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Tree Lords II
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- Jenara
- Elven Princess

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Re: Tree Lords II
"Ulster, get Imani, help her, she has something to live for!"
1d10, 1d20+2, 1d6+2=[1], [8, 2], [1, 2]
Locky swings her Hoopak again, Init 1, Hit AC8, for 3 damage.
"Thuskar, help me, please!" She shouts, trying to duck the next attack.
1d10, 1d20+2, 1d6+2=[1], [8, 2], [1, 2]
Locky swings her Hoopak again, Init 1, Hit AC8, for 3 damage.
"Thuskar, help me, please!" She shouts, trying to duck the next attack.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
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Re: Tree Lords II
Babushka charges #6 with her two daggers.
INIT 8,longtooth dagger misses, fine dagger hits AC6, AC4 if charging bonus is applied, dmg for fine dagger: 1d4+1=5
INIT 8,longtooth dagger misses, fine dagger hits AC6, AC4 if charging bonus is applied, dmg for fine dagger: 1d4+1=5
There's more to me than meets the eye...
Re: Tree Lords II
Locky stabs at her opponent, calling for help. Her blow is too weak, perhaps from the blood loss, and isn't able to penetrate the dwarf's armor. She returns the strike, but Locky is just barely able to get out of the way in time, her little heart pounding like one of those gnomish automated digging devices she had once heard about from her Uncle Oklahoma.
Ulster moves at once upon hearing Imani's name, but isn't able to get close enough to her with all the fighting going on. He gets as close as he can, then fires another arrow at a Daergar, but it just barely misses, glancing off his axe blade.
Tossing his crossbow aside, Thuskar draws his two-handed sword and charges Locky's opponent, a battle cry escaping from his lips. When upon her, he leaps into the air, bringing the blade downward upon her from overhead. He cuts through her armor, and into her shoulder deeply, causing her to scream out in hideous pain. The dwarf then collapses to the ground, a pool of blood forming beneath her prone form. "Go on," Thuskar says to the kender and dwarf. "Help the others."
Meanwhile Babushka charges another dwarf who meets her half-way. They both strike at the same time, but the ranger is able to evade the dwarf's axe while stabbing her with her fine dagger. The only dwarf remaining with a crossbow aims at Babushka and fires, but perhaps unsurprisingly, the crossbow jams. "Damn, those goblins ripped us off!" he proclaims, tossing it aside. "Nearly out of bolts anyway." He draws his axe.
==============
Initiative
Fikod (1d10+3): 11
Locky (1d10+6): 7
Babushka (1d10+2): 8
Ulster (1d10+7): 9
Thuskar (1d10+7): 15
Daergar 05 (1d10+7): 17
Daergar 06 (1d10+7): 8
Daergar 08 (1d10+7): 14
Round 11!
Locky stabs at Daergar 08 with her hoopak (+2) (1d20+2): 10, miss.
Babushka charges (+2) 25 feet northwest and stabs at Daergar 06 with her Longtooth Dagger (+2) and her fine dagger (1d20+4): 6, miss and (1d20+2): 12, bare hit for (1d4+1): 5 damage.
Daergar 06 moves south 10 feet and slashes at Babushka who is wearing studded leather armor (-2) but is charging (+1) (1d20-1): 5, miss.
Ulster moves 40 feet north and fires a sheaf arrow from his short bow at Daergar 05 (1d20): 13, bare miss.
Fikod shrugs off his pack (dropping 40.1 lbs) and moves 10 feet southeast, stabbing at Daergar 08 with his short sword while severely fatigued (-4) (1d20-4): 3, miss.
Daergar 08 slashes his battle axe (+1) at Locky who is wearing chain mail (-2) (1d20-1): 17, miss.
Thuskar charges (+2) 45 feet northeast and slashes (+1) at Daergar 06 with his two-handed sword (+1) who is wearing banded mail (-2) (1d20+2): 22, critical hit! for (2d10+3): 17 damage. Daergar 08 falls.
Daergar 05 fires his light crossbow at Babushka who is wearing studded leather armor (-1) but charging (+1) (1d20): 1, critical fumble! Crossbow jams.
Daergar 08 is unconscious.
(OOC: Damn, Thuskar. Did not see that coming. Whenever invisible castle gives me a 20 and a 1, right after each other, it always makes me suspicious. Like it's trying to strike some kind of balance.
Initiative and Actions for Round 12?)
Ulster moves at once upon hearing Imani's name, but isn't able to get close enough to her with all the fighting going on. He gets as close as he can, then fires another arrow at a Daergar, but it just barely misses, glancing off his axe blade.
