The funghemoth munches loudly on the rotten fish. When Ulster and Jerrard come around the corner, it notices the light of the torch. But before it can process this information and act, it's too late. Jerrard cannot even see the creature, but he has an idea of its general location and it's pretty big. He casts his spell, and judging from the roaring the creature gives, he must have succeeded.
Outraged, the creature tries to break free. Although nobody can see it, it changes color from purple to green. It struggles further, then with a might belch, breathes a large cone of flame. The cone does not reach far enough to touch the party, although it illuminates the entire cavern momentarily and they feel the intense heat of the blast. The webbing is all burned away, although the creature's own flames scorch its flesh badly as a result.
The creature is now free, albeit completely by accident.
=============================
Funghemoth's surprise (
1d10): 6, not surprised.
(Party automatically wins initiative in ambush.)
Round 1!
Babushka moves toward the men, then walks back with Jerrard.
Locky sneaks away from the funghemoth.
Jerrard makes his fear save (12) and casts
Web.
Ulster is stuck holding the torch, so does nothing.
Funghemoth's saving throw (
1d20-2): 12, fail. The funghemoth is trapped in the webbing, but due to its large size, it will be able to break free in half the normal time.
Funghemoth attempts to break free. It becomes agitated and causes a random effect. (
1d6): 4, color change.
Party's Initiative (
1d10): 8
Enemy's Initiative (
1d10): 7
(Enemy wins!)
Round 2!
Funghemoth attempts to break free. It becomes agitated and causes a random effect. (
1d6): 1, fire breath. The webbing burns away, but the funghemoth is burned for (
2d4): 8 damage.
X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.X.
._._._._._._.X.X.X.X.X.X.X.X.X.X.X.X.
._._._._._._.X.X.X.X.X.X.X.X.X.X.X.X.
.X.X.X.X
._._.X.X.X.X.X.X.X.X.X.X.X.X.
.X.X.X.X
._._.X.X.X.X.X.X.X.X.X.X.X.X.
.X.X.X.X
._.U.X.X.X.X.X.X.X.X.X.X.X.X.
.X._._
._._.B.J._._._._._._._.F.F.X.X.
.X._._
._._.T.L._._._._._._._.F.F.X.X.
.X._._._._._._.H._._._._._._._._.X.X.
.X._._._._._._._._._._._._._._._.X.X.
.X
._._._._._._._._._._._._._._._._._._.
.X
._._._._._._._._._._._._._._._._._._.
.X._._._._._._._._._._._._._._.X.X.X.X.
.X._._._._._._._._._._._._._._.X.X.X.X.
.X.X.X._._._._._._._._._._._._.X.X.X.X.
.X.X.X.X._._.X.X.X.X.X.X._._.X.X.X.X.
X – Solid rock
J – Jerrard
B - Babushka
L – Locky
U - Ulster
H – Hairball
T - Burned out torch
FFFF – Funghemoth
Blue - River
Orange - Torch light
(Party's turn. Remember, you can't see well beyond the torchlight, except the ladies, who can only use their infravision if they are
out of the torchlight. For Jerrard and Ulster, attacking something not in the light means a -4 to hit. For Babushka and Locky, that penalty only applies if they are in the torchlight themselves.)
(OOC: Oh, yeah. I forgot. The Bless prayer remains in effect for 3 more rounds. Don't forget it gives you a +1 to hit.)