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Act 2 Scene 4: "Descent into Darkness" (Game Thread)
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Pyros lets out a slight groan as he gets tugged, and limply gets dragged as dead weight.
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Mira screams, she had enough now, she wanted to go home.. Seeing Pytor fall was the the last straw. Making her way carefully forward, she gasps as Elsa falls and then her friends get stuck.
"You aren't good enough, useless waste of space.." Her inner voice calls, no, no she had to fight. "Can you cover us with that shield? I'll take her some of her stuff, if you can carry her?" Mira asks, staring at the tower above, "We have to get away from those bones."
"You aren't good enough, useless waste of space.." Her inner voice calls, no, no she had to fight. "Can you cover us with that shield? I'll take her some of her stuff, if you can carry her?" Mira asks, staring at the tower above, "We have to get away from those bones."
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
- TristenC
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
"Gods this is a a mess." Mira takes two long deep breaths, her mind refocusing, pushing the darkess and pain aside. "I'm going to try something." She raises her hands, aiming at the mass of bone that had yet to fall.
"Clear out the spiderwebs
In your mind
When a hint of violence
Makes you cry."
She sings, her voice reverbating in the chamber, forming a mass of webbing with her fingers she attempts to bind the remaining bone together for now, something she should have thought of ages ago, when that happens she breathes once more, checking Elsa and Pyros were at least alive. "You should be safe here for a little while, I hope." Pytor is next.
Save VS Spell [1d20] = 12 Pass
(Just realised needed to roll over, but isnt she under a bless spell?)
"Clear out the spiderwebs
In your mind
When a hint of violence
Makes you cry."
She sings, her voice reverbating in the chamber, forming a mass of webbing with her fingers she attempts to bind the remaining bone together for now, something she should have thought of ages ago, when that happens she breathes once more, checking Elsa and Pyros were at least alive. "You should be safe here for a little while, I hope." Pytor is next.
Save VS Spell [1d20] = 12 Pass
(Just realised needed to roll over, but isnt she under a bless spell?)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Karl hands the Priestess's pack to Mira, and then the heavy mace on her belt, with that he hoists her upwards as carefully as he can, getting ready to navigate the bridge. "Would someone be so kind as to assist me?" He calls out.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
[OOC] There isn't a bless spell in effect, but Mira is still under the effect of her own Bardic inspriation for this round which would apply a +1 to a saving throw. However, the nature of the strange curse is that it requires either an Int or Wis check for spellcasting. Fortunately, her roll is high enough to pass without any modification [/OOC]
Screaming out for her companions, Mira fights hard through the mental oppression of the strange curse. The bard begins to chant a magical song, weaving her hands as she does so. The final note hangs in the air as she flicks a small ball of spiderweb towards the quaking tower. The tone ends and a great spray of webbing erupts from the cast-off component, springing into being in the center of the massive skeletal tower! The magically created webbing fills the entire interior of the gargantuan skeleton, sticking to cracked and collapsing bones in a column from the platform to the base of the skull! Though the tower continues to break up, the spell prevents the fragmenting chunks from showering down on the party!!!
Bolstered by the success, Cross makes it across the bridge to the far side! With Jerry's aid Merrick pulls free as well! Thinking quickly, Sir Karl peels off the unconscious Halfling's pack (with her shield strapped to it) and her weighty mace. He lifts the cleric once again and begins to pick his way carefully across the bone-carpeted web bridge. Adran and Adrestia have no such luck, however, as both become once again mired in the sticky walkway.
Artanis drags the still bleeding Pyros to the edge of the bridge. I can't carry him alone, and he is still bleeding. he admits. Looking at Mira's magical mitigation, he nods approvingly. I'll bind the worst of his wounds quickly, but we need to get everyone across!
====
Mira begins casting a spell but is under a strange Curse
Int Check (14)
[1d20] = 12, Pass!
Mira Casts Web on the collapsing tower!
between the base of the tower and the top.
