Re: CH. 1: Haven and Hell
Posted: Mon Sep 09, 2013 7:16 pm
Haahqae (Steel Tankard Inn, Herbalist Street)
Haahqae steps outside and considers his options. He remembers that the magic shop is to the north, at the end of Herbalist Street; he had passed it by a couple of times when he first arrived in the city. For a small fellow like himself, it's only about a fifteen minute walk.
The blacksmith was to the south, past the marketplace and somewhere on Blade Street. It was the further away of the two, as well, about twenty minutes of a walk.
Kendra Synclair (Old Keep, Empty Office)
Kendra steps out of the captain's office and heads to a nearby empty room to put on her armor. It takes her a couple of minutes to do it herself.
Just as she's finishing up, she hears snickering coming from the doorway. Should she turn to look, she spots a pair of goblins peeking in at her. "Would rather watch her take it off instead," one mutters to the other in Common, nudging his companion. They both snicker at this.
Gregeddin (Market Street, Dead-End Alley)
Gregeddin and the guard begin looking through the trash. Before they get very far, the young girl suddenly leaps out from behind a can and makes a break for the alley.
"Not so fast, you little thief!" the guard yells, and grabs hold of her wrist before she can escape.
"No, stop!" the girl cries, struggling in vain.
The guard awkwardly sheathes his sword with one hand, so he can grab hold of her with both hands. "Thanks for the help, citizen," he says to Gregeddin. "Let's go, you little brat," he says to the girl.
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Holy Guard grabs at the little girl (1d20): 17, success. He grabs her.
Khush (Road to Haven)
The woman and child turn and run for it, but the child is too slow and the woman is forced to stop lest she leave him in her dust. She turns and readies her knife to buy her child more time.
Khush comes charging out at the goblin who turned to investigate the noise. The goblin is quite alert, ready for danger, but is squinting slightly, despite the fact that it's fairly overcast thanks to the light rain. She still spots Khush coming, though--but isn't fast enough to set her spear against his charge, just fast enough to duck when he swings his staff at her.
The other goblin--the male of the two--charges after the woman and child. Luckily, the woman is able to avoid the goblin's spear. She quickly stabs at him with her knife, but the goblin hops back in time to avoid it, leaving things in a stalemate.
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Goblins' Surprise Roll (+2 for anticipating attack) (1d10): 9, not surprised
Initiative
Khush (1d10+4): 12
Goblin 01 (1d10+4): 14
Goblin 02 (1d10+4): 7
Woman (1d10+2): 9
Child (1d10): 7
Round 1!
Child turns and runs 60 feet.
Goblin 02 moves 15 feet toward the tree that rustled.
Woman turns and runs 60 feet, then holds for an attack.
Khush charges (+2) Goblin 02 with his quarterstaff (1d20+2): 4, miss.
Goblin 01 charges (+2) Woman with his spear in the daylight (-1) (1d20+1): 5, miss.
----Woman attacks with her knife against Goblin 01's leather armor (+2) (1d20+2): 8, miss.
(OOC: Goblins have a movement rate of 6, as do human children. Khush and the woman have a movement rate of 12. Actions and Inititative for Round 2?)
Coroccoco (Haven Arms Inn, Common Area)
The crowd murmurs to themselves in confusion. They clearly have no idea what Coroccoco is talking about. "Who is this Tii'Mhut?" one asks. "What Dark Queen?" asks another. While Takhisis has reached out to the goblins, it's clear the average citizen of Haven has no idea who she is. After 350 years, most humans don't know the names of any of the old gods.
The hooded person, however, reacts visibly to that name. He stares intently at Coroccoco, and when she steps down, he immediately stands up and walks outside at a quickened pace.
Haahqae steps outside and considers his options. He remembers that the magic shop is to the north, at the end of Herbalist Street; he had passed it by a couple of times when he first arrived in the city. For a small fellow like himself, it's only about a fifteen minute walk.
The blacksmith was to the south, past the marketplace and somewhere on Blade Street. It was the further away of the two, as well, about twenty minutes of a walk.
Kendra Synclair (Old Keep, Empty Office)
Kendra steps out of the captain's office and heads to a nearby empty room to put on her armor. It takes her a couple of minutes to do it herself.
Just as she's finishing up, she hears snickering coming from the doorway. Should she turn to look, she spots a pair of goblins peeking in at her. "Would rather watch her take it off instead," one mutters to the other in Common, nudging his companion. They both snicker at this.
Gregeddin (Market Street, Dead-End Alley)
Gregeddin and the guard begin looking through the trash. Before they get very far, the young girl suddenly leaps out from behind a can and makes a break for the alley.
"Not so fast, you little thief!" the guard yells, and grabs hold of her wrist before she can escape.
"No, stop!" the girl cries, struggling in vain.
The guard awkwardly sheathes his sword with one hand, so he can grab hold of her with both hands. "Thanks for the help, citizen," he says to Gregeddin. "Let's go, you little brat," he says to the girl.
==========
Holy Guard grabs at the little girl (1d20): 17, success. He grabs her.
Khush (Road to Haven)
The woman and child turn and run for it, but the child is too slow and the woman is forced to stop lest she leave him in her dust. She turns and readies her knife to buy her child more time.
Khush comes charging out at the goblin who turned to investigate the noise. The goblin is quite alert, ready for danger, but is squinting slightly, despite the fact that it's fairly overcast thanks to the light rain. She still spots Khush coming, though--but isn't fast enough to set her spear against his charge, just fast enough to duck when he swings his staff at her.
The other goblin--the male of the two--charges after the woman and child. Luckily, the woman is able to avoid the goblin's spear. She quickly stabs at him with her knife, but the goblin hops back in time to avoid it, leaving things in a stalemate.
========
Goblins' Surprise Roll (+2 for anticipating attack) (1d10): 9, not surprised
Initiative
Khush (1d10+4): 12
Goblin 01 (1d10+4): 14
Goblin 02 (1d10+4): 7
Woman (1d10+2): 9
Child (1d10): 7
Round 1!
Child turns and runs 60 feet.
Goblin 02 moves 15 feet toward the tree that rustled.
Woman turns and runs 60 feet, then holds for an attack.
Khush charges (+2) Goblin 02 with his quarterstaff (1d20+2): 4, miss.
Goblin 01 charges (+2) Woman with his spear in the daylight (-1) (1d20+1): 5, miss.
----Woman attacks with her knife against Goblin 01's leather armor (+2) (1d20+2): 8, miss.
(OOC: Goblins have a movement rate of 6, as do human children. Khush and the woman have a movement rate of 12. Actions and Inititative for Round 2?)
Coroccoco (Haven Arms Inn, Common Area)
The crowd murmurs to themselves in confusion. They clearly have no idea what Coroccoco is talking about. "Who is this Tii'Mhut?" one asks. "What Dark Queen?" asks another. While Takhisis has reached out to the goblins, it's clear the average citizen of Haven has no idea who she is. After 350 years, most humans don't know the names of any of the old gods.
The hooded person, however, reacts visibly to that name. He stares intently at Coroccoco, and when she steps down, he immediately stands up and walks outside at a quickened pace.