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Re: OOC Chat II
Posted: Mon Nov 04, 2013 1:46 pm
by Jenara
Honestly, I don't want to loose Locky, as Brelia will tell you her innocence is good for me...
And the idea of her actually able to raise dead is astounding! I never dreamed she would make it that far!
For her, just being accepted by her peers would be enough for her, to be accepted by her order and treated as a real priest.
Re: OOC Chat II
Posted: Mon Nov 04, 2013 5:17 pm
by JadedDM
Yeah, I figured since Silvanesti has given Babushka a chance to shine, that Palanthas will focus on Jerrard/Locky, Thorbardin on Fikod, and Khur on Imani.
Anyway, nothing lasts forever and this game has already been extended far beyond it was ever meant to. Remember, this was supposed to be a simple, one-shot module run (Pod-Caverns) originally.
Of course, it's entirely possible we won't reach the ending, but TPK instead. But it would be nice to have one 'finished' game at Planet. All of our inactive games were either abandoned or had a TPK.
(Edit: By the way, yes, Babushka can circle around to the spot where she saw the flash.)
Re: OOC Chat II
Posted: Thu Nov 07, 2013 3:35 pm
by JadedDM
Breila wrote:(Is Jerrard's Armor spell still active?)
Yes, it lasts until either magically dispelled or she takes a total of 13 points of damage. Otherwise, it's basically permanent.
Re: OOC Chat II
Posted: Sun Nov 10, 2013 4:34 pm
by JadedDM
I'm a little unclear on who's doing what here.
Babushka and Fikod are returning to the clearing to look for tracks? Are the others coming with them or staying behind?
Re: OOC Chat II
Posted: Sun Nov 10, 2013 4:48 pm
by Jenara
Well Jerrard and locky are staying behind.
Re: OOC Chat II
Posted: Fri Nov 22, 2013 1:15 pm
by Jerrard
I did try to avoid this..
Re: OOC Chat II
Posted: Fri Nov 22, 2013 3:27 pm
by JadedDM
I think the worst mistake was most of you leaving your initiative rolls in my hands. I have awful luck, you know!
Re: OOC Chat II
Posted: Mon Nov 25, 2013 9:54 pm
by JadedDM
Sorry about the long delay on this one; work's been killing me, and I've been so exhausted; and these combat posts take quite a long time to type up. I'll be glad when the holidays are finally over.
Things don't look good. Fikod is blind, and bozaks have a movement rate of 15...
And for those wondering, no, this isn't part of the module. The module is written under the assumption that not only will the party defeat the bozaks, but they'll take at least one alive for interrogation. So...looks like I'm winging it from here on out.
Re: OOC Chat II
Posted: Tue Nov 26, 2013 3:55 pm
by Jenara
Once again... we walked into a trap.
Not much we can do..
Re: OOC Chat II
Posted: Wed Nov 27, 2013 6:17 am
by Breila
Yes, why did we stay grouped when facing spellcasters?
Re: OOC Chat II
Posted: Wed Nov 27, 2013 9:13 am
by JadedDM
I was wondering that myself.
Then again, I suppose this party hasn't really had much experience fighting spellcasters--not groups of them, anyway. Usually just one, like the Sinister Shroom, Shivusk (the Theiwar in the Black Plume Mountain), and Timir-i-Ling (who went down before even casting a single spell).
Re: OOC Chat II
Posted: Wed Nov 27, 2013 2:25 pm
by Breila
I sometimes wonder if we aren't too inexperienced as players to play characters of the level we have and the enemies they consequently face.
Re: OOC Chat II
Posted: Wed Nov 27, 2013 2:36 pm
by HorizonsDream
To be fair, we didn't know where those extra draconians were going to be even though we knew that they would be there. If we knew that much, we could have planned it better, I think. I see things that could have been done better. Anyway, since the draconians seem to be taking them alive, it just means we will have to come up with some sort of escape plan. It isn't like the whole party is dying right now.
Re: OOC Chat II
Posted: Wed Nov 27, 2013 8:34 pm
by NoTrammeling
Well we've learned to spread out, and probably to focus on one or two at a time to take out those squishy casters ^^ Maybe using some counter-spells like silence too.
Re: OOC Chat II
Posted: Mon Dec 02, 2013 11:32 am
by JadedDM
So that I know how much time to elapse, my question is does anyone here intend to escape (or in Babushka's case, attempt to free the others) before they reach their destination? If so, I'll skip to that point. If not, I'll skip to them arriving to where they are going.