The tower continues to break apart, but the webs stop the bones from falling!
Pyros Con check at half (5) to self-stabilize
[1d20] = 19, fail!
Pyros is not stabilized!
Elsa Con check at half (7) to self-stabilize
[1d20] = 3[/url]
Pass! Elsa self-stabilizes!
Pyros, Elsa con to stabilize [1d20] = 19, [1d20] = 3
Cross tries to pass the web-bridge!
Cross Dex check (12)
[1d20] = 10,
Cross crosses the web bridge to the other side!
Sir Karl removes Elsa's pack (w/shield) and Mace
Sir Karl tries to pick up Elsa (minus mentioned gear) [90 lbs]
[currently carrying 80 lbs, +90 = 170 lbs. Max capacity 220, Sir Karl is Barely able to move! (4/12)]
Sir Karl attempts to cross the webbed Bridge
Dex check (15)
[1d20] = 8, Pass!
Sir Karl crosses the web bridge to the other side!
Adran tries to cross the web bridge:
Adran Dex check (10)
[1d20] = 13, fail!
Adran gets stuck in the Webs!!
Artanis Dex Check (16)
[1d20] = 11, pass!
Artanis drags Pyros to the bridge!
Jerry tries to pull Merrick free; str (14)
Jerry Str [1d20] = 17
Merrick is Stuck in the webs and attempts to pull himself free!
Merrick str [1d20] = 6, pass!
Merrick is no longer stuck on the webs!
Adrestia is Stuck and pulls herself free (str 17+, automatic success)
Adrestia tries to cross the web bridge (15)
[1d20] = 20, fail!
Adrestia becomes stuck in the webs and stops moving!
Pyros bleeds (1 dmg) [-8/17]
Dex checks Cross, Sir Karl, Art, Adrestia [1d20] = 10, [1d20] = 8, [1d20] = 11, [1d20] = 20
Screaming out for her companions, Mira fights hard through the mental oppression of the strange curse. The bard begins to chant a magical song, weaving her hands as she does so. The final note hangs in the air as she flicks a small ball of spiderweb towards the quaking tower. The tone ends and a great spray of webbing erupts from the cast-off component, springing into being in the center of the massive skeletal tower! The magically created webbing fills the entire interior of the gargantuan skeleton, sticking to cracked and collapsing bones in a column from the platform to the base of the skull! Though the tower continues to break up, the spell prevents the fragmenting chunks from showering down on the party!!!
Bolstered by the success, Cross makes it across the bridge to the far side! With Jerry's aid Merrick pulls free as well! Thinking quickly, Sir Karl peels off the unconscious Halfling's pack (with her shield strapped to it) and her weighty mace. He lifts the cleric once again and begins to pick his way carefully across the bone-carpeted web bridge. Adran and Adrestia have no such luck, however, as both become once again mired in the sticky walkway.
Artanis drags the still bleeding Pyros to the edge of the bridge. I can't carry him alone, and he is still bleeding. he admits. Looking at Mira's magical mitigation, he nods approvingly. I'll bind the worst of his wounds quickly, but we need to get everyone across!
====
Mira begins casting a spell but is under a strange Curse
Int Check (14)
[1d20] = 12, Pass!
Mira Casts Web on the collapsing tower!
between the base of the tower and the top.
The tower continues to break apart, but the webs stop the bones from falling!
Pyros Con check at half (5) to self-stabilize
[1d20] = 19, fail!
Pyros is not stabilized!
Elsa Con check at half (7) to self-stabilize
[1d20] = 3[/url]
Pass! Elsa self-stabilizes!
Pyros, Elsa con to stabilize [1d20] = 19, [1d20] = 3
Cross tries to pass the web-bridge!
Cross Dex check (12)
[1d20] = 10,
Cross crosses the web bridge to the other side!
