon...

Linar moves to the north-west entrance and scans the other area. The chamber we're passing is empty. A narrow passage leads on at least 40 feet with nothing in it. I can scout it farther if we decide that is best.
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Findalsip likes what Linar has to report. The fewer obstacles to deal with the better the surmises. “Lead on. Maybe we can keep the big guy quiet enough we don’t draw the whole cave down on us.”
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

"That sounds like too many for us. I agree, less obstacles the better."
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Re: Act 2, Scene 3: Twisting Paths

Post by Dargon Lonewolf »

"I agree less to deal with the better. Maybe we set up an ambush for the Worgs. They have goblins to eat so maybe pile those up to draw their attention. Then hit them with range weapons."
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

If we go this way" He points to the path of least resistance. "But we drag these bodies and stage them so it looks like they followed us out of the cave?"
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

“Good thinking, I will start arranging items towards that end.” Findalsip remarks and starts staging.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

Nocturno will start to help because it is his plan. Though if watched closely you can tell he does not enjoy it.
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Findalsip lays things out so that it looks like the items were left in a hurry as if the guards gave chase He partly enjoys seeing dead goblins. He thinks 'annoying little cave crickets these vermin are'.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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TristenC
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

As the others arrange the bodies to simulate a failed attack, Katten keeps watch to the south for any wandering tribesmen. Likewise Linar watches to the West. After a few minutes the business of staging bodies is done, pools of blood lie all over; filling the air with a gamey odor and metallic taste.
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