The Nightmare still attempts to flee, but the Bullring not only stays on top of it, it gets a little bit closer. "Ballista?" asks Sierra.
"Still reloading!" Terra calls.
Nodding, Sierra gestures to the archers. "Fire!"
The marine archers all fire, as do the captain and first mate, killing a number of orcs in the process. Meanwhile, those marines who are not archers form boarding parties, grabbing grappling hooks and boarding planks to get ready. Areilon, the magic of the flight potion still coursing through her veins, joins them and finds Javos among them, grappling hook in hand. "Ever fought Soulbiters before?" he asks her.
Jocelyn speaks a prayer over the grumpy dwarf, and his arrow wound closes slightly. He rubs at the wound and nods to her. "Thanks," he says gruffly.
"Cleric!" Sierra calls at Jocelyn. "What spells you got left?" she asks, noting her healing Hofur.
"Thaddeus?" asks Terra.
He shakes his head. "Still not close enough!" he calls back.
"What about that scroll? The one we found in the harpy's nest?"
Thaddeus hesitates. "I was sort of hoping to save that one to add to my book," he admits.
"I'll buy you a dozen scrolls when we get out of this mess, just use it!" Terra responds.
"It's in my quarters!" he calls. He hurries to one of the nearby communication tubes, finds the one leading to the crew's bunks, and calls into it. "Ouragana! Go get the scroll in my room; the one sitting next to that artifact we've been working on, and bring it up to me, quickly!" he calls. Down in the crew's bunks, Ouragana, sitting with the wounded Val, hears Thaddeus' voice coming from one of the pipes.
"Incoming!" warns Terra. The remaining marine archers on the Nightmare fire, but nobody is hit, thankfully.
===============
Maneuvering Dice
The Bullring seeks to close (
1d6+3): 6
The Nightmare seeks to flee (
1d6+1): 5
Round 13!
The Bullring closes the difference by 10 yards. The ships are now 60 yards apart. The Bullring gains a +1 to next maneuverability roll and a +2 bonus to missile/artillery combat rolls this round.
Bullring's archers (x40) fire their long bows (+2) at the Nightmare's crew whom are wearing hide armor (+2)
(
1d20+4): 9, 4 hits (
4d10): 8, marine dies; 5, blocked; 1, blocked; 7, sailor dies.
(
1d20+4): 19, 6 hits (
6d10): 8, marine dies; 7, sailor dies; 10, navigator wounded; 5, blocked; 8, marine dies; 6, sailor dies.
(
1d20+4): 9, 4 hits (
4d10): 7, sailor dies; 2, blocked; 6, sailor dies; 1, blocked.
(
1d20+4): 12, 5 hits (
5d10): 6, sailor dies; 3, blocked; 1, blocked; 7, sailor dies; 2, blocked.
Terra fires (+2) her light crossbow (+1) at the crew of the Nightmare (
1d20+3): 22, hit for (
1d6+1): 2 damage.
Sailor is wounded.
Sierra fires (+1) her light crossbow (+3) at the crew of the Nightmare (
1d20+4): 18, hit for (
1d6+1): 2 damage.
Sailor is killed.
Jocelyn casts
Cure Light Wounds on Hofur, restoring (1d8): 1 HP.
Areilon joins the boarding parties.
Total Nightmare causalities: 3 marines killed, 8 sailors killed, 1 officer wounded.
Nightmare's archers (x8) fire their long bows at the Bullring's crew whom are wearing leather armor (+2)
(
1d20+2): 8; 4 hits (
4d10): 2, blocked; 5, blocked; 2, blocked; 5 blocked.
Total Bullring causalities: None
(OOC: Thought I'd try and get Ouragana into the action, even if I have to drag her kicking and screaming. :p)