Re: The Sarcophagus Legion III
Posted: Sat Feb 04, 2012 8:47 pm
Jerrard, Thuskar, Ulster and Imani hurry into the room with the girls, bringing the torchlight with them. This allows them to see what's in the room, but it hampers the girls' infravision, making it now impossible for anyone to see the dwarf.
Jerrard casts a simple cantrip on his sword, giving it its own mild glow, but this does not seem to impress the dwarf any. He instead issues some kind of command in his own language, and the five vermin dogs attack. He then starts speaking in a language that Jerrard can understand, the language of magic. "Capik laksana mati!" he cries. However, whatever effect the spell was supposed to have is unseen.
Locky holds her medallion of faith up into the air, making a proclamation. The symbol flashed with a brief light as she materialized in the room. It was quite a grand sight to behold, but it seemed to have no effect on either the dwarf or the vermin dogs.
Thuskar looks around the room in dismay, completely oblivious to what is happening around him. Horror washed across his face at the sign of the mutated and tormented creatures. His mind raced backward, to when he was still in the Shroom's custody. That horrible chair he was forced to sit in, held down by two podmen, while the Shroom injected him again and again with different substances. Being dipped into that boiling goo that changed his very body. Being forced to sleep in that pod. The torch Thuskar held dropped from numb fingers and clattered to the ground, but did not go out.
Meanwhile, the vermin dogs attacked en mass. One remained in the darkness, but two went after Babushka and two after the now visible Locky. One bit her in the side, its rancid teeth punching right through the magical armor spell that protected her. The spell shattered, unable to take any more. She was now totally defenseless as the second one nipped at her left hand.
Although no longer visible, Locky was still naturally nimble enough. She easily evaded the two creature's bites without any trouble.
"Aw, geez, this sure looks familiar!" Ulster says, quickly drawing his sword and shield. He hurries to Babushka's rescue, slicing downward at the vermin dog that bit her hand. "Get back! Shoo! No treats for you!"
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Initiative Order
Locky (1d10+3): 5
Thuskar (1d10): 5
Ulster (1d10+5): 13
Jerrard (1d10+2): 3
Dwarf (1d10+3): 4
Vermin Dog 01 (1d10+3): 5
Vermin Dog 02 (1d10+3): 11
Vermin Dog 03 (1d10+3): 12
Vermin Dog 04 (1d10+3): 13
Vermin Dog 05 (1d10+3): 12
Round 1!
Jerrard steps forward 20 feet and uses a Cantrip to cause his sword to glow slightly.
Dwarf casts Hold Person centered on Babushka (1d4): 2, it hits Babushka and Locky. Babushka makes a saving throw (1d20+4): 14, pass. Locky makes a saving throw (1d20+2): 20, pass.
Locky turns undead (1d20): 11, no effect. Invisibility wears off.
Thuskar steps forward 20 feet and drops his torch, starts to freak out.
Vermin Dog 01 attacks Babushka (1d20): 13, hit for (1d4+1): 4 damage. Babushka's Armor spell wears off. Babushka makes a save vs. disease (1d20+4): 24, pass.
Vermin Dog 02 attacks Babushka (1d20): 16, hit for (1d4+1): 2 damage. Babushka makes a save vs. disease (1d20+4): 15, pass.
Vermin Dog 03 defends Dwarf.
Vermin Dog 05 attacks Locky (1d20): 2, miss.
Vermin Dog 04 attacks Locky (1d20): 10, miss.
Ulster walks 20 feet and attacks Vermin Dog 02 with his rusty long sword (1d20+1): 18, hit for (1d8+2): 4 damage.
Imani walks 20 feet forward.
(OOC: Remember, if it's not in the torchlight circle, you cannot see it! Babushka and Locky can see with their infravision, but only when they are outside of the torchlight circle.)
Jerrard casts a simple cantrip on his sword, giving it its own mild glow, but this does not seem to impress the dwarf any. He instead issues some kind of command in his own language, and the five vermin dogs attack. He then starts speaking in a language that Jerrard can understand, the language of magic. "Capik laksana mati!" he cries. However, whatever effect the spell was supposed to have is unseen.
Locky holds her medallion of faith up into the air, making a proclamation. The symbol flashed with a brief light as she materialized in the room. It was quite a grand sight to behold, but it seemed to have no effect on either the dwarf or the vermin dogs.
Thuskar looks around the room in dismay, completely oblivious to what is happening around him. Horror washed across his face at the sign of the mutated and tormented creatures. His mind raced backward, to when he was still in the Shroom's custody. That horrible chair he was forced to sit in, held down by two podmen, while the Shroom injected him again and again with different substances. Being dipped into that boiling goo that changed his very body. Being forced to sleep in that pod. The torch Thuskar held dropped from numb fingers and clattered to the ground, but did not go out.
Meanwhile, the vermin dogs attacked en mass. One remained in the darkness, but two went after Babushka and two after the now visible Locky. One bit her in the side, its rancid teeth punching right through the magical armor spell that protected her. The spell shattered, unable to take any more. She was now totally defenseless as the second one nipped at her left hand.
Although no longer visible, Locky was still naturally nimble enough. She easily evaded the two creature's bites without any trouble.
"Aw, geez, this sure looks familiar!" Ulster says, quickly drawing his sword and shield. He hurries to Babushka's rescue, slicing downward at the vermin dog that bit her hand. "Get back! Shoo! No treats for you!"
=========
Initiative Order
Locky (1d10+3): 5
Thuskar (1d10): 5
Ulster (1d10+5): 13
Jerrard (1d10+2): 3
Dwarf (1d10+3): 4
Vermin Dog 01 (1d10+3): 5
Vermin Dog 02 (1d10+3): 11
Vermin Dog 03 (1d10+3): 12
Vermin Dog 04 (1d10+3): 13
Vermin Dog 05 (1d10+3): 12
Round 1!
Jerrard steps forward 20 feet and uses a Cantrip to cause his sword to glow slightly.
Dwarf casts Hold Person centered on Babushka (1d4): 2, it hits Babushka and Locky. Babushka makes a saving throw (1d20+4): 14, pass. Locky makes a saving throw (1d20+2): 20, pass.
Locky turns undead (1d20): 11, no effect. Invisibility wears off.
Thuskar steps forward 20 feet and drops his torch, starts to freak out.
Vermin Dog 01 attacks Babushka (1d20): 13, hit for (1d4+1): 4 damage. Babushka's Armor spell wears off. Babushka makes a save vs. disease (1d20+4): 24, pass.
Vermin Dog 02 attacks Babushka (1d20): 16, hit for (1d4+1): 2 damage. Babushka makes a save vs. disease (1d20+4): 15, pass.
Vermin Dog 03 defends Dwarf.
Vermin Dog 05 attacks Locky (1d20): 2, miss.
Vermin Dog 04 attacks Locky (1d20): 10, miss.
Ulster walks 20 feet and attacks Vermin Dog 02 with his rusty long sword (1d20+1): 18, hit for (1d8+2): 4 damage.
Imani walks 20 feet forward.
(OOC: Remember, if it's not in the torchlight circle, you cannot see it! Babushka and Locky can see with their infravision, but only when they are outside of the torchlight circle.)