Your #1 Source for online D&D gaming!

Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread)

Moderator: TristenC

Locked
Chris1234
Emperor
Emperor
Posts: 9792
http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
Joined: Wed Nov 25, 2015 11:58 pm

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Chris1234 »

An even share.
User avatar
Jenara
Elven Princess
Elven Princess
Posts: 11540
Joined: Sun Mar 21, 2010 12:00 am
Location: United Kingdom

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Jenara »

(3 arrows leaving the rest for the others in a pile)

Katten let's loose two arrows as she enters the cace, she doesn't pause, her arrows fly as she moves

Long Bow (Thaco 16) [1d20] = 7 dmg [1d6] = 4 hit AC 5.
Long Bow (Thaco 16) [1d20] = 5 dmg [1d6] = 4 hit AC 7
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Squirrellord
Lord
Lord
Posts: 1390
Joined: Sat Jan 21, 2017 11:13 pm

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Squirrellord »

Jordek will approach Kattten and offer a spell of healing
User avatar
Jenara
Elven Princess
Elven Princess
Posts: 11540
Joined: Sun Mar 21, 2010 12:00 am
Location: United Kingdom

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Jenara »

(Katten will accept the healing if offered)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
User avatar
Nocturno
King
King
Posts: 8494
Joined: Wed Aug 26, 2015 9:04 am

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Nocturno »

Nocturno and Elden will both rush to the front as the hear the bowstring hum.

=====

Can they close on any targets? Is it short enough time to allow the rage to continue?
Squirrellord
Lord
Lord
Posts: 1390
Joined: Sat Jan 21, 2017 11:13 pm

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Squirrellord »

Jordek will approach Katten and cast cure light wounds on her before she leaves to scout further
CLW: [1d8] = 6

Once Katten leaves to scout ahead, Jordek will follow at the back of the pack in order to keep his torchlight from interfering.
Last edited by Squirrellord on Fri Oct 25, 2019 5:43 pm, edited 1 time in total.
Chris1234
Emperor
Emperor
Posts: 9792
Joined: Wed Nov 25, 2015 11:58 pm

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Chris1234 »

If possible Linar will stealthily advance (maybe while the healing is going on) and then take out a foe from behind before things get busy. (I think this has to be melee so longsword & shortsword equipped).

======
@Tristan - Happy to leave the details of foe selection to you, but intent is simple assaination, BS of the sleeping (or distracted) is fine.
Linar MS70% [1d100] = 8
Linar LS Thaco 19 BS+4 [1d20] = 6 Lets hope he finds one sleeping not in armour. Unseen servant really really hates Linar doing combat stuff.
Just in case its relevant:
Linar ShSword Thaco 21 not idea if +4 BS applies [1d20] = 11
Linar damage LS, ShSw [1d8] = 7, [1d6] = 6
Linar BS dam if relevant LS, ShSw [1d8] = 6, [1d6] = 5
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12279
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by TristenC »

[Yes, rage can continue for Nocturno. It is too far to move then attack if they wait until after Katten fires, but they can get in melee distance] [bit of retro re-write for the healing and such]

Linar picks up the stray arrows as Jordek makes his way to the group. The Gnomish cleric says a quiet prayer and lays his hand on the Ranger's arm. The healing light closes up all of her wounds save for a small scratch. The Drow and the Felis creep quietly down the passage. Without hesitation, Katten steps into the room, firing a longbow shaft at the one goblin actively paying attention. The point strikes it right between the eyes, dropping it instantly!

The two tribesmen actually awake look around in shock, dumbfounded. Easily the drow slips into the room, creeping up behind one. He attacks with his two swords, missing the first strike as the target scrambles to its feet; attention still on the ranger. The shortsword, however, sinks hilt-deep through the leather armor and ending its pitiful existence. Katten fires again, striking the last goblin still awake and grievously injuring it.

Nocturno rushes up to one of the sleeping goblins, preparing to execute it. Elden enters the room, but cannot see! A few moments later Dellinanth and Indendien close in to prevent the last from running. Jordek brings up the rear, bearing the torch. As soon as Elden can see, he moves to cover one of the other sleeping goblins.

Dellinanth points his spear at the badly injured tribes-goblin's throat, shaking his head silently. The goblins hands raise in quiet surrender...


[The badly injured goblin still awake has surrendered. So far, the dungeon is not on alert!]
[Did Elden and Nocturno want to attack the sleeping ones? If so let me get damage rolls]
====

Sleeping: G41, G43, G44, G45
Inattentive: G42, G46
alert: G47

Jordek casts Cure Light Wounds on Katten for
[1d8] = 6 hps!
Katten is almost fully healed!

Katten and Linar sneak forward into the next room.

Katten fires her Longbow (+2 vs hide) at G47 (AC 6)(+4 vs Goblins)
Thac0 16 vs AC 6 (+6): need 4+ to hit
[1d20] = 7, hit!
For [1d6] = 4 damage!
G47 Dies!


