Your #1 Source for online D&D gaming!


The Sarcophagus Legion III
Moderator: JadedDM
- Breila
- Grey Eminence
- Posts: 5991
- http://www.ibro.pl/blog/najlepsza-oferta-na-kuchnie-na-wymiar-w-warszawie/
- Joined: Mon Oct 18, 2010 12:02 pm
- Location: Swabia (SW Germany)
Re: The Sarcophagus Legion III
Babushka approaches the men and starts talking to Tuskar. "That was a good thing you did. These creatures were miserable, and there was nothing we could have done to help them. I would have done it if you hadn't." She tries to be friendly with the man, to help him back into reality.
There's more to me than meets the eye...
- HorizonsDream
- Duke
- Posts: 5159
- Joined: Sat Jul 02, 2011 5:36 pm
- Location: Washington
Re: The Sarcophagus Legion III
"Locky, follow after the others while I try to distract this thing," Imani says as she moves in to attack again.
Init Roll, Hit Rolls (10, 7, 4)
Init Roll, Hit Rolls (10, 7, 4)
Re: The Sarcophagus Legion III
Locky pulls up her Hoopak and starts move away slowly. (Defense)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: The Sarcophagus Legion III
"Thank you Thuskar, I understand how you feel, relax, we will deal with this." Jerrard smiles and nods to the Warrior, preparing his spell.
Re: The Sarcophagus Legion III
Locky attempts to defend herself, but the dwarf is fast enough to get in a small cut across the kender's cheek. He then teleports again, once more appearing behind the kender. But by this point, Locky has made her way to the door.
Imani launches herself forward, but is again too slow. The dwarf is already gone.
Thuskar merely nods numbly to the gnome and mage, exhaustion from his injuries and his rage seeping into him.
=========
Initiative Order
Babushka (N/A)
Imani (1d10+5): 15
Locky (1d10): 9
Jerrard (N/A)
Ulster (N/A)
Thuskar (N/A)
Theiwar (1d10+2): 6
Round 10!
Theiwar attacks Locky (1d20+1): 10, hit for (1d6+1): 2 damage. Theiwar teleports 10 feet away.
Locky goes into full defense (AC improves by 2) and moves away.
Imani attacks the Theiwar with her scimitars, but he is no longer there!
(OOC: Jenara, you did not specify where Locky moved. I assumed toward the door.
Actions for Round 11?)
Imani launches herself forward, but is again too slow. The dwarf is already gone.
Thuskar merely nods numbly to the gnome and mage, exhaustion from his injuries and his rage seeping into him.
=========
Initiative Order
Babushka (N/A)
Imani (1d10+5): 15
Locky (1d10): 9
Jerrard (N/A)
Ulster (N/A)
Thuskar (N/A)
Theiwar (1d10+2): 6
Round 10!
Theiwar attacks Locky (1d20+1): 10, hit for (1d6+1): 2 damage. Theiwar teleports 10 feet away.
Locky goes into full defense (AC improves by 2) and moves away.
Imani attacks the Theiwar with her scimitars, but he is no longer there!
(OOC: Jenara, you did not specify where Locky moved. I assumed toward the door.
Actions for Round 11?)
- Attachments
-
- Transmuter's Room.jpg (53.22 KiB) Viewed 5996 times
- HorizonsDream
- Duke
- Posts: 5159
- Joined: Sat Jul 02, 2011 5:36 pm
- Location: Washington
Re: The Sarcophagus Legion III
Now that Locky is retreating from the door, Imani does the same.
Re: The Sarcophagus Legion III
Locky leaves the room grudgingly.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: The Sarcophagus Legion III
Babushka looks at Thuskar's wounds. What can she do for him (herbalism and healing)?
There's more to me than meets the eye...
Re: The Sarcophagus Legion III
As the others leave the room Jerrard prepares a web spell, hiding until the last moment until the others have left. Aimed at the Dwarfs current location.
Re: The Sarcophagus Legion III
Imani and Locky step outside, while Babushka helps bandage up the back wound Thuskar just took the best she can with the new skills Locky has taught her.
The dark dwarf comes right for Jerrard, ready to disrupt his spell. However, he suddenly teleports to the other side of the desk just before he can hit the White Robe.
Jerrard unleashes his spell, covering a large portion of the room in magical webbing. It entangles the dark dwarf, the lantern, and Babushka's dropped sling. The dark dwarf struggles against the sticking bindings, but can't seem to break free.
============
Initiative Order
Imani (1d10): 6
Locky (1d10): 4
Babushka (1d10+3): 11
Jerrard (1d10+2): 9
Ulster (N/A)
Thuskar (N/A)
Theiwar (1d10+2): 9
Round 11!
Locky withdraws from the room.
Imani withdraws from the room.
Theiwar attacks Jerrard with his short sword (1d20+1): 4, miss. Theiwar teleports 10 feet away.
Jerrard casts Web. Theiwar makes a magic resistance roll (1d100): 70, fail. Theiwar makes a saving throw vs. spell (1d20+3): 7, fail.
Babushka performs a healing check on Thuskar (1d20): 11, pass. She restores (1d3): 2 HP.
(Actions for Round 12?)
The dark dwarf comes right for Jerrard, ready to disrupt his spell. However, he suddenly teleports to the other side of the desk just before he can hit the White Robe.
Jerrard unleashes his spell, covering a large portion of the room in magical webbing. It entangles the dark dwarf, the lantern, and Babushka's dropped sling. The dark dwarf struggles against the sticking bindings, but can't seem to break free.
