Re: OOC Thread
Posted: Fri Aug 30, 2013 11:02 am
The hedges near the Haven Arms Inn sound perfect, and she is all about dumpster diving 
Class: Priestess of Weerschaal (Fighting-Monk kit, which just applies to normal priests, don't think it's multiclass)
Age: 22 years
Height: 5'5"
Weight: 120lbs
Eye color: Agate
Fur/hair color: Reddish gray
Languages: Common, Hobgoblin, Goblin
Possessions: Well-traveled tan robes and a broad-brimmed hat of woven grass, a utility knife, some provisions, waterskin, a traveling-sack, a pipe and enough pipeweed for a while. Barefoot. Oh and a Maul. Some twine and hooks for fishing. And of course a Holy Item in shaped silver formed in a curling ball of overlapping plates! (Rolled 110 for starting money, figured Coco wouldn't keep more then ~10 steel on her though, so the rest to charity)
Weapon Proficiencies: [2]Martial Arts (Specializing, Bonus), [1]Maul, [1](keeping the last one in reserve)
NWPs: Tumbling (bonus), Riding (land), Public Speaking (does this exist??), Fishing, Dancing
EDIT: Just some quick notes on the Fighting-Monk kit, Coco isn't allowed armor, but she does get 2 bonus WP's to spend on specializing in an unarmed combat method (2 slots to specialize in Martial Arts in this case). The specialization doesn't give her more attacks, but does give +1 to hit/dmg, and a +1 chart bonus. At level 2+ she can keep putting weapon slots into Martial Arts and it'll keep going up, at [3] she gets +2 hit/dmg/chart, at [4] it's +3 hit/dmg/chart, etc...

Class: Priestess of Weerschaal (Fighting-Monk kit, which just applies to normal priests, don't think it's multiclass)
Age: 22 years
Height: 5'5"
Weight: 120lbs
Eye color: Agate
Fur/hair color: Reddish gray
Languages: Common, Hobgoblin, Goblin
Possessions: Well-traveled tan robes and a broad-brimmed hat of woven grass, a utility knife, some provisions, waterskin, a traveling-sack, a pipe and enough pipeweed for a while. Barefoot. Oh and a Maul. Some twine and hooks for fishing. And of course a Holy Item in shaped silver formed in a curling ball of overlapping plates! (Rolled 110 for starting money, figured Coco wouldn't keep more then ~10 steel on her though, so the rest to charity)
Weapon Proficiencies: [2]Martial Arts (Specializing, Bonus), [1]Maul, [1](keeping the last one in reserve)
NWPs: Tumbling (bonus), Riding (land), Public Speaking (does this exist??), Fishing, Dancing
EDIT: Just some quick notes on the Fighting-Monk kit, Coco isn't allowed armor, but she does get 2 bonus WP's to spend on specializing in an unarmed combat method (2 slots to specialize in Martial Arts in this case). The specialization doesn't give her more attacks, but does give +1 to hit/dmg, and a +1 chart bonus. At level 2+ she can keep putting weapon slots into Martial Arts and it'll keep going up, at [3] she gets +2 hit/dmg/chart, at [4] it's +3 hit/dmg/chart, etc...