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Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Tue Jan 03, 2012 7:37 pm
by HorizonsDream
"Try to use the doorway to block them in," Echo calls out to the others. "That way they don't surround you."

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Tue Jan 03, 2012 11:54 pm
by Breila
Kim watches the scene, unmoving.

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Wed Jan 04, 2012 11:49 am
by The_Muffin_Man
Searos moves in to lend a helping hand, still visibly disturbed by the undead and swings his blade at Skelaton #4.

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Wed Jan 04, 2012 3:42 pm
by JadedDM
Dogmeat launches himself at the same skeleton again, going for behind. He was determined to get some of those bones for himself.

Meanwhile, Amon casts Armor on himself and then steps back, keeping close enough to the party so his torch can illuminate the battlefield for those without infravision.

==========

Initiative
Dogmeat (1d10+3): 11
Amon (1d10): 6

Dogmeat attacks Skeleton 02 from behind (1d20+2): 22, critical hit! for (4d4): 11 damage.
Amon casts Armor on himself, improving his AC to 8.

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Wed Jan 04, 2012 4:07 pm
by Jenara
(Go DOGMEAT!! Will post in a moment, just drafting it now.)

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Wed Jan 04, 2012 4:42 pm
by Jenara
Searos steps inside the Room, a little late to the fray he swings his Broadsword at the skeleton before him, seemingly ignoring Echos suggestion. The skeleton falls to the floor, dropping the axe at Gunters feet.

1d20=13, 2d4=3 Hit AC 7 for 2 damage,

(Round 4)

Actions

(Already have Amons)

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Wed Jan 04, 2012 7:43 pm
by HorizonsDream
"Apparently, they are a deaf bunch too," Echo mutters in annoyance as she waits for this to be over. She refuses to run into the fray when she has nothing but darts to help out.

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Wed Jan 04, 2012 8:28 pm
by The_Muffin_Man
Searos marvels at his handiwork and even takes a moment to jerk a thumb at the pile of bones and smile to himself and the rest of the group before remembing the rest the skelatons and moving on skelaton 2 to finsih it off with another mighty swing of his blade, Foebane (name pending).

Init: 1d10 = 5
Attack: 1d20 = 13 = AC 7
Damage (if needed): 2d4 = 4

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Thu Jan 05, 2012 6:39 am
by LittleLuna
"Ok, now we have one less, let's look after the rest of these rattling bones!"
suddenly, Vee tries to hit skeleton 4

1d20=4, 1d6=2

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Thu Jan 05, 2012 4:47 pm
by Jenara
(I’m holding Gunters attack, and moving the combat along)

Brax disengages, allowing the rest of the group to deal with the last skeleton, moving round the back she approaches the fleeing undead. "Back, Pelor commands you to return to the grave." Rasing her mace she strikes Skelton 1, the creature taking a hit to the head, it falls in a crumpled heap.

Vee turns her staff on the skeleton (2) once more, the creature dodges out of the way, surprisingly fast for a pile on bones, instead it slices at her with its weapon the blade bouncing off her armor.

The remaining Skeletons flee in panic, trying to get as far away from the glowing symbol in Brax’s off hand.

Echo holds outside the door.

Amon, steps away, speaking the spidery words of magic he protects himself with an invisible force, then holds his lantern high above his head.

Kim holds outside the door.

Gunter holds back a moment, surprised Searos charged in and killed the creature before him.

While this is happening Dogmeat sneaks behind the remaining skeleton, the dog jumps in the air grasping the spine it tears the skeleton in half, the top half falling behind the dog savagely mauls the creature ripping it to shreds.

Innit:

Brax: 1d10=1
Vee: 1d10=4
Skeletons: 1d10=4
Searos: 5
Echo: 1d10=5
Amon: 6
Kim: 1d10=6
Gunter: 1d10=8
Dogmeat: 11

Attacks:
Brax: 1d20=18, 1d6+1=6 Hits AC2 for 6 damage.
Vee: 4 miss.
Skeleton: 1d20, 1d6=[10], [6] Misses.

(Gunter gets an action)
Base crop 5b.jpg

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Thu Jan 05, 2012 5:23 pm
by JadedDM
(OOC: If Brax has backed them into the corner, wouldn't that break the turning?)

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Thu Jan 05, 2012 6:05 pm
by Jenara
(DOH! Yes, it would, oopps..)

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Thu Jan 05, 2012 6:16 pm
by Jenara
The two remaining skeletons suddenly turn, the effect broken, they draw their blades and begin to attack the cleric once more.

The closest skeleton swings his blade at her, the weapon missing as she dives to the right, straight into the path of the others short sword, the weapon slicing her left leg, tearing at her clothes.
1d20, 1d8=[6], [4]
1d20, 1d8=[15], [3] Hit, 3 damage

The Cleric looks quite worse for wear.

Brax: 6/19 hp

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Thu Jan 05, 2012 6:39 pm
by HorizonsDream
Echo peeks her head into the doorway now that the sounds of battle don't seem to be happening right there. She looks over the pile of bones that most of the party had taken care of, then her eyes drift to the skeletons that Brax is dealing with. "...What is she doing?" Echo asks in dismay. She was surrounded by a bunch of morons in her mind.

Re: Sinister Secret of Saltmarsh (This is the Game Thread)

Posted: Fri Jan 06, 2012 6:01 am
by Breila
Kim walks over to the door and takes the scene in. "Gunter, Vee, if you don't want to lose us our cleric, you should help her, attack the skeleton and let her back out. I would do it, but I have only a dagger"