============
Initiative Order
Imani (1d10): 6
Locky (1d10): 4
Babushka (1d10+3): 11
Jerrard (1d10+2): 9
Ulster (N/A)
Thuskar (N/A)
Theiwar (1d10+2): 9
Round 11!
Locky withdraws from the room.
Imani withdraws from the room.
Theiwar attacks Jerrard with his short sword (1d20+1): 4, miss. Theiwar teleports 10 feet away.
Jerrard casts Web. Theiwar makes a magic resistance roll (1d100): 70, fail. Theiwar makes a saving throw vs. spell (1d20+3): 7, fail.
Babushka performs a healing check on Thuskar (1d20): 11, pass. She restores (1d3): 2 HP.
(Actions for Round 12?)
- Attachments
-
- Transmuter's Room.jpg (54.55 KiB) Viewed 5983 times
Re: The Sarcophagus Legion III
Babushka squeezes into the room, standing in front, and takes her bow off her back,nocking an arrow, holding a second one ready. "Well, it looks like we have a living target for practice today. Let us give him a taste of what he did to the rats. I have no love for vermin, but even less for people who attempt to thwart Nature" She lets the first arrow fly.
INIT 2, hits AC1 for 6 dmg, second arrow would hit AC -3 for 5 dmg
INIT 2, hits AC1 for 6 dmg, second arrow would hit AC -3 for 5 dmg
There's more to me than meets the eye...
Re: The Sarcophagus Legion III
Drawing his bow Jerrard aims at the Dwarf twice, (and fumbles).
1d10, 1d20+1, 1d20+1, 1d8+1, 1d8+1, =[4], [1, 1], [10, 1], [8, 1], [5, 1]
Init:4, Fumble....
1d10, 1d20+1, 1d20+1, 1d8+1, 1d8+1, =[4], [1, 1], [10, 1], [8, 1], [5, 1]
Init:4, Fumble....
Re: The Sarcophagus Legion III
Locky re-enters the room, grabbing some rocks she aims at the Dwarf twice.
1d10, 1d20+5, 1d20+5, 1d4, 1d4=[4], [16, 5], [11, 5], [2], [1]
Init: 4
Hit AC -3 & 2
Damage 2 & 1.
1d10, 1d20+5, 1d20+5, 1d4, 1d4=[4], [16, 5], [11, 5], [2], [1]
Init: 4
Hit AC -3 & 2
Damage 2 & 1.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: The Sarcophagus Legion III
The dwarf struggles wildly in the web, swearing profusely. Then suddenly, he vanishes, appearing ten feet to the right, but unfortunately that doesn't free him from the webbing. He finds himself stuck again, just in a different location. It seems the webbing will keep him from moving on his own, but doesn't hinder the Blink spell at all.
Babushka, Imani, and Locky all rush back into the room and start firing alongside Jerrard into the webbing. Even if the dwarf had not teleported away in time, the webbing is at least ten feet thick. There's no way any missile will penetrate that much webbing, regardless of where it's fired from.
==========
Initiative Order
Babushka (1d10+7): 9
Jerrard (1d10+7): 11
Locky (1d10+11): 15
Imani (1d10+7): 10
Ulster (N/A)
Thuskar (N/A)
Theiwar (1d10+2): 7
Round 12!
Theiwar teleports 10 feet to the right. He is stuck in the webbing again.
Babushka drops her daggers and draws her bow, then fires twice into the webbing. Both arrows get stuck.
Imani drops her scimitars and draws her bow, firing twice into the webbing. Both arrows get stuck.
Jerrard drops his short sword and draws his bow, then fires two arrows into the webbing. Both arrows get stuck.
Locky fires two stones from her hoopak into the webbing, both get stuck.
(OOC: "Missile fire is generally ineffective against creatures trapped in webs." -- PHB, spell description for Web.
Actions for Round 13?)
Babushka, Imani, and Locky all rush back into the room and start firing alongside Jerrard into the webbing. Even if the dwarf had not teleported away in time, the webbing is at least ten feet thick. There's no way any missile will penetrate that much webbing, regardless of where it's fired from.
==========
Initiative Order
Babushka (1d10+7): 9
Jerrard (1d10+7): 11
Locky (1d10+11): 15
Imani (1d10+7): 10
Ulster (N/A)
Thuskar (N/A)
Theiwar (1d10+2): 7
Round 12!
Theiwar teleports 10 feet to the right. He is stuck in the webbing again.
Babushka drops her daggers and draws her bow, then fires twice into the webbing. Both arrows get stuck.
Imani drops her scimitars and draws her bow, firing twice into the webbing. Both arrows get stuck.
Jerrard drops his short sword and draws his bow, then fires two arrows into the webbing. Both arrows get stuck.
Locky fires two stones from her hoopak into the webbing, both get stuck.
(OOC: "Missile fire is generally ineffective against creatures trapped in webs." -- PHB, spell description for Web.
Actions for Round 13?)
- Attachments
-
- Key:
I added a few more here:
sl - Babushka's sling
Ss - Imani's scimitars
S - Jerrard's short sword
Ds - Babushka's daggers - Transmuter's Room.jpg (55.18 KiB) Viewed 5980 times
Re: The Sarcophagus Legion III
"Let's just go out again and see if he follows us. Then we're at an advantage, because we outnumber him. That spell will wear off eventually, then we can get in an finish him off" Babushka suggests and follows her own advice.
There's more to me than meets the eye...