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Chapter 2A - A Jaunt Into The Country

A 5e D&D campaign starting at 1st level in and around the city of Waterdeep in the Forgotten Realms.

Waterdeep: City of Splendours, seat of many thousand plots. Are they opportunities for success, or for an untimely demise?
Will the adventurers sit safely in their comfort zones? Or will they risk their all to carve out a slice of Realms history with their names on it? Puppet or puppeteer?

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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

"Yes. We leave? Now?" says the druid.
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Re: Chapter 2A - A Jaunt Into The Country

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"Yes, we leave with the guards at 10 bells."
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Re: Chapter 2A - A Jaunt Into The Country

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He picks up his bearskin cloak and dons it. "I am ready now." After a pause, he looks across to the other pair and adds, "I shall say farewells. Please wait."
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Re: Chapter 2A - A Jaunt Into The Country

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In common to his friends:
"Look alive, we are moving out to the gate. The guards are supposed to have horses and rations for us."
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Re: Chapter 2A - A Jaunt Into The Country

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Isaril returns from talking with the proprietor and Dick.
He follows Vic.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Squirrellord »

You mean rations and more rations when the first run out. Unbar continues to grumble but quieter Bloody stupid animals.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"Oh, you'll love those rations when the first ones run out! The way you and Val eat, we might eat a weeks worth in a day anyway!"

Unless someone stops them Vic will turn to leave, and head to the guard post for the appointed meeting.
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Re: Chapter 2A - A Jaunt Into The Country

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No one from the Copper Cup impedes the group's progress.

======
Is there anything anyone want to do before meeting up with the patrol?
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Val is good.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

Let's giver.
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

If there is any piece of toast left Val will feed in pet mouse.
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Re: Chapter 2A - A Jaunt Into The Country

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Sure.
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Re: Chapter 2A - A Jaunt Into The Country

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Val feeds his mouse on the way to South Gate. It squeaks back at him.
Isaril gawks at the four and sometimes five story buildings and the urgent street bustle that parts and flows around the four adventurers.

Arriving at the gatehouse it's apparent that a patrol of eight City Guard are ready to depart. One of them beckons the four into the left hand tower. He hands out four anonymous hooded grey cloaks, as worn by the rest of the patrol. "Put these on. Mount your horses and ride with us. Your four are in the middle. We have four front and rear. Provisions and so on are in the saddlebags. Don't check them until we've left the city walls behind. The big horse is yours." He looks at the Goliath.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

The big horse's broad shoulders are about level with Valdimir's. It has enormously wide feet.

======
Nature skill check DC11 to recognise the horse as Percheron.
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Val takes the hood puts it on and gets on the back of the horse.
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