Your #1 Source for online D&D gaming!


Searching the ship
Moderator: Breila
Forum rules
AD&D 2nd Edition.
PHB and Complete Books are Acceptable.
Mages Can use the Spell compendium.
4d6, drop lowest arrange to taste.
One +1 Weapon/Armor, 1 Misc Item.
Daily posts are preferred, if you are gone for over a week with no explanation your PC will be NPC'ed
AD&D 2nd Edition.
PHB and Complete Books are Acceptable.
Mages Can use the Spell compendium.
4d6, drop lowest arrange to taste.
One +1 Weapon/Armor, 1 Misc Item.
Daily posts are preferred, if you are gone for over a week with no explanation your PC will be NPC'ed

- Breila
- Grey Eminence
- Posts: 5991
- http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
- Joined: Mon Oct 18, 2010 12:02 pm
- Location: Swabia (SW Germany)
Re: Searching the ship
Vee snatches up the halfling and, in a quick pace, makes her way over to the group's house where she presumes Brax to watch over Searos and Gunter. Not too soon, because when she is turning the last corner, Kolup suddenly stops talking and goes limp. Vee can't even feel a breath any more. (OOC: LittleLuna and Bish Gada, please join Jenara's private thread now)
For the rest of the group's convenience, here is the map of the Sea ghost again:
For the rest of the group's convenience, here is the map of the Sea ghost again:
There's more to me than meets the eye...
Re: Searching the ship
As Vee lifts him swiftly over her shoulder Kulop says in excitement, "Whooaa!! You are quiet strong. Is it something you eat? I could never have guessed it with this slim body of yours. Tell ya what, it is strange to look at the world from..." the sounds of his chattering fades away as they gain distance from the ship and turn over a corner. (OOC: chatter continues in Jenara's private thread... not so private anymore eh?
)

Re: Searching the ship
"I do hope he'll be alright." Martin says, his voice overly thick with concern.
"Alright: important safety tip: Don't go opening locked chests without a key. Also, keep an eye out for keys.
"Now, let us see about this next door, shall we?" Martin approaches the door in the forward side of the cabin and looks at the latch. If it is simple, he opens it.
"Alright: important safety tip: Don't go opening locked chests without a key. Also, keep an eye out for keys.
"Now, let us see about this next door, shall we?" Martin approaches the door in the forward side of the cabin and looks at the latch. If it is simple, he opens it.
"No matter where you go, there you are."
Re: Searching the ship
The door latch is simple, just enough to keep the door in place as the shio is swaying. The room behind it is dark, since it has no bull's eye. Martin's half-elven vision adjusts quickly, though, and he sees that this is evidently a storeroom. Two coiled lengths of rope and three rolls of sailcloth lie on the deck alongside a large box. A large wooden cask stands next to six lengths of wood planking. Set into a wooden rack, fastened to the bulkhead by the door are two metal-headed hammers, two wooden mallets, two saws and an adze. There is an opening, about 3' square and with its lower edge about 3' above the deck, in the other bulkhead.
There seems to be nothing of value here and the area is apparently unoccupied.
There seems to be nothing of value here and the area is apparently unoccupied.
There's more to me than meets the eye...
Re: Searching the ship
Gustas keeps out of the doorway so he doesn't block any light. The room looks hopelessly dark for him to see anything so he instead calls out, "Well any of the good stuff in er Drake?"
Re: Searching the ship
Martin mutters a little sing-song under his breath, something like: "Why do birds suddenly appear...ev'ry time...you are near..." before saying: "Not much to see here, just a closet. Two boxes, probably tools.
"Let us look next door, shall we?"
"Let us look next door, shall we?"
"No matter where you go, there you are."
Re: Searching the ship
The next door opens to a stairway leading down.
(OOC: I presume Martin meant opening the next door, not looking through the opening in the left wall)
(OOC: I presume Martin meant opening the next door, not looking through the opening in the left wall)
There's more to me than meets the eye...
Re: Searching the ship
[OOC] Yes, I meant the door, rather than the opening. I figured the opening just connected with the next room (which we just found out is the stairway). Does it go all the way through to the stairway? Or is there a chase crossing the stair overhead? [/OOC]
"Stairway. We should get some candles - ze stairvay can be...treacherous." Martin looks at the stairs askance, then backs out of the doorway
"What's next door?"
"Stairway. We should get some candles - ze stairvay can be...treacherous." Martin looks at the stairs askance, then backs out of the doorway
"What's next door?"
"No matter where you go, there you are."
Re: Searching the ship
The opening does not connect with the stairway, straight ahead there is a wall. In fact, all but the smallest group members would have to duck when they go down the steep stairs.
There's more to me than meets the eye...
Re: Searching the ship
Gustas has a quick glance around to see if he can be of any use and find a source of light, "Ehts... see..."
His tipsy lethargy simply musters, "Stairway? Yup need em candles"
His tipsy lethargy simply musters, "Stairway? Yup need em candles"
Re: Searching the ship
Ther had been a lantern hanging from the ceiling in the lizardman's quarters.
There's more to me than meets the eye...
Re: Searching the ship
Reller moves to get the lantern for the group and returns. Lighting it on the way back, he ducks inside to give the area some light.
The lack of the defiler in SC2 makes my pants sad. ~ Anon Internet Guy
Re: Searching the ship
"Bah!" Gustas grunted as his eyes adjusted to the lamplight, "Good un there, I'll follow behind yer."
The light shining on the scales of the little dragon catches his eye. Gustas takes a moment to shake himself of his googly stare.
The light shining on the scales of the little dragon catches his eye. Gustas takes a moment to shake himself of his googly stare.
Re: Searching the ship
As Reller, Gustas and Martin go down the stairs, the smell alone tells them where they are heading: it is undoubtedly an area occupied by more humans for a longer time than suits the possibilites of aeration. In other word, it stinks. The entire forward area of this deck seems to serve as the crew's quarters, with eight hammoks slung between support poles. They have sea chests below them. In the center of the room, a table and two benches are bolted to the floor. Under the table, a bucket stands, filled with cups and plates. To the right, a small area is curtained off. If there is a door to the main section of this deck, it can only be seen if you go all the way down the stairs.
There's more to me than meets the eye...
Re: Searching the ship
"Corr!" Gustas moans, covering his nose. "I hope that new friend of yours didn't just pass wind!"