Linar slashes with his Longsword in his Right hand at G42 (AC 6) from behind (+4 backstab)
Thac0 19 vs AC 6 (+4): Need 9+
[1d20] = 6, miss!

Linar stabs (+2 piercing vs hide) with his short sword in his Leftt hand at G42 (AC 6) from behind (+4 backstab) (-2 untrained)
Thac0 19 vs AC 6 (+4): Need 9+
[1d20] = 11, hit!
For [1d6] = 6 + [1d6] = 5 => 11 damage!
G42 DIES!

Nocturno rushes forward to engage an enemy!

Elden rushes forward to engage an enemy!

Dellinanth moves into the room with his spear to prevent any goblins from fleeing

Indendien moves into the room with her bow

Dran follows

Jordek brings up the rear with the torch

Katten fires her Longbow (+2 vs hide) at G46 (AC 6)(+4 vs Goblins)
Thac0 16 vs AC 6 (+6): need 4+ to hit
[1d20] = 5, hit!
For [1d6] = 4 damage!
G42 is About to Die!
Attachments
Wetrock 2~1-1.jpg
Wetrock 2~1-1.jpg (105.67 KiB) Viewed 10310 times
Chris1234
Emperor
Emperor
Posts: 9792
Joined: Wed Nov 25, 2015 11:58 pm

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Chris1234 »

Linar moves out of the light to the west (15') to then close to an unengaged foe that has not surrendered and end it.
If all have surrendered then he does a perimeter sweep to see what lurks well beyond the light. (e.g. Look 120' west then move 10' NE to establish whether the northern passageway is a dead end; if necessary travelling a further 10'N & 5'E to look at all the walls on the northern passage for exits. If none, still moving in the darkness he moves back south to scout the tunnels to the SW & S.)

======
If needed:
Linar LS, ShS ThAC019, 21 [1d20] = 8, [1d20] = 5,[1d8] = 1,[1d6] = 4

***
More super results from US!
User avatar
Jenara
Elven Princess
Elven Princess
Posts: 11540
Joined: Sun Mar 21, 2010 12:00 am
Location: United Kingdom

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Jenara »

"Guard. Not kill. Not yet." Bow still at the ready she notched another arrow. "Het jy gesien wat ek gedoen het? Ek kan jou in 'n oomblik doodmaak. Waar is die gevangenes? Vertel my." She demands, stepping closer to the one she nearly killed the arrow poised and ready. "Do not kill. Unless they fight."

You saw what I did? I could kill you in a moment. Where are the Prisoners? Tell me
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
User avatar
Nocturno
King
King
Posts: 8494
Joined: Wed Aug 26, 2015 9:04 am

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Nocturno »

Nocturno not hearing through his rage attacks his goblin that is closest to him.

Longsword(18): [1d20] = 4 [1d8+3] = 5+3 = 8

==============================

Elden tries to tackle his opponent. "Ill get this one!"

===============================
Use the Overbearing rules?

[1d20] = 14
Squirrellord
Lord
Lord
Posts: 1390
Joined: Sat Jan 21, 2017 11:13 pm

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Squirrellord »

Holding the torch near the entrance to the chamber watching the situation devolving, Jordek lets out a quiet curse and moves further north to make sure the human has light in which to work.
User avatar
Jenara
Elven Princess
Elven Princess
Posts: 11540
Joined: Sun Mar 21, 2010 12:00 am
Location: United Kingdom

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Jenara »

"HOLD!" Katten commands without taking her eyes off the Goblin before her.."They no talk if you kill!"
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
User avatar
TristenC
Temporal Immortal
Temporal Immortal
Posts: 12279
Joined: Thu Jul 16, 2015 3:23 pm
Location: somewhere in the aether

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by TristenC »

Jordek moves to give the others more light. In a rage, Nocturno executes the nearest sleeping goblin; his sword clanging against the stone ground as he separates its head from shoulders. Elden dives on another sleeping creature, wrenching its arms behind its back and easily pinning it to the floor. The goblin begins to yell, but he quickly stuffs a nearby fur into its face to muffle the sound. Shocked, the surrendering goblin tries to run, but Dellinanth snatches his hide clothing and pins him to the wall. Wordlessly he shakes his head with a serious expression. The goblin begins babbling quietly in his native tongue, half nonsense half pleas for his pathetic life. The scuffle doesn't seem to have roused any of the other goblins... yet...

Linar moves to get a look in the darkness. The passages appear


===
Yes, straight north is a dead end. north west leads to a large open area they explored last time. south passage seems abandoned. How far is the Drow wandering off on his own from the rest of the party?
User avatar
Jenara
Elven Princess
Elven Princess
Posts: 11540
Joined: Sun Mar 21, 2010 12:00 am
Location: United Kingdom

Re: Act 1, Scene 4: "Eroding the Wetrocks" (Main Game Thread

Post by Jenara »

"He not know." Seeing Dellinanth has it held she draws her blade and ends its life in a moment. "Kill them." wiping her blade on the creatures clothing she moves to exit after LInar, "We have to hurry."
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Locked