[OOC]
I am noticing an awful lot of duplicate numbers in cluster-rolls from Unseen servant... If anyone is fed up with Unseen servant, feel free to use the new embedded dieroller that PADnD has going forward (upper left of the forum screen).
Be SURE to put enter Character name, Your email AND a GM email BEFORE rolling or the email won't be sent and the rolls wont count.
For GM email use
TheTishon@hotmail.com
Description should include a brief character action description
[/OOC]
====
[bones fall, everyone dies... not really

Even
I'm not that cruel (nightmares notwithstanding)

]
The group tries to make their way out of the collapsing structure...
Jerry grabs Merrick's hand and takes a step, but the bony floor plate drops out from under her! Fortunately the resulting hole is not nearly large enough for her to fall through, but she can see the swirling mist of the chasm below... Merrick helps her to her feet, glancing back at the dead hag for some reason...
Sir Karl sweeps up the halfing cleric, armor and all, and finds himself barely able to move with the added weight!! Doing his valiant best, he makes only the most meager progress.
Woop! Elsa stares at the knight surprised, not unkindly.
I can tell you're just trying to help, so I'll forgive you this once. But put me down. [assuming he complies after]
If you're gonna sweep a girl off her feet, do it dancing not while she's wearing armor. She briefly squeezes his hand much more firmly than her battered appearance might suggest.
Pyros hops up and latches onto Pytor like monkey on a man's back. Though the added weight of the rogue and his plentiful gear slows the blacksmith considerably, he makes some progress and passes the knight. Adran and Cross make it nearly half-way out of the shaking tower. Artanis takes a step onto the stairs, one of which completely bottoms out from under him! He manages to save himself on the handrail, but makes no further progress.
Bones tumble down from the structure, falling about the group. Glancing blows are struck against Adran and Cross, while Pytor and his Sister take more substantial damage. The dusky hued fighter woman slowly begins to wake; focusing first on Mira's face and then on the crumbling tower behind her!
[Another round of Dex Checks please. A failure will require a follow up check to see if anyone falls off the tower O_o ]
[Mira and Adrestia are essentially out of the tower, but with all of the shaking now, anyone crossing the web bridge must make a dex check or get partially stuck in the webbing between the bone foot-path.]
====
Mira continues to try to revive Adrestia
Jerry grab's merrick's hand and tries to make progress in the shaking/collapsing tower
Dex check (11)
[1d20] = 17, fail!
Jerry may fall! (but she is holding onto Merrick, +4 to check)
Dex check [1d20-4] = 1, pass! Easily.
Jerry and Merrick make no progress down but do not fall
Pytor tries to pick up Pyros and his gear [131 lbs]
[currently carrying 133 lbs, +131 = 264 lbs. Max capacity 305, Pytor is able to move, but only very slowly! (4/12)]
Pytor Dex check (9)
[1d20] = 3, pass easily!
Pytor makes it about 1/3 of the way out of the collapsing tower
Cross Dex check (12)
[1d20] = 3, pass easily!
Cross akes it about half way out of the collapsing tower
Sir Karl tries to pick up Elsa and her gear [120 lbs... because armor and maces]
[currently carrying 80 lbs, +120 = 200 lbs. Max capacity 220, Sir Karl is Barely able to move! (1/12)]
Sir Karl Dex check (15)
[1d20] = 6, pass (easily)
Sir Karl makes a little progress (but slowly)
Adran Dex check (10)
[1d20] = 9, pass! (barely!)
Adran makes it about half way out of the collapsing tower
Artanis grabs Adrestia's +1 Magical Rapier (on the ground from where she passed out)
Artanis Dex Check (16)
[1d20] = 18, failure! (close!)
Artanis may fall!
Art dex check not to fall [1d20] = 6, pass!
Artanis does not fall but makes no progress!
Dex checks Sir Karl, Pytor, Cross, Art [1d20] = 6, [1d20] = 3, [1d20] = 3, [1d20] = 18
Bones begin falling from the structure, tumbling down on the party!!!
[Thac0 15]
Adran (AC6): need 9+ to hit
[1d20] = 11, hit!
For [1d10] = 2 damage!
Adran is Hurt! [6/8]
Adran's Armor spell is reduced to [9/11]
Jerry (AC6) need 9+ to hit
[1d20] = 8, miss! (barely!)
Mira (AC6) need 9+ to hit
[1d20] = 8, miss! (barely!)
Pyros (AC 6 from wither)
need 9+ to hit
[1d20] = 4, miss!
Sir Karl (AC 2)(-1 bashing vs Banded) Need 14+
[1d20] = 1, miss badly!
Merrick (AC6) need 9+ to hit
[1d20] = 1, miss! (badly!)
Pytor (AC5) (+2 bash vs chain) Need 8+ to hit
[1d20] = 16, hit!
For [1d10] = 9 damage!
Pytor is Hurt! [21/32]
Adrestia (AC5)(+2 bash vs chain)(unconscious no dex mod) Need 8+ to hit
[1d20] = 10, hit!
For [1d10] = 9 damage!
Adrestia is Hurt!
Adrestia begins to wake!
Art (AC6) Need 9+ to hit
[1d20] = 7, miss!
Cross (AC 10) Need 5+ to hit!
[1d20] = 7, hit!
For [1d10] = 4 damage!
Cross is Hurt! [7/11]
Elsa (AC 4)(+2 bash vs chain) Need 9+ to hit!
[1d20] = 2, miss!
Bones fall on: Adran, Jerry, Mira [1d20] = 11, [1d20] = 8,[1d20] = 8
Bones fall on: Pyros, Sir Karl, Merrick, Pytor [1d20] = 4,[1d20] = 1,[1d20] = 1,[1d20] = 16
Bones fall on: Adrestia, Art, Cross, Elsa, [1d20] = 10,[1d20] = 7,[1d20] = 7,[1d20] = 2
Bones Strike: Adran, Pytor, Adrestia, Cross [1d10] = 2,[1d10] = 9,[1d10] = 9,[1d10] = 4