Haahqae and Gobax (River Way)
Focusing his concentration, Haahqae conjures an illusion of a man speaking. His voice is unintelligible, but it gets the attention of Burzan and the remaining baaz guards, who look around trying to figure out where the voice is coming from.
The front six baaz, however, head to the forest with their blades drawn. Just as they are about to reach Gobax, he casts his spell. Three of them freeze in mid-stride, but the fourth one is completely unaffected. The magic just washes off it, like water down a duck's back. He steps onto the glyph, causing it to burst in flame. It singes the baaz a bit, but otherwise does not seriously harm him. He takes a swing at Gobax, but the goblin easily dodges it. The other two baaz come at him from the sides, but he manages to avoid both of their swings, as well.
"It's a goblin!" cries the fourth one. "Some kind of magic user! Don't let it cast!"
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Initiative
Haahqae (1d10+1): 7+2 = 9
Gobax (1d10+5): 7+5 = 12
Baaz (1d10+5): 9+5 = 14
Round 1!
Haahqae uses an illusion cantrip to create a voice.
Gobax readies a
Hold Person spell.
Baaz move to attack Gobax. Gobax casts his spell just as they reach the glyph.
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Baaz 01 has magic resistance [TN 20%] (1d100): 64, fail. He saves vs. spell [TN 17] (1d20): 4, fail. He is held for 10 rounds.
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Baaz 02 has magic resistance [TN 20%] (1d100): 58, fail. He saves vs. spell [TN 17] (1d20): 11, fail. He is held for 10 rounds.
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Baaz 03 has magic resistance [TN 20%] (1d100): 85, fail. He saves vs. spell [TN 17] (1d20): 14, fail. He is held for 10 rounds.
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Baaz 04 has magic resistance [TN 20%] (1d100): 1, pass. The spell has no effect.
Baaz 04 steps on the glyph, triggering it. He has magic resistance [TN 20%] (1d100): 71, fail. He saves vs. spell [TN 17] (1d20): 4, fail. He takes (5d4): 1,4,2,3,4 = 14 damage.
Baaz 04 is now near death. He then swings his long sword at Gobax [TN 16] (1d20): 3, miss.
Baaz 05 swings his long sword at Gobax [TN 16] (1d20): 7, miss.
Baaz 06 swings his long sword at Gobax [TN 16] (1d20): 4, miss.
(OOC: Actions for Round 2?)

- River Way 03.jpg (71.01 KiB) Viewed 9063 times
Kendra Greylock (2527 Market Street, Greylock's Gorgeous Gems)
"Of course," Sadron replies. "My people were driven from our ancestral homeland of thousands of years. Many of my friends are dead. And I'm trapped in an occupied city where most of the population would happily turn me over to the enemy." He shakes his head. "Sometimes it's hard for me to even get out of bed each day. But what other choice do I have? Besides...it's not all bad. At least I get to see you every day."
Ne-Chanz and Shima (Central Haven Sewers)
Shima blocks another spear thrust with his shield while asking his favor. Ne-Chanz, however, is grazed in the arm. The minotaur counters, destroying the skeleton by knocking it into pieces. Now only one opponent remains. Shima swings at it, but the skeleton parries with the butt of its spear. Although its three comrades have been shattered, it continues fighting without fear of death.
Initiative
Ne-Chanz (1d10+5): 1+5 = 9
Shima (1d10+5): 3+5 = 12
Skeleton 03 (1d10+6): 1+6 = 9
Skeleton 04 (1d10+6): 3+6 = 7
Round 5!
Skeleton 04 stabs at Shima with its spear against his leather armor (+2 hit) [TN 14] (1d20+2): 4+2 = 6, miss.
Skeleton 03 stabs at Ne-Chanz with its spear [TN 13] (1d20): 13, hit for (1d6): 2 damage.
Ne-Chanz swings his long sword with great skill (+1 hit/+2 dmg) at Skeleton 03 [TN 10] (1d20+1): 13+1 = 14, hit for (1d8+2): 6+2 = 9/2 = 4 damage.
Skeleton 03 crumbles to dust.
Shima swings his long sword at Skeleton 03 [TN 11] (1d20): 5, miss.
(OOC: Actions for Round 6?)