Tossing his crossbow aside, Thuskar draws his two-handed sword and charges Locky's opponent, a battle cry escaping from his lips. When upon her, he leaps into the air, bringing the blade downward upon her from overhead. He cuts through her armor, and into her shoulder deeply, causing her to scream out in hideous pain. The dwarf then collapses to the ground, a pool of blood forming beneath her prone form. "Go on," Thuskar says to the kender and dwarf. "Help the others."
Meanwhile Babushka charges another dwarf who meets her half-way. They both strike at the same time, but the ranger is able to evade the dwarf's axe while stabbing her with her fine dagger. The only dwarf remaining with a crossbow aims at Babushka and fires, but perhaps unsurprisingly, the crossbow jams. "Damn, those goblins ripped us off!" he proclaims, tossing it aside. "Nearly out of bolts anyway." He draws his axe.
==============
Initiative
Fikod (1d10+3): 11
Locky (1d10+6): 7
Babushka (1d10+2): 8
Ulster (1d10+7): 9
Thuskar (1d10+7): 15
Daergar 05 (1d10+7): 17
Daergar 06 (1d10+7): 8
Daergar 08 (1d10+7): 14
Round 11!
Locky stabs at Daergar 08 with her hoopak (+2) (1d20+2): 10, miss.
Babushka charges (+2) 25 feet northwest and stabs at Daergar 06 with her Longtooth Dagger (+2) and her fine dagger (1d20+4): 6, miss and (1d20+2): 12, bare hit for (1d4+1): 5 damage.
Daergar 06 moves south 10 feet and slashes at Babushka who is wearing studded leather armor (-2) but is charging (+1) (1d20-1): 5, miss.
Ulster moves 40 feet north and fires a sheaf arrow from his short bow at Daergar 05 (1d20): 13, bare miss.
Fikod shrugs off his pack (dropping 40.1 lbs) and moves 10 feet southeast, stabbing at Daergar 08 with his short sword while severely fatigued (-4) (1d20-4): 3, miss.
Daergar 08 slashes his battle axe (+1) at Locky who is wearing chain mail (-2) (1d20-1): 17, miss.
Thuskar charges (+2) 45 feet northeast and slashes (+1) at Daergar 06 with his two-handed sword (+1) who is wearing banded mail (-2) (1d20+2): 22, critical hit! for (2d10+3): 17 damage. Daergar 08 falls.
Daergar 05 fires his light crossbow at Babushka who is wearing studded leather armor (-1) but charging (+1) (1d20): 1, critical fumble! Crossbow jams.
Daergar 08 is unconscious.
(OOC: Damn, Thuskar. Did not see that coming. Whenever invisible castle gives me a 20 and a 1, right after each other, it always makes me suspicious. Like it's trying to strike some kind of balance.
Initiative and Actions for Round 12?)
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Re: Tree Lords II
Casting cure light wounds on Imani Locky strokes her hair and goes back to grab a stone for her Hoopak.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: Tree Lords II
Babushka continues to engage daergar #6.
INIT11, miss and critical fumble
(OOC: last time when mastering in Saltmarsh, I had two 20s and a 1 in a row, a chance of 1 in 8 000...)
INIT11, miss and critical fumble
(OOC: last time when mastering in Saltmarsh, I had two 20s and a 1 in a row, a chance of 1 in 8 000...)
There's more to me than meets the eye...
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Re: Tree Lords II
Fikod drops his blade as the nearest Daergar falls, automatically seeking the nearest unjammed crossbow. He proceeds to lift it, load it, and sighting the Daergar fighting Babushka with glazed-over eyes. He gives a small snort blowing stray hairs from his nostrils and pulls the trigger.
Init 8, Attack 18, damage 3
Init 8, Attack 18, damage 3
Re: Tree Lords II
Ulster moves to help Imani, but he sees Locky heading there first. So instead, he hopes to be more useful with his bow. How very wrong he would turn out to be!
Taking aim, he fires at the dwarf fighting Babushka, but his aim is off and he winds up giving the gnome a glancing blow. "Sorry!" he calls out. The Armor spell Jerrard had placed on Babushka shatters them, unable to withstand any further punishment, leaving her vulnerable.
The last male dwarf, his axe at the ready, moves toward Locky, Thuskar and the others, his guard up. The female, meanwhile attacks Babushka just as Babushka attacks her. She slashes the ranger with her axe, doing considerable damage and causing Babushka to drop her dagger. But she manages to stab the dwarf in the chest with her Longtooth Dagger, dropping her.
