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Re: AD:LC OOC Thread I

Posted: Wed Jan 27, 2016 1:00 pm
by chese780
@Bishgada: Where'd ya go?

@Jaded: Once I get your items and stuff, I'll be able to start you.

Re: AD:LC OOC Thread I

Posted: Wed Jan 27, 2016 2:13 pm
by JadedDM
What's my starting money? Or can I just have whatever I want?

Re: AD:LC OOC Thread I

Posted: Wed Jan 27, 2016 2:22 pm
by chese780
If I am correct with my numbers, you should have come out with 150ep. (That equals 150gp or 150x5=750sp.)

Have fun with your wealth. You've gotten the highest amount so far.

Re: AD:LC OOC Thread I

Posted: Wed Jan 27, 2016 11:35 pm
by BishGada
Hi,
I'm sorry I'm delaying you all. I'll try to catch up quickly.
I'm still not completely understand the Tinkerer character.
It goes with rouge + 500XP table. It is not a fighter but can use any weapon(?) And it can have X machinery stuff which he either finds or invent right?
Does he have other rouge abilities? Can he use scrolls? Other new abilities?
I think I'd like to have my own start.
Kufrey Goterbil is young. His family are hard workers and he was send as a child to be an assistant in Alchemist laboratory. Over the years he was inspired by the work and got his own ideas about combination of machinery, alchemy and magic. He works hard to save enough money to buy materials for his own inventions. (Currently renting the Alchemist laboratory is the idea).
You could also say that he is not a causious person. He is rude and thinks highly of himself. He goes to bar and gambles on stuff and made some low level criminals angry but some how manages to keep friend-enemy relation with them. (So you can build a plot from there too)

?Is it a good start?
Besides that I guess I also don't know anything about your setting so it's hard to tell...

Re: AD:LC OOC Thread I

Posted: Wed Jan 27, 2016 11:47 pm
by BishGada
BTW Shandra Telisoran is missing her CON abillity

Re: AD:LC OOC Thread I

Posted: Thu Jan 28, 2016 1:43 am
by BishGada
WP (2): Short sword, Short bow (Do I need 2 slots for bow? If so the second one would be dagger.)
CW WP (1 Bonus): That's hard. Do you have a list of items already known in the settings? If not I thought about machine gun ;) but if that's not allowed than a needle thrower. You can calibrate N funnels, for each set angular range (vertical and horizontal) and it throws X needles/rnd in this angular range. So it can target multiple target but has chance of hit in reverse proportion to the angle range.
Rolling "To Hit" means if the calibration was OK.
There is a chance the device will mulfunction and it can have several affects. The simple one it fires somewhat off of the calibration direction. Another one is the power it shoots the needle. Third issue could be it starts rolling and shooting all over (hopefully very small chance :)) and lastly it can break (or some of it breaks).
It could be combination of CW, strings and might be steam. (Maybe in the future Rey will improve it to be heated or freezed to add additional type of damage).
So if To Hit is barely miss, or there is malfunction that causes Hit become barely miss, increasing the angular range of the funnels will increase chance to hit anyway, on acount of lowering the damage.
You can limit N and X and decide bonuses/penalties for range/hit/damage and decide the chance for malfunction as you wish :)

Sounds fine?
Does it sounds reasonable that Tinkerer can improves his devices as he levels up? Another improvement of this device would be timer and wheels so the device can be thrown or a path programed to it so it can move and shoot after some time.

NWP (8): before completely choosing them, I wanted to ask something about the Tinkerer. Since DEX is requirement, would it be reasonable to have some kind of NWP such as Tinkerer improvisation that will let the Tinkerer use his devices with some improvement (Say improvise a trap from few metal strings, sword and a door, or partially fix broken device so it can work anyway, or had +1 dmg of special events and so on). Now if such a NWP would be allowed, would it be reasonable to say that ambidexterity will stack and add bonus to these rolls?

