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Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread)
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Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
No, Scruff no goblin. Scruff big hairy bear! Scruff gone now, Elves steal him yesterday! Big Chief Mixeg put some slaves in Old Scruff's lair, he points off to the West. and the rest he take back to his. I dunno how many goblins! All of them? I dunno how many are left, pleeese no kill-ee!
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
Linar retires to the shadows and keeps lookout until he's called.
(Until the conversation reverts to elven, Linar will remain a wallflower.)
(Until the conversation reverts to elven, Linar will remain a wallflower.)
Last edited by Chris1234 on Fri Feb 15, 2019 5:31 pm, edited 1 time in total.
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
"I think I believe him as much as I can believe one of his kind."
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"This encounter managed to absorb all of healing power. We need to be a bit more cautious, and stick together."
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"This encounter managed to absorb all of healing power. We need to be a bit more cautious, and stick together."
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
"Stick together? That interesting idea." Katten replies in her broken common, "Ta oss til Scruffs Lair." She asserts, retracting a claw before him, "Then, we find chief. Stick together."
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
- TristenC
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Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
[Sorry for delays]
The goblin leads them Westward through the large open area; doing his best to keep his eyes away from the fallen bodies of his tribesmen. To the north in that briefly passed space the group can see that it is established like a communal gathering area; bowls, furs, tools and other innocuous things lie about amid small pieces of trash or discarded items.
The chamber connects to a short but wide passage that moves immediately to another wide chamber, the entrance marked by another dead goblin with one of the party's arrows jutting from it. Several natural paths lead off in other directions, but it is easy to see they are all unoccupied dead-ends save for the one to the south. The captured goblin begins to lead them on along the proscribed path to the south.
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What does the party want to do with Krok and the other unconscious goblins? leave them tied on the floor? stuff them in the jail?
Would someone like to take the torch?
The goblin leads them Westward through the large open area; doing his best to keep his eyes away from the fallen bodies of his tribesmen. To the north in that briefly passed space the group can see that it is established like a communal gathering area; bowls, furs, tools and other innocuous things lie about amid small pieces of trash or discarded items.
The chamber connects to a short but wide passage that moves immediately to another wide chamber, the entrance marked by another dead goblin with one of the party's arrows jutting from it. Several natural paths lead off in other directions, but it is easy to see they are all unoccupied dead-ends save for the one to the south. The captured goblin begins to lead them on along the proscribed path to the south.
=====
What does the party want to do with Krok and the other unconscious goblins? leave them tied on the floor? stuff them in the jail?
Would someone like to take the torch?
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Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
Katten all but throws the creatures in the jail, those that can walk she pushes inside getting the others to assist.
"Take torch, Dran not see without." She suggests to Elden before pushing the goblin on, letting him lead the way to the lair.
"Take torch, Dran not see without." She suggests to Elden before pushing the goblin on, letting him lead the way to the lair.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
Still a wallflower that's picked up his weaponry.
He trails the others.
He trails the others.
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
Nocturno helps secure the prisoners.
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"Short one, carry the torch, and stay behind me. My silhouette will draw their attention." Elden will wink at Jordek.
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"Short one, carry the torch, and stay behind me. My silhouette will draw their attention." Elden will wink at Jordek.
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Squirrellord
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Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
Jordek goes to pick up the torch and positions himself behind the large human. "I just want to let everyone know that I am out of healing spells as well"
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
"Then we try not to get hurt." Katten responds with a sideways look at the Gnome. Taking point she keeps Dran near.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
As Katten takes point, Linar moves out, in the darkness, to cover right flank.
He still hasn't a clue what's going on but is content to back up Katten.
He still hasn't a clue what's going on but is content to back up Katten.
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
"When we find leader. We find prisoners." She explains, offering a small toothy smile.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
The drow nods back at her in the darkness and waits for the group to move out.
Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
When movement starts Nocturno will bring up the rear as before.
Elden will stay between the front and the gnome.
Elden will stay between the front and the gnome.
- TristenC
- Temporal Immortal

- Posts: 12360
- Joined: Thu Jul 16, 2015 3:23 pm
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Re: Act 1, Scene 3: "Against the Wetrocks" (Main Game Thread
[Ok, the other goblins are disposed in the jail without a challenge or fuss as they are all unconscious.]
Katten forces the captured goblin forward to the south. The next chamber opens into a wide intersection, with a path leading both East and West. As the group turns Westward, they can see behind the bodies of several other goblins, including a blackened sooty heap which Katten recognizes as the deceased shaman. The passage narrows quickly to a width of about 10 feet as it continues NorthWest. Another natural tunnel breaks off to the south, but the goblin leads them on along the Western path... eventually he slows to a stop. Ahead he gestures to just beyond the edge of the darkness... old scruff's lair over there... some prisoners there, some with chief... he whispers hoarsely, gesturing to the Southern path for the latter.
At the end of the hall, musty straw, thin sticks and rotting furs are strewn about almost as if to make a bedding.
===
Katten forces the captured goblin forward to the south. The next chamber opens into a wide intersection, with a path leading both East and West. As the group turns Westward, they can see behind the bodies of several other goblins, including a blackened sooty heap which Katten recognizes as the deceased shaman. The passage narrows quickly to a width of about 10 feet as it continues NorthWest. Another natural tunnel breaks off to the south, but the goblin leads them on along the Western path... eventually he slows to a stop. Ahead he gestures to just beyond the edge of the darkness... old scruff's lair over there... some prisoners there, some with chief... he whispers hoarsely, gesturing to the Southern path for the latter.
At the end of the hall, musty straw, thin sticks and rotting furs are strewn about almost as if to make a bedding.
===
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