Locky kneels over Imani and calls upon Paladine's aid once again, bringing the Khur princess back to consciousness, but leaving her weak and fatigued and in a great deal of pain.
Fikod fires a bolt from his crossbow at the fallen female, moments too late while Thuskar moves in to face the last male. He's unable to pierce the dwarf's defenses, but he does get a bolt in the back when Ulster tries to help again.
"Sorry!" he calls again.
"@#%$, Ulster! Stop helping!" Thuskar calls back, still unable to hit his opponent.
=============
Initiative
Locky (1d10+5): 14
Babushka (1d10+2): 11
Fikod (1d10+7): 15
Ulster (1d10+7): 8
Thuskar (1d10+7): 17
Daergar 05 (1d10+7): 9
Daergar 06 (1d10+7): 11
Round 12!
Ulster fires a sheaf arrow from his short bow at Daergar 06 (1d20): 1, critical miss! Babushka is accidentally hit for (1d8): 1 damage. Babushka's Armor spell ends.
Daergar 05 moves 30 feet southwest and goes into full defense (AC improves by 2).
Daergar 06 slashes her battle axe (+1) at Babushka who is wearing studded leather armor (-1) (1d20): 11, bare hit for (1d8+2): 9 damage.
Babushka stabs at Daergar 06 with her Longtooth Dagger (+2) and her fine dagger (1d20): 12, bare hit for (1d6+2): 8 damage and (1d20): 1, critical fumble! Babushka drops the fine dagger. Daergar 06 falls.
Locky moves 10 feet north and casts Cure Light Wounds on Imani, automatically restoring her to 1 HP.
Fikod drops his short sword and pulls out his light crossbow, firing a bolt at Daergar 06 while severely fatigued (-4) while she is unconscious (+4) (1d20): 18, hit for (1d6): 3 damage.
Thuskar moves 20 feet northwest and slashes (+1) at Daergar 05 with his two-handed sword (+1) while he is in full defense (-2) and in banded mail (-2) (1d20-2): 1, miss.
Ulster fires a sheaf arrow from his short bow at Daergar 05 (1d20): 1, critical fumble! He hits Thuskar for (1d8): 8 damage.
Daergar 06 is unconscious.
Thuskar slashes (+1) at Daergar 05 with his two-handed sword (+1) while he is in full defense (-2) and in banded mail (-2) (1d20-2): 4, miss.
(OOC: Babushka gets a +2 to hit with her Longtooth Dagger, not +1; so that one actually hit.
Lots of bad luck here. Three fumbles in one round. If Ulster had not fumbled and hit Babushka, her Armor spell would have protected her from that last hit! Then he fumbles again and hits Thuskar. I have the worst luck with archers.
Initiative and Actions for lucky Round 13?)
Taking aim, he fires at the dwarf fighting Babushka, but his aim is off and he winds up giving the gnome a glancing blow. "Sorry!" he calls out. The Armor spell Jerrard had placed on Babushka shatters them, unable to withstand any further punishment, leaving her vulnerable.
The last male dwarf, his axe at the ready, moves toward Locky, Thuskar and the others, his guard up. The female, meanwhile attacks Babushka just as Babushka attacks her. She slashes the ranger with her axe, doing considerable damage and causing Babushka to drop her dagger. But she manages to stab the dwarf in the chest with her Longtooth Dagger, dropping her.
Locky kneels over Imani and calls upon Paladine's aid once again, bringing the Khur princess back to consciousness, but leaving her weak and fatigued and in a great deal of pain.
Fikod fires a bolt from his crossbow at the fallen female, moments too late while Thuskar moves in to face the last male. He's unable to pierce the dwarf's defenses, but he does get a bolt in the back when Ulster tries to help again.
"Sorry!" he calls again.
"@#%$, Ulster! Stop helping!" Thuskar calls back, still unable to hit his opponent.
=============
Initiative
Locky (1d10+5): 14
Babushka (1d10+2): 11
Fikod (1d10+7): 15
Ulster (1d10+7): 8
Thuskar (1d10+7): 17
Daergar 05 (1d10+7): 9
Daergar 06 (1d10+7): 11
Round 12!
Ulster fires a sheaf arrow from his short bow at Daergar 06 (1d20): 1, critical miss! Babushka is accidentally hit for (1d8): 1 damage. Babushka's Armor spell ends.
Daergar 05 moves 30 feet southwest and goes into full defense (AC improves by 2).
