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Chapter 2A - A Jaunt Into The Country

A 5e D&D campaign starting at 1st level in and around the city of Waterdeep in the Forgotten Realms.

Waterdeep: City of Splendours, seat of many thousand plots. Are they opportunities for success, or for an untimely demise?
Will the adventurers sit safely in their comfort zones? Or will they risk their all to carve out a slice of Realms history with their names on it? Puppet or puppeteer?

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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"Uh, what?" Vic looks at the thing. Unsure if he should swat it off or pet it.
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Re: Chapter 2A - A Jaunt Into The Country

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Val heads to the door while Unbar starts to load paperwork into his own backpack.
Vic stares out of the corner of his eye at the creature clinging on his shoulder.
Winged cat.png
It stares back and then folds its wings and licks his ear.

======
Nature skill check if you wish.
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Re: Chapter 2A - A Jaunt Into The Country

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"Well, aren't you friendly. Is your master down there?" He points to the hole.

"Care to come along for a ride?" Vic follows his party members to the next building.
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Re: Chapter 2A - A Jaunt Into The Country

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The creature hisses and then climbs down into Vic's arms.
It has an isistant, but not threatening, hold on his sleeve that would make putting it down on the ground difficult..
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

Animal Handling: [1d20+2] = 6+2 = 8

"Hey now. Up on the shoulder. We are following the big one."
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Re: Chapter 2A - A Jaunt Into The Country

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The creature nestlles into the warmth of Vic's elbow and under his arm as its claws engage firmly with the cloth of Vic's sleeve.
He can feel their sharpness.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Squirrellord »

"We should get a visual on the elf. Keep together until we know this place is cleared."
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Re: Chapter 2A - A Jaunt Into The Country

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Val waits outside while Unbar finishes filling his backpack and Vic fails to disengage the unusual cat from his clothing.
With the pack on his back once more, Unbar emergaes to see Val standing just around the corner.

A head, Isaril's, apprears above the parapet of the nothern drawbridge tower. [#2A] It looks around briefly an then disappears from view.

The unexplored windmill [#10] and the southwestern watchtower [#2F] lie ahead to the west of the trio. The windmill sits atop a ten foot high grassy mound. There are several more craters before reaching the windmill.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"Giants throwing rocks from a castle.." Vic will muse out loud.
Last edited by Nocturno on Sat Nov 16, 2019 7:34 pm, edited 1 time in total.
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Let's head to 2f. Let's leave the windmill to the end.
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Re: Chapter 2A - A Jaunt Into The Country

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It looks as though something like a falling rock punched through the roof of this tower, collapsing every thing but the outermost wall.

A quick search of the debris unearths the broken remains of a ladder and a battered wooden door with broken hinges. The door is six foot high.

======
There is nothing else here to be found.
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

"There is nothing here to see let go to that windmill across the street.
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Re: Chapter 2A - A Jaunt Into The Country

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Several sets of goblin tracks are clearly visible in the muddy path that leads up the hill to an the doorway in the northwest side of the windmill.
The windmill's interior is dark, gloomy, and filled with wooden gears and cogs that help turn the millstone..
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

"I can't see in the dark. Do any of you have a spell that can light up the area? There might be some goblins in this windmill we need to be ready."
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"Not me, but once the door is open, I'm sure it will shed some light on the situation."
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