Page 13 of 18

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Oct 19, 2025 1:56 pm
by BishGada
"There is a secret door overthere." Ke'Sha points out the discovery of the undead.

=====================================================================================
(OOC: Thallena was cured 11HP. It was not updated in the character sheet. Also Nidrith takes half damage from fire. Not sure if that's apply with the fire that hurt her.
Does Allakhian has some spells to cure the undead?)

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Oct 21, 2025 6:13 am
by Lord Torath
Stephen comes over to look.
====================================
Did they find the secret door by opening it?

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Oct 21, 2025 6:53 am
by TristenC
Stephen moves over to the area indicated and can clearly see the seam of the door when it is pointed out, but there is no visible way to open it. Looking closer he sees small scrape marks lining the floor as if it is designed to be pushed Northward...


====
Bish, that's my bad, I'll update those. Allikhain doesn't have anything currently to heal undead

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Oct 21, 2025 7:44 am
by Lord Torath
Anyone have an Opening spell prepared?
==============================================================
aka Knock

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Oct 21, 2025 7:53 am
by Styrius
Axid ceases the search of the statue and moves to investigate the new clue on how to leave this room.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Wed Oct 22, 2025 8:43 am
by BishGada
Ke'Sha looks at the seam and floor and instructs Alrius to push the door Northward.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Wed Oct 22, 2025 11:19 am
by Nocturno
Jack will come help with the investigation, but backs off when the command to push the door happens.

Jag will back up into the big room and around a corner from door being manipulated.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Oct 26, 2025 11:47 am
by TristenC
Allikhain nods at Stephen's question, Indeed, I have a spell that can unlock normal portals. This one seems to be of a considerable size beyond the typical. If naught but a lock or spell is behind it's resistance to our efforts, the spell may prove useful. But I think other methods should be applied before we expend an arcane resource...

Almost in response to her words, Ke'Sha inspects the floor and orders Alrius to shove upon the very wide area section of wall. The Ju-ju zombie, strong and steady of limb, does so with absolutely no visible effect.

The Dwarf Axid comes and examines the area as well. [DM roll] Taking in the drag marks and the size of the portal, his experience with moving stonework informs the Dwarf that this is likely a 'plug', or a section that is completely filled by a massive stone block; typically requiring the efforts of more than one humanoid creature.

Jack and Jag take note of the efforts and take cover.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Sun Oct 26, 2025 7:29 pm
by Nocturno
Jack will come add his investigating to the efforts trying to open the door.
"Maybe we can find a trigger?" He will search 12" all around the door, but not on the "Plug"

Jag stays out of the room.
"Let me know if I can be assistance. But I will stay away if we are prodding things."

Re: Return [To Madness]: Act 1, Scene 2

Posted: Mon Oct 27, 2025 8:33 am
by BishGada
"Do you suspect there are traps here? If not, according to Axid, the trolls might easily clear this obstacle for us."

===============================================================
(OOC: To save some time, if this is OK, if there are no detected traps, Ke'Sha will instruct the zombie trolls to help Alrius push the door.)

Re: Return [To Madness]: Act 1, Scene 2

Posted: Mon Oct 27, 2025 8:42 am
by Nocturno
"I was just looking for a finesse way to clear the obstacle rather than brute force." He says while looking.

Jag from around the corner.
"I'm just being prudent. In case something does happen."

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Oct 28, 2025 8:01 am
by TristenC
Ke'sha orders the zombified trolls in to press on the block. The rotting undead crowd into the small space, Jag and Allikhain remove themselves from the smaller room. The powerful combination of the trio of large undead and Alrius besides begin to shove the prodigious slab backwards, but it soon halts after a couple of inches; as if something on the other side held it fast...

Jack inspects the area around the block but finds no hidden triggers or traps. The few inches of new space seem to indicate that the slab is indead designed to slide Northward, and that it must be quite thick indeed.

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Oct 28, 2025 8:28 am
by Nocturno
Jack would like to inspect the new space for anything that might need prodding to release the plug further.
He will set to work without conversation.

Jag out of the room.
"I have 2 of the knock spells ready, but I don't think it will help here, unless they have hit a locked part of the passage."

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Oct 28, 2025 8:50 am
by TristenC
Jack inspects but finds nothing but smooth stone
===
Time is 1:15 PM, Waterday the 5th of Reaping [Day 3]

Re: Return [To Madness]: Act 1, Scene 2

Posted: Tue Oct 28, 2025 1:07 pm
by BishGada
"Maybe we missed something... The snake people passed here. There might be some trigger in the previous room, or maybe they had some spell, item or other trigger to allow passage. It doesn't seems to be a missing sigil or this door wouldn't appear to us at all." Ke'Sha says. In an after thought he commands the undead to stop the pushing.