Daergar 06 slashes her battle axe (+1) at Babushka who is wearing studded leather armor (-1) (1d20): 11, bare hit for (1d8+2): 9 damage.
Babushka stabs at Daergar 06 with her Longtooth Dagger (+2) and her fine dagger (1d20): 12, bare hit for (1d6+2): 8 damage and (1d20): 1, critical fumble! Babushka drops the fine dagger. Daergar 06 falls.
Locky moves 10 feet north and casts Cure Light Wounds on Imani, automatically restoring her to 1 HP.
Fikod drops his short sword and pulls out his light crossbow, firing a bolt at Daergar 06 while severely fatigued (-4) while she is unconscious (+4) (1d20): 18, hit for (1d6): 3 damage.
Thuskar moves 20 feet northwest and slashes (+1) at Daergar 05 with his two-handed sword (+1) while he is in full defense (-2) and in banded mail (-2) (1d20-2): 1, miss.
Ulster fires a sheaf arrow from his short bow at Daergar 05 (1d20): 1, critical fumble! He hits Thuskar for (1d8): 8 damage.
Daergar 06 is unconscious.
Thuskar slashes (+1) at Daergar 05 with his two-handed sword (+1) while he is in full defense (-2) and in banded mail (-2) (1d20-2): 4, miss.
(OOC: Babushka gets a +2 to hit with her Longtooth Dagger, not +1; so that one actually hit.
Lots of bad luck here. Three fumbles in one round. If Ulster had not fumbled and hit Babushka, her Armor spell would have protected her from that last hit! Then he fumbles again and hits Thuskar. I have the worst luck with archers.
Initiative and Actions for lucky Round 13?)
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Re: Tree Lords II
Babushka looks around and sees Jeremy motionless. She hurries over to him and draws the potion of extra healing from her backpack. Very carefully, she administers it to the woodsman.
There's more to me than meets the eye...
Re: Tree Lords II
"Look after her." Locky says to Ulster, motioning to the princess. "I'll help Jerrard." Moving painfully around the action she uses her very last spell on the mage.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
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Re: Tree Lords II
The mustachioed crossbowdwarf hardly seems to notice that his first bolt missed its target, so intent is he upon reloading and re-aiming his weapon. He levels it, bringing it to bear on the last remaining foe.
Init 6, Attack 14, Dmg 2
Init 6, Attack 14, Dmg 2
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Re: Tree Lords II
Imani looks around in a daze, but quickly realizes she is in the middle of a battle still. As quick as she can, she pulls herself towards the nearby tree to take some cover. She can't help but wince in pain everytime she moves, but she somehow manages to pull through.
Re: Tree Lords II
Getting to her feet, Imani limps over to the nearest building to take cover behind, each step sending stabbing pain into her sides.
Meanwhile, Babushka hops over her fallen opponent and hurries over to Jeremy. She pulls out the Potion of Extra Healing that Jerrard had gifted to her back in Shrentak. She had used one dose already, meaning it had two left. She pours the second dose down the woodsman's throat, and he begins to cough and sputter as he returns to consciousness, albeit sore and in incredible pain.
Fikod loads another bolt and fires, but the shot goes wide and the bolt simply embeds itself into the ground.
Locky moves over to Jerrard as quickly as she can, using her very last healing spell to return him to consciousness.
Realizing he was doing more harm than good with his bow, Ulster drops it, draws his rusty long sword, and joins Thuskar in fighting the last Daergar. The dwarf, who had been busy fending off Thuskar's blows, is caught off-guard by Ulster. He slides his blade into a chink in the dwarf's armor, running him through. Before he can react, Thuskar then does likewise with his own sword. The dwarf gasps out a death rattle, then drops to his knees, remaining upright thanks to the leverage from the two swords and the warriors holding them.
==============
Initiative
Babushka (1d10+4): 9
Locky (1d10+5): 14
Fikod (1d10+7): 13
Imani (1d10+3): 4
Ulster (1d10+7): 14
Thuskar (1d10+7): 14
Daergar 05 (1d10+7): 16
Round 13!
Imani moves 15 feet northwest, taking cover behind the first building.
Babushka moves 30 feet northeast and forcefeeds Jeremy a third of her Potion of Extra-Healing, restoring him to 1 HP automatically.
Fikod fires a bolt from his light crossbow at Daergar 05 while severely fatigued (-4) (1d20-4): 10, miss.
Locky moves 50 feet east toward Jerrard and casts Cure Moderate Wounds on him, instantly restoring him to 1 HP.
