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Chapter 2 - Getting to the bottom of it?

A 5e D&D campaign starting at 1st level in and around the city of Waterdeep in the Forgotten Realms.

Waterdeep: City of Splendours, seat of many thousand plots. Are they opportunities for success, or for an untimely demise?
Will the adventurers sit safely in their comfort zones? Or will they risk their all to carve out a slice of Realms history with their names on it? Puppet or puppeteer?

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counterkid
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Re: Chapter 2 - Getting to the bottom of it?

Post by counterkid »

Woody did over take Jim.
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Re: Chapter 2 - Getting to the bottom of it?

Post by Squirrellord »

Jim allowed Woody to move ahead of him to deal with the fungal barrier. Not knowing what to expect, Jim gave Woody his space and remained 10 feet behind him.

"I'm still here Woody. I think I may have spotted a pathway by the eastern wall that might lead into the fungus before you cast your light on your staff. I cannot see it now, but perhaps if you used your floating hand to move your light in that direction we could determine if I was correct or if it was just wishful thinking on my part. Whatever you intend to do I suggest you do it quickly. The longer that light is shining the more likely something will notice it."
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Re: Chapter 2 - Getting to the bottom of it?

Post by counterkid »

Instead of touching the fungus with the mage hand, Woody will have the mage hand take the staff and move it to the direction indicated by Jim.

"Good call Jim."
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Re: Chapter 2 - Getting to the bottom of it?

Post by Nocturno »

Sighing, Sue pulls out a dagger and throws it into the fungal wall.
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Re: Chapter 2 - Getting to the bottom of it?

Post by Chris1234 »

Still being forty feet* from the from the fungal mass, Woody uses his Mage Hand to pick up his glowing staff and move it ten feet closer to the barrier so that the first ten feet of fungus are dimly lit.
Jim stands ready, still fifty feet from the fungus. Sue, standing just behind Jim, starts to pull out a dagger.
At this point a screeching noise emanates from the direction of the fungal mass. It threatens to almost burst everyone's eardrums.

What next?

======
*It's fine is Woody wants to be closer right now; (just say how close and I'll edit it).
Using Mage Hand with the Light/staff makes the distance less crucial.
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Re: Chapter 2 - Getting to the bottom of it?

Post by Nocturno »

Sue continues to throw the dagger at the middle of the mass, away from his friends.

=====================
Rolls in private thread, as I read that one first.
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Re: Chapter 2 - Getting to the bottom of it?

Post by Squirrellord »

Jim will stay where he is, guard up with a dagger in one hand and his mace in the other, waiting patiently to see if a threat manifests.

OOC - I meant dart. not dagger
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Re: Chapter 2 - Getting to the bottom of it?

Post by counterkid »

Woody pull back the staff with the mage hand and turns of the light.
"I think this fungus is alive. Jim lets change spots once again. I think we should target it with Frost or Fire at a distance. I can try the Firebolt and then the Ray of frost." "if thing go bad can use a flaming sphere at it."

"What do you think?"
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Re: Chapter 2 - Getting to the bottom of it?

Post by Chris1234 »

And a 1d12 roll would be good from someone, please..
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Re: Chapter 2 - Getting to the bottom of it?

Post by Squirrellord »

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Re: Chapter 2 - Getting to the bottom of it?

Post by Nocturno »

Does Sue recognize the sound at all?
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Re: Chapter 2 - Getting to the bottom of it?

Post by Chris1234 »

Nature skill check will tell.
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Re: Chapter 2 - Getting to the bottom of it?

Post by Nocturno »

Nature(Int)(0): [1d20] = 7
Not for Sue lol surprise.
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Re: Chapter 2 - Getting to the bottom of it?

Post by counterkid »

nature check [1d20+4] = 4+4 = 8
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Re: Chapter 2 - Getting to the bottom of it?

Post by Squirrellord »

Jim will get in on that nature check as well

Nature(0): [1d20] = 1

It was a noise.
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