I took the proficiencies from the complete book of prof.
Bartering (1 slot, 13), Appraising (1slot, 15), Bureaucracy(2 slots, 15), Set Snares(1 slot, 13), Tumbling(1slot, 14)

If what I wrote doesn't ruin balance and acceptable, then the 2 other NWP would be Tinkerer Improvisation and Ambidexterity,
Otherwise it would be Quickness (2 slots, 14) if you allow it and if not then it would be Read Lips(2 slots, 13).

What else? Items? Can you roll for money. Also, Bartering can get me discount so would you translate it to extra money or constant discount for setting up the character or you want me to role play and roll proficiency to each item I buy?

Do I have skills I need to put percentage in them?
What about backstabbing?

Re: AD:LC OOC Thread I

Posted: Thu Jan 28, 2016 8:09 am
by chese780
BishGada wrote:BTW Shandra Telisoran is missing her CON abillity
She is? I never noticed.
Actually, I did. It's intentional.

A Tinker can spend time improving their items, however you must know that failing could ruin the item or the progress (roll dependent)

There are a few skills you get, I'll list them in a moment.

I'll make a thread for you for now, we can solve all of your questions there.

Re: AD:LC OOC Thread I

Posted: Thu Jan 28, 2016 10:50 am
by chese780
She's called a Mecitari, and if you read the 'New Information' thread, it's at the bottom.

Re: AD:LC OOC Thread I

Posted: Thu Jan 28, 2016 11:44 am
by JadedDM
EDIT: True story, I was half-way through typing this out last night when the power went out. So I had to start all over today.

Okay. Name is...let's say, Aeolus.

Height is 5'6" and weight is 98 pounds. He's 19 years old (aarakocra reach middle age at 25, so he's older than he sounds).

The Danger Sense nwp is found in the Complete Book of Humanoids. It's modified by WIS+1. It gives a character a sixth sense warning them of impending danger. On a successful check, it allows him to spot traps before he steps into them and grants him automatic initiative if he walks into an ambush.

Equipment:
Spear (8 SP) [5 lbs]
10 Darts (5 EP) [5 lbs]
Leather Armor (5 EP) [15 lbs]
Tunic (8 SP)
Belt (3 SP)
Large belt pouch (1 EP) [1 lb]
Small belt pouch (7 SP) [0.5 lbs]
Small belt pouch (7 SP) [0.5 lbs]
Holy item (25 EP) [0.1 lbs]
Waterskin (8 SP) [1 lb]

I'd also like him to convert 100 EP into a gemstone.

Re: AD:LC OOC Thread I

Posted: Thu Jan 28, 2016 12:07 pm
by chese780
Would you like a private thread on the side? :)

Edit: Everyone else is starting by themselves, so....

Re: AD:LC OOC Thread I

Posted: Thu Jan 28, 2016 12:42 pm
by chese780
Everyone seems to wonder about the world, but trust me. Once you get going, it'll all make sense.

Re: AD:LC OOC Thread I

Posted: Thu Jan 28, 2016 7:49 pm
by spyguy1503
And for the next part, I'll need help from my second mate, Danny Ocean.

Re: AD:LC OOC Thread I

Posted: Thu Jan 28, 2016 7:58 pm
by chese780
I can't allow it. I seriously can't allow any PC to have almost 10k ep xD

Re: AD:LC OOC Thread I

Posted: Fri Jan 29, 2016 10:42 am
by chese780
Omg. Spyguy's crew is getting de_stroyed right now.

Pirates have 1 down.
Spyguy has: 1 crit injured, 1 half-dead, and 1 down.

Re: AD:LC OOC Thread I

Posted: Fri Jan 29, 2016 11:58 am
by chese780
If it wasn't completely obvious yet, the Quartermaster is Shandra in disguise. Trust me. She's good at it.

*Thinks back to the dress*

Mhm.

Aaand she's down.....

















For the rest of the turn.