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Chapter 2A - A Jaunt Into The Country

A 5e D&D campaign starting at 1st level in and around the city of Waterdeep in the Forgotten Realms.

Waterdeep: City of Splendours, seat of many thousand plots. Are they opportunities for success, or for an untimely demise?
Will the adventurers sit safely in their comfort zones? Or will they risk their all to carve out a slice of Realms history with their names on it? Puppet or puppeteer?

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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

Val starts working on the lock.

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Dexterity skill check for Val, please. Thieves Tool proficiency applies (and requires the appropriate Tools)
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Chris1234 wrote:Val starts working on the lock.

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Dexterity skill check for Val, please. Thieves Tool proficiency applies (and requires the appropriate Tools)
al will use his thieve tools to pick the lock as he is proficient with them. He will do this after other have had a chance to investigate the door and the symbols: [1d20+3] = 16+3 = 19

Chris, the 19 was the dex check with the thief's tools. Actually it should be 16+5 = 21
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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

Val wrestles with the lock's internals for less time than it takes him to get his tools out before being rewarded with a very audible "Click!" A good lock, but Val is better.

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Ah! Thx; I'd read that as Val's Investigation of the runes. My mistake.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

Vic will take two steps back before Val opens the door.
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Val opens the door. If nothing happens he looks inside and says. "Anybody home. We are here to help. Don't be alarmed or afraid of my appearance."
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Re: Chapter 2A - A Jaunt Into The Country

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The door opens easily to reveal a ten foot square front room that serves as a kitchen and dining area with a ten by fifteen foot back bedroom. There are two separate beds sized for humans. No one appears to be at home.

***
If the cottage is searched the only vaguely interesting thing is a closed wooden chest underneath the bed.
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Re: Chapter 2A - A Jaunt Into The Country

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Val will search the cottage.

Perception check on the chest:
[1d20+2] = 9+2 = 11

Investigation check on the chest for traps.
[1d20+1] = 1+1 = 2

"Gang, I'm not seeing any traps on this chest. Do you see anything funny?"

If no one finds a trap, Val will try to open it. Is it locked?
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

Vic won't be looking for things to loot but he will look around.

He will be looking for evidence of who lived here, and if they took things when they left.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Chris1234 »

Isaril stands guard outside with, presumably, Unbar.

Vic steps forward to rejoin Val and looks aorund the cottage. He doesn't see a trap but does note that the occupants, seeming a medium-sized male and female, but perhaps not a couple, left no obvious evidence of having left in a rush. A pair of backpacks hanging on on the wall allow the tentative assumption that the oweners are not absent on travels.

Meanwhile Val tests the chest and raises the lid microscopically. Nothing happens other than proving that the chest is not locked. Plucking up his courage the big man flips the lid back to reveal a grey ring, enamelled red and black, a healer's kit, and a smalll glass bottle of crimson, bubbling liquid.
Gray ring, enamelled red and blacked.png
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"Anything interesting?
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Re: Chapter 2A - A Jaunt Into The Country

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"I found a ring, a healers kit and a bottle. It might be a potion. Have a look."
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Re: Chapter 2A - A Jaunt Into The Country

Post by Squirrellord »

Unbar is indeed standing guard with the elf outside.
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Re: Chapter 2A - A Jaunt Into The Country

Post by Nocturno »

"Interesting." Vic will look them over. If he doesn't figure out anything remarkable about them he will say. "Stow it for now. We should probably keep moving."
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Re: Chapter 2A - A Jaunt Into The Country

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After quitting the cottage [#4F] and the group converge back together Isaril points to the northeast, adding in elven, "Squawking noises over there."

The group examines the items, finding the healer's kit to be completelty standard, and Vic determines the red, bubbly liquid to be a Potion of Healing [4d4+4]. Val thinks the ring is hard silver, no hidden function or compartment but really well made; probably worth about seven suns. Unbar recognises the monogram as a Holy Symbol of Asmodeus.

Meanwhile Isaril, guarding off to the northeast, surprises a goblin that emerges from the watchtower. [#2D] The surprise is delivered in the form of an arrow shaft through the neck. Something tiny that flashes silver in the afternoon sun drops from dead hands as the goblin collapses silently. Isaril nocks another arrow ready, but nothing else emerges from the tower. [#2D]

What next?

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Isaril stealth [1d20+6] = 13+6 = 19
Goblin ""Gwerk" Perception [1d20-1] = 9-1 = 8
Isaril bow advantaged [1d20+6] = 11+6 = 17, [1d20+6] = 8+6 = 14
Isaril arrow dam [1d6+4] = 3+4 = 7
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Re: Chapter 2A - A Jaunt Into The Country

Post by counterkid »

Chris: you are saying that it`s a Potion of greater healing 4d4+ 4?

If no one pipe up Val will pocked the ring and potion. "I will keep these safe for us." "Vic, here is a potion of healing if you want it. I will keep this one as I may need it more than you." Val will reach in his backpack and hand over a potion of healing to Vic.

"Isaril, you hear some noise. Can we sneak up on them?" Val prepare his crossbow. Let's head out towards the noise.
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