Sir Karl removes Elsa's pack (w/shield) and Mace
Sir Karl tries to pick up Elsa (minus mentioned gear) [90 lbs]
[currently carrying 80 lbs, +90 = 170 lbs. Max capacity 220, Sir Karl is Barely able to move! (4/12)]
Sir Karl attempts to cross the webbed Bridge
Dex check (15)
[1d20] = 8, Pass!
Sir Karl crosses the web bridge to the other side!
Adran tries to cross the web bridge:
Adran Dex check (10)
[1d20] = 13, fail!
Adran gets stuck in the Webs!!
Artanis Dex Check (16)
[1d20] = 11, pass!
Artanis drags Pyros to the bridge!
Jerry tries to pull Merrick free; str (14)
Jerry Str [1d20] = 17
Merrick is Stuck in the webs and attempts to pull himself free!
Merrick str [1d20] = 6, pass!
Merrick is no longer stuck on the webs!
Adrestia is Stuck and pulls herself free (str 17+, automatic success)
Adrestia tries to cross the web bridge (15)
[1d20] = 20, fail!
Adrestia becomes stuck in the webs and stops moving!
Pyros bleeds (1 dmg) [-8/17]
Dex checks Cross, Sir Karl, Art, Adrestia [1d20] = 10, [1d20] = 8, [1d20] = 11, [1d20] = 20
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
"I should have done it straight away." She mutters under her breath. "Art, get him bandaged, He'll bleed out and we'll loose him. Jerry! If you have any healing help Elsa she can help everyone then. Get away from here, move to safety!" With a deep breath Mira moves onto the bridge again....
If only this was a hit roll. Stat Check [1d20] = 20
If only this was a hit roll. Stat Check [1d20] = 20
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Jerry tries to step carefully to reach the safety of the far bank but her foot misses the bone covering and lands on sticky web.
With a gentle push towards the safety of the far bank she urges, "Merrick, you go on! No, don't discuss, just go! Please. When you're safely off this bridge maybe get someone to throw one end of a rope to me."
======
Jerry DEX check TN11 [1d20] = 13
With a gentle push towards the safety of the far bank she urges, "Merrick, you go on! No, don't discuss, just go! Please. When you're safely off this bridge maybe get someone to throw one end of a rope to me."
======
Jerry DEX check TN11 [1d20] = 13
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Adran, still struggling with the web tries to unstick himself but to no avail. He yells out loud to anyone who hears him I could use a little help over here, it appears that my web spell was a little too good.
Dex check [1d20] = 7
Dex check [1d20] = 7
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Lowering Elsa on the ground away from the bridge Karl turns back, heading back to the bridge to rescue whoever needed.
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Sir Karl lays the pretty cleric down on the cavern floor. Don't worry, I'll keep her safe. Cross says, as the human turns to help the others. Nimbly the Knight picks his way back across the shaking bridge and arrives just as Artanis hastily finishes bandaging up the unconscious Kender. He's a bit heavy for me to carry, the ranger admits. I'll leave the little guy to you... But maybe there is something I can do... Artanis looks off towards where Pytor fell into the mists at the edge of the collapsing tower. Snatching his rope free, the red-bearded half-elf ties it tightly to the end of Adrestia's rope before moving to the precipitous brink.
Merrick attempts once again to cross the violently swaying bridge. Carefully he and Jerry support each other to wobble their way to safety! Nearby, Adrestia rips herself free of the webbing yet again; the well-toned fighter woman using her own previously supplied rope for stabilization. Grabbing Adran's sleeve she hauls him back onto the bony path as well; the militant wizard using the line to finally cross the trecharous path of his own making successfully! Mira moves to join them in safety, but sinks knee deep in webbing as her foot slips off of one of the slick bones!
The dusky-hued gypsy returns to the tower-side. Handing the middle of the rope to Mira, her dark eyes remained focused on the edge where her brother disappeared. Hold onto that line like it's your life. Giving the bard a sharp smack on the rump, Adrestia rushes to join Artanis at the edge.
