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Labyrinth OOC

A classic 2e Puzzle dungeon for High Level characters
Beware, this one is substantially longer and (IMHO) even harder than the legendary Tomb of Horrors!
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TristenC
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Re: Labyrinth OOC

Post by TristenC »

I'm having trouble finding the poison nwp in any of the reference books, it must be somewhere but I didn't even see it in the 'The Complete Book Of Non Weapon Proficiencies'. I do see 'venom handling' and some others.

As for Botany and Herbalism they will only apply to plant based poison.

I'll have to find the source and re-read the poison nwp to figure out about the other questions
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BishGada
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Re: Labyrinth OOC

Post by BishGada »

OK. I'll try finding it as well, it was so long ago. But I'm pretty sure it was from some link you sent, since I never looked at NWP before that.
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Lord Torath
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Re: Labyrinth OOC

Post by Lord Torath »

Just a reminder that Stephen also has a mindlink with Jack.
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Re: Labyrinth OOC

Post by Nocturno »

Ok, there are no ways it can fail or be blocked?
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Re: Labyrinth OOC

Post by Lord Torath »

Spells and effects that block telepathy can do it. I think the wizard spell Mind Blank blocks it. Travelling to another plane blocks it as well, until we're back on the same plane again. It also doesn't work across crystal spheres - Spelljammer ones.

Any psionicist with psychic surgery could also remove it.
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Re: Labyrinth OOC

Post by Lord Torath »

Tristan, Stephen also has Sensitivity to Observation on all the time.

.
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Re: Labyrinth OOC

Post by Lord Torath »

Stephen will probably accept a casting of Unfailing Endurance. What's it do?
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Re: Labyrinth OOC

Post by BishGada »

Not much...
This spell enhances the natural hardiness and stamina of the affected creatures by rendering them virtually immune to fatigue or exhaustion. During the casting of the spell, the caster must touch each creature to be affected. While under the spell’s influence, the subjects may force march with no penalty, engage in up to 12 hours of hard labor per day with no fatigue (or up to 16 hours with moderate fatigue), and gain a +4 bonus to Strength/Stamina or Constitution/Fitness checks. In addition, the subjects gain a +4 bonus to saving throws against spells or magical effects that cause weakness, fatigue, or enfeeblement. Finally, an affected creature’s fatigue rating (from Player’s Option: Combat & Tactics ) is doubled, and the subject gains a +4 bonus to his saving throws to recover from a fatigued or exhausted state.
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Re: Labyrinth OOC

Post by Lord Torath »

Steve will accept any and all +4 bonus to strength checks he can possibly get! He's only strength 8, and needs all the help he can get. 😇
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Re: Labyrinth OOC

Post by TristenC »

Landro and Allikhain will also accept

Noct let me know if Jack or Jag are also and I'll update the header
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Re: Labyrinth OOC

Post by Nocturno »

I don't see a reason why they would decline that offer.
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Re: Labyrinth OOC

Post by BishGada »

Well... the only reason to decline it is that it comes from Ke'Sha, with a demon, spectre, wight, 2 juju zombies and 3 troll zombies standing behind him... Are you sure your soul is still safe, accepting present from such ominous one? :evil grin:
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Re: Labyrinth OOC

Post by Nocturno »

Jack thinks do you want his dark old soul? lol

Jag holds his breath.
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Re: Labyrinth OOC

Post by BishGada »

Hi.
I found the NWP poison thing.
Actually in one of your old posts :)
https://archive.org/stream/proficiencie ... bookV1.txt
Poisons - (2 slots, intelligence (special), general) This

proficiency gives the character knowledge of manufactured poisons of all

types. With this ability, the character is able to manufacture poisons

of all kinds, given the time and materials needed. The types of poisons

decide any penalties to the chance of success, from -1 to -12 for rare

immediate death poisons. In addition, the character can also make the

antidote for any poison he has manufactured himself with an additional

normal proficiency check.

The character may also identify poisons he did not create. This

requires a proficiency check and close examination of the poison or

object thought to be poisoned. At times, the character must sample the

poison (putting himself at risk) to determine it's effects. However, any

saving throws are made with a +4 bonus when a successful proficiency

check is made. Once a poison has been identified, and it's effects

known, an antidote may be created. This always requires the character to

sample the poison. A proficiency check at half the normal chance for

success is made, assuming the poison is available. If successful, the

character is able to concoct the appropriate antidote, assuming the

materials are nearby. If a creature has already been poisoned, or the

poison is not available for sampling, then the character has only a 1 in

20 chance of concocting an antidote. The rolls for antidote concoction

are made secretly by the DM. If the roll fails, the character knows he

is unable to concoct an antidote. However, if the roll is 20, an

antidote is made, but is ineffective, wasting the character and perhaps

the victim's time.

This skill also allows a PC to remove the poisonous glands from

an animal/arachnid/monster that uses poison. He must make a successful

NWP check at -2 to succeed (Note that this roll is vs. dexterity, not

intelligence). If he fails his roll by more than 2, or rolls a 20, the

PC has managed to poison himself with all the consequences. Wearing

special gloves (cost = 10gp), the PC must fail the NWP roll by 6 or more

to get poisoned. {from Vince Carr}
So in general it say you can create poisons and remove poisons from animals but can be poisoned in the process.
Cat's grace would be of help in that.
There are other proficiencies that also give the ability to create poisons - Herbalism (specifically for plants), Chemistry, Alchemy (advanced)
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Re: Labyrinth OOC

Post by TristenC »

Ah, excellent! I had gotten the other netbook confused with this one. There are apparently 2 different ones. Thanks for finding this
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