R3
Pyros, Jerry and the fighters all take swings at the remaining zombies, though the thick webbing and tight quarters seem to be making the melee almost impossible! Adrestia has some luck, however. Powering her way only a couple of feet through the webbing, she manages to just reach the last zombie attacking Pyros. She lunges with a cumbersome thrust, and takes down the undead. Only one such creature remains. Beset on all sides, it tries to back thorugh the wall to no avail. With nowhere to go and attackers all around, it lashes out at the heavily armored knight. The shackles glance ineffectively off of the banded armor.
[Finish HIIIIIM! Mortal Kombat style, lol.]
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Init R3:
Adran (1+3 ss): 4
Pyros (2+4 club): 6
Elsa: 6
Artanis: 7
Cross: (6 +1 spell): 7
Jerry (4+3 Turn): 7
Merrick (2+6 sling): 8
Mira: 9
s2: 11
Pytor (8+4 WHammer): 12
Adrestia (10+3 Mrapier): 13
Karl (8+6 HMace): 14
z1: last
z4: last
Adran holds, waiting for the melee to end so he can help cut any stuck allies free
Pyros bashes with his damaged Gold club at z4
Thac0 18 vs AC 7: Need 11+
[1d20] = 1, miss! Possible fumble!
pyros fumble conf [1d20] = 9, fumble confirmed!
Pyros' club gets stuck in the web!
(str check to pull it free, can still attack next round if weapon is freed)
Elsa moves North 15 feet
Elsa cannot reach any foe
Artanis moves North 15 feet
Art cannot reach any foe
Cross holds
Jerry bashes at z1 with her Magical Morningstar
Thac0 17 vs AC 7: Need 10+
[1d20] = 4, miss!
Merrick holds
Mira holds
Pytor bashes with his Warhammer at z1
Thac0 13 vs AC 8: Need 5+
[1d20] = 4, miss!
Pytor vs z1 [1d20] = 4 [1d4+6] = 2+6 = 8
Adrestia struggles through the webs
[str 17, webs around her half strength from save. Can push through 2 ft of web per round]
Adrestia moves 2 ft North towards z4
Adrestia stabs with her Magical Rapier at z4
Thac0 14 vs AC 8: Need 6+
[1d20] = 14, hit!
[1d6+4] = 7 damage
Karl bashes at z1 with his horseman's mace
Thac0 13 vs AC 8: Need 5+
[1d20] = 1, miss! Possible fumble!
Karl fumble conf [1d20] = 3, fumble confirmed!
Karl misses and his mace head gets stuck in the nearby webbing! (str check to pull it free, can still attack next round if weapon is freed)
z1 cannot escape and is being attacked in melee
the Turn Undead on z1 is broken!
z1 bashes (-1 bash vs Banded armor) at Sir Karl (AC 2) with metal shackles!
Thac0 19 vs AC 2 (-1): Need 18+
[1d20] = 12, miss
z1 vs Karl [1d20] = 12 [1d8] = 3