This tower has to be built on something! The ranger says as the Equaar woman reaches him. He tosses one end of the secured line into the mists below as the pair prepare to rappel down..Maybe we ca-
A tremendous cacophony of screeching fills the cavern as the final shearing of hundreds of bones echoes and rebounds off of every surface! The massive tower lists, still bound together by the central webbing as it topples to the side! The base platform buckles and crumbles beneath, dropping Adrestia and Artanis into the fog below! Their rope goes taut, into the unknown. Mira clings to the line, still half mired in the webs as the bridge begins to be dragged slanting down into the mist as well! The cold, clammy damp of the cloudy vapor engulfs her and the others as one end of the bridge swings down out of view...
Back on the ledge, the others watch helplessly as all sign of the tower disappear into the chasm, and the cries of their companions continue to fade into the unknown below. The edge of the web bridge still clings to the side of the cliff, but begins to stretch under the weight of things unseen...
[Cross, Elsa, Jerry, Merrick and Adran are safe on the cavern ledge. The others have tumbled out of view
Mira, Sir Karl and Pyros were last seen on the bridge, which is still attached to this side and has not yet broken]
====
Artanis bandages Pyros
Pyros is now Stabilized [-8/17]
Artanis ties his rope to the end of Adrestia's rope and moves to the edge where Pytor fell!
Sir Karl tries to cross the Web bridge back to the collapsing tower!
Dex Check (15)
[1d20] = 3, pass!
Sir Karl Crosses the web bridge to the tower side!
Sir Karl tries to pick up Pyros and his gear [131 lbs]
[currently carrying 80 lbs, +131 = 211 lbs. Max capacity 220, Sir Karl is Barely able to move! (1/12)]
Jerry holds, not leaving Merrick's side
Merrick tries to cross the shaking web bridge
Dex check (14)
[1d20] = 7, pass!
Merrick and Jerry cross the bridge to safety!!!
Mira tries to cross the Web bridge back to safety!
Dex Check (12)
[1d20] = 20, Fail
Mira becomes stuck in the webs and stops moving!
Adrestia is Stuck and pulls herself free (str 17+, automatic success)
Adrestia tries to cross the web bridge
Dex check (15)
[1d20] = 8, Pass!
Adrestia Pulls Adran free (str 17+, automatic success)
Adrestia crosses the bridge and the platform to join Artanis at the edge!
Adran tries to cross the web bridge:
Adran Dex check (10)
Dex check [1d20] = 7, Pass!
Adran crosses the bridge to safety!!!
Dex checks Merrick, Sir Karl, Adrestia [1d20] = 7, [1d20] = 3, [1d20] = 8
Merrick attempts once again to cross the violently swaying bridge. Carefully he and Jerry support each other to wobble their way to safety! Nearby, Adrestia rips herself free of the webbing yet again; the well-toned fighter woman using her own previously supplied rope for stabilization. Grabbing Adran's sleeve she hauls him back onto the bony path as well; the militant wizard using the line to finally cross the trecharous path of his own making successfully! Mira moves to join them in safety, but sinks knee deep in webbing as her foot slips off of one of the slick bones!
The dusky-hued gypsy returns to the tower-side. Handing the middle of the rope to Mira, her dark eyes remained focused on the edge where her brother disappeared. Hold onto that line like it's your life. Giving the bard a sharp smack on the rump, Adrestia rushes to join Artanis at the edge.
This tower has to be built on something! The ranger says as the Equaar woman reaches him. He tosses one end of the secured line into the mists below as the pair prepare to rappel down..Maybe we ca-
A tremendous cacophony of screeching fills the cavern as the final shearing of hundreds of bones echoes and rebounds off of every surface! The massive tower lists, still bound together by the central webbing as it topples to the side! The base platform buckles and crumbles beneath, dropping Adrestia and Artanis into the fog below! Their rope goes taut, into the unknown. Mira clings to the line, still half mired in the webs as the bridge begins to be dragged slanting down into the mist as well! The cold, clammy damp of the cloudy vapor engulfs her and the others as one end of the bridge swings down out of view...
Back on the ledge, the others watch helplessly as all sign of the tower disappear into the chasm, and the cries of their companions continue to fade into the unknown below. The edge of the web bridge still clings to the side of the cliff, but begins to stretch under the weight of things unseen...
[Cross, Elsa, Jerry, Merrick and Adran are safe on the cavern ledge. The others have tumbled out of view
Mira, Sir Karl and Pyros were last seen on the bridge, which is still attached to this side and has not yet broken]
====
Artanis bandages Pyros
Pyros is now Stabilized [-8/17]
Artanis ties his rope to the end of Adrestia's rope and moves to the edge where Pytor fell!
Sir Karl tries to cross the Web bridge back to the collapsing tower!
Dex Check (15)
[1d20] = 3, pass!
Sir Karl Crosses the web bridge to the tower side!
Sir Karl tries to pick up Pyros and his gear [131 lbs]
[currently carrying 80 lbs, +131 = 211 lbs. Max capacity 220, Sir Karl is Barely able to move! (1/12)]
Jerry holds, not leaving Merrick's side
Merrick tries to cross the shaking web bridge
Dex check (14)
[1d20] = 7, pass!
Merrick and Jerry cross the bridge to safety!!!
Mira tries to cross the Web bridge back to safety!
Dex Check (12)
[1d20] = 20, Fail
Mira becomes stuck in the webs and stops moving!
Adrestia is Stuck and pulls herself free (str 17+, automatic success)
Adrestia tries to cross the web bridge
Dex check (15)
[1d20] = 8, Pass!
Adrestia Pulls Adran free (str 17+, automatic success)
Adrestia crosses the bridge and the platform to join Artanis at the edge!
Adran tries to cross the web bridge:
Adran Dex check (10)
Dex check [1d20] = 7, Pass!
Adran crosses the bridge to safety!!!
Dex checks Merrick, Sir Karl, Adrestia [1d20] = 7, [1d20] = 3, [1d20] = 8
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Jerry calls, "Merrick! It's gone! Let's secure the rope!"
She helps as best she can with the rope, even if it's just holding on to the end and pulling when the person in front does..
======
Is the ground suitable for a pike being hammered in? (assuming someone has one, of course).
She helps as best she can with the rope, even if it's just holding on to the end and pulling when the person in front does..
======
Is the ground suitable for a pike being hammered in? (assuming someone has one, of course).
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
Seeing that the rope that Mira was hanging onto was still attached on his side, Adran decided to give it is tug - hoping that someone might still be hanging onto it....Tug on the rope strength check [1d20] = 7
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Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
[Chris, yes Pitons or climbing spikes could be msde to hold securely in the cavern floor]
Merrick checks the rope, It seems to be anchored securely. He, Jerry and Adran all begin pulling at the line but it becomes apparent that a ponderous weight still resists them. Moments later, somewhat disheveled red hair emerges from the fog as Mira comes into view. Expertly the Bard climbs her way up to the ledge, and onto flat ground.
The line, still taut from unseen weight below, shifts and moves slightly.
Merrick checks the rope, It seems to be anchored securely. He, Jerry and Adran all begin pulling at the line but it becomes apparent that a ponderous weight still resists them. Moments later, somewhat disheveled red hair emerges from the fog as Mira comes into view. Expertly the Bard climbs her way up to the ledge, and onto flat ground.
The line, still taut from unseen weight below, shifts and moves slightly.
Re: Act 2 Scene 4: "Descent into Darkness" (Game Thread)
"That was an experience I would rather not repeat!" Mira groans, pulling herself up and detaching her belt from the rope while drawing a long drawn out breath, "Who do we have? And who is left down.. there?" She waves her arm glancing around looking for the Knight and Pyros, "Is everyone else ok?"
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi