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Act 2, Scene 3: Twisting Paths

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

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Jenara
Elven Princess
Elven Princess
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Re: Act 2, Scene 3: Twisting Paths

Post by Jenara »

Katten ponders this, the creatures could easily have attacked from behind if they knew that path.. she notes the closest tree with a mark to remind herself and others that the path exists.

She passes Dran, giving him a hug and a kiss on the nose, "You wait, stay safe." She warns the wolf

That done she heads back inside planning to catch the refugees on the way out and attack any fleeing creatures.
"The songbird is not the eagle and the eagle is not the songbird. Mira, you cannot be everything to everyone - if you do, you end up exhausted, slumped against a wall, in the room of someone you don't particularly like." - Artanis Auir

Demiplane of Dread - Mira Human Bard (Searching for a Monster)
Genwald - Nesserrr (Katten) Feliz Ranger (Hunting Goblins.)
- Stardust (Jade) Pixie Warlock (Seeking answers)
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