Ulster moves 30 feet east and slashes his long sword (+1) at Daergar 05 who is wearing banded mail (-2) while in full defense (-2) (1d20-3): 14, bare hit for (1d8+2): 10 damage. Daergar 05 falls.
Thuskar slashes (+1) with his two-handed sword (+1) at Daergar 05 who is unconscious, killing him instantly.
Daergar 05 is dead.
(OOC: I guess Round 13 was lucky after all.
End melee.)
Meanwhile, Babushka hops over her fallen opponent and hurries over to Jeremy. She pulls out the Potion of Extra Healing that Jerrard had gifted to her back in Shrentak. She had used one dose already, meaning it had two left. She pours the second dose down the woodsman's throat, and he begins to cough and sputter as he returns to consciousness, albeit sore and in incredible pain.
Fikod loads another bolt and fires, but the shot goes wide and the bolt simply embeds itself into the ground.
Locky moves over to Jerrard as quickly as she can, using her very last healing spell to return him to consciousness.
Realizing he was doing more harm than good with his bow, Ulster drops it, draws his rusty long sword, and joins Thuskar in fighting the last Daergar. The dwarf, who had been busy fending off Thuskar's blows, is caught off-guard by Ulster. He slides his blade into a chink in the dwarf's armor, running him through. Before he can react, Thuskar then does likewise with his own sword. The dwarf gasps out a death rattle, then drops to his knees, remaining upright thanks to the leverage from the two swords and the warriors holding them.
==============
Initiative
Babushka (1d10+4): 9
Locky (1d10+5): 14
Fikod (1d10+7): 13
Imani (1d10+3): 4
Ulster (1d10+7): 14
Thuskar (1d10+7): 14
Daergar 05 (1d10+7): 16
Round 13!
Imani moves 15 feet northwest, taking cover behind the first building.
Babushka moves 30 feet northeast and forcefeeds Jeremy a third of her Potion of Extra-Healing, restoring him to 1 HP automatically.
Fikod fires a bolt from his light crossbow at Daergar 05 while severely fatigued (-4) (1d20-4): 10, miss.
Locky moves 50 feet east toward Jerrard and casts Cure Moderate Wounds on him, instantly restoring him to 1 HP.
Ulster moves 30 feet east and slashes his long sword (+1) at Daergar 05 who is wearing banded mail (-2) while in full defense (-2) (1d20-3): 14, bare hit for (1d8+2): 10 damage. Daergar 05 falls.
Thuskar slashes (+1) with his two-handed sword (+1) at Daergar 05 who is unconscious, killing him instantly.
Daergar 05 is dead.
(OOC: I guess Round 13 was lucky after all.
End melee.)
Re: Tree Lords II
After confirming that Jeremy is out of danger for the moment, Babushka gets up. Seeing that all enemies have fallen, she gives a sigh of relief, then walks over to the group.
"Ulster, Thuskar, could you please bring the animals and Malika over here? It's easier to move them than our severely wounded friends" she says with a nod to Imani, Jerrard, Fikod and Jeremy.
She then walks down to the two kirath to see if there is any life left in them.
"Ulster, Thuskar, could you please bring the animals and Malika over here? It's easier to move them than our severely wounded friends" she says with a nod to Imani, Jerrard, Fikod and Jeremy.
She then walks down to the two kirath to see if there is any life left in them.
There's more to me than meets the eye...
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Re: Tree Lords II
It does not strike Fikod until he's half-wound his next bolt that there are no more enemies to fire upon. He grunts, sitting down hard as his crossbow falls over away from him. He raises a hand, covering his face in a world of bloody, dirty, and worn leather. Heaving a massive sigh, and only mildly grumbling, he gets back to his feet to assess the ruin of his body. Since everything still seems to be in working order, he moves to regather his daggers (and check the corpses of their fallen foes as he goes). "What of the remaining Daergar?" He asks no one in particular.
Re: Tree Lords II
Collapsing on the ground Jerrard gives Locky a smile. "Thank you. And yes, that would be best Babuskha."
-------
"I'll check the huts!" Locky says with a tired sigh, as she leans over the hole, "Did you save the Elves?" She asks the mage.
------
"Maybe. I did the best I could." Pulling himself up he moves to the closest hut, checking inside.
-------
"I'll check the huts!" Locky says with a tired sigh, as she leans over the hole, "Did you save the Elves?" She asks the mage.
------
"Maybe. I did the best I could." Pulling himself up he moves to the closest hut, checking inside.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi

