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The Sarcophagus Legion III
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Re: The Sarcophagus Legion III
Jerrard, Thuskar, Ulster and Imani hurry into the room with the girls, bringing the torchlight with them. This allows them to see what's in the room, but it hampers the girls' infravision, making it now impossible for anyone to see the dwarf.
Jerrard casts a simple cantrip on his sword, giving it its own mild glow, but this does not seem to impress the dwarf any. He instead issues some kind of command in his own language, and the five vermin dogs attack. He then starts speaking in a language that Jerrard can understand, the language of magic. "Capik laksana mati!" he cries. However, whatever effect the spell was supposed to have is unseen.
Locky holds her medallion of faith up into the air, making a proclamation. The symbol flashed with a brief light as she materialized in the room. It was quite a grand sight to behold, but it seemed to have no effect on either the dwarf or the vermin dogs.
Thuskar looks around the room in dismay, completely oblivious to what is happening around him. Horror washed across his face at the sign of the mutated and tormented creatures. His mind raced backward, to when he was still in the Shroom's custody. That horrible chair he was forced to sit in, held down by two podmen, while the Shroom injected him again and again with different substances. Being dipped into that boiling goo that changed his very body. Being forced to sleep in that pod. The torch Thuskar held dropped from numb fingers and clattered to the ground, but did not go out.
Meanwhile, the vermin dogs attacked en mass. One remained in the darkness, but two went after Babushka and two after the now visible Locky. One bit her in the side, its rancid teeth punching right through the magical armor spell that protected her. The spell shattered, unable to take any more. She was now totally defenseless as the second one nipped at her left hand.
Although no longer visible, Locky was still naturally nimble enough. She easily evaded the two creature's bites without any trouble.
"Aw, geez, this sure looks familiar!" Ulster says, quickly drawing his sword and shield. He hurries to Babushka's rescue, slicing downward at the vermin dog that bit her hand. "Get back! Shoo! No treats for you!"
=========
Initiative Order
Locky (1d10+3): 5
Thuskar (1d10): 5
Ulster (1d10+5): 13
Jerrard (1d10+2): 3
Dwarf (1d10+3): 4
Vermin Dog 01 (1d10+3): 5
Vermin Dog 02 (1d10+3): 11
Vermin Dog 03 (1d10+3): 12
Vermin Dog 04 (1d10+3): 13
Vermin Dog 05 (1d10+3): 12
Round 1!
Jerrard steps forward 20 feet and uses a Cantrip to cause his sword to glow slightly.
Dwarf casts Hold Person centered on Babushka (1d4): 2, it hits Babushka and Locky. Babushka makes a saving throw (1d20+4): 14, pass. Locky makes a saving throw (1d20+2): 20, pass.
Locky turns undead (1d20): 11, no effect. Invisibility wears off.
Thuskar steps forward 20 feet and drops his torch, starts to freak out.
Vermin Dog 01 attacks Babushka (1d20): 13, hit for (1d4+1): 4 damage. Babushka's Armor spell wears off. Babushka makes a save vs. disease (1d20+4): 24, pass.
Vermin Dog 02 attacks Babushka (1d20): 16, hit for (1d4+1): 2 damage. Babushka makes a save vs. disease (1d20+4): 15, pass.
Vermin Dog 03 defends Dwarf.
Vermin Dog 05 attacks Locky (1d20): 2, miss.
Vermin Dog 04 attacks Locky (1d20): 10, miss.
Ulster walks 20 feet and attacks Vermin Dog 02 with his rusty long sword (1d20+1): 18, hit for (1d8+2): 4 damage.
Imani walks 20 feet forward.
(OOC: Remember, if it's not in the torchlight circle, you cannot see it! Babushka and Locky can see with their infravision, but only when they are outside of the torchlight circle.)
Jerrard casts a simple cantrip on his sword, giving it its own mild glow, but this does not seem to impress the dwarf any. He instead issues some kind of command in his own language, and the five vermin dogs attack. He then starts speaking in a language that Jerrard can understand, the language of magic. "Capik laksana mati!" he cries. However, whatever effect the spell was supposed to have is unseen.
Locky holds her medallion of faith up into the air, making a proclamation. The symbol flashed with a brief light as she materialized in the room. It was quite a grand sight to behold, but it seemed to have no effect on either the dwarf or the vermin dogs.
Thuskar looks around the room in dismay, completely oblivious to what is happening around him. Horror washed across his face at the sign of the mutated and tormented creatures. His mind raced backward, to when he was still in the Shroom's custody. That horrible chair he was forced to sit in, held down by two podmen, while the Shroom injected him again and again with different substances. Being dipped into that boiling goo that changed his very body. Being forced to sleep in that pod. The torch Thuskar held dropped from numb fingers and clattered to the ground, but did not go out.
Meanwhile, the vermin dogs attacked en mass. One remained in the darkness, but two went after Babushka and two after the now visible Locky. One bit her in the side, its rancid teeth punching right through the magical armor spell that protected her. The spell shattered, unable to take any more. She was now totally defenseless as the second one nipped at her left hand.
Although no longer visible, Locky was still naturally nimble enough. She easily evaded the two creature's bites without any trouble.
"Aw, geez, this sure looks familiar!" Ulster says, quickly drawing his sword and shield. He hurries to Babushka's rescue, slicing downward at the vermin dog that bit her hand. "Get back! Shoo! No treats for you!"
=========
Initiative Order
Locky (1d10+3): 5
Thuskar (1d10): 5
Ulster (1d10+5): 13
Jerrard (1d10+2): 3
Dwarf (1d10+3): 4
Vermin Dog 01 (1d10+3): 5
Vermin Dog 02 (1d10+3): 11
Vermin Dog 03 (1d10+3): 12
Vermin Dog 04 (1d10+3): 13
Vermin Dog 05 (1d10+3): 12
Round 1!
Jerrard steps forward 20 feet and uses a Cantrip to cause his sword to glow slightly.
Dwarf casts Hold Person centered on Babushka (1d4): 2, it hits Babushka and Locky. Babushka makes a saving throw (1d20+4): 14, pass. Locky makes a saving throw (1d20+2): 20, pass.
Locky turns undead (1d20): 11, no effect. Invisibility wears off.
Thuskar steps forward 20 feet and drops his torch, starts to freak out.
Vermin Dog 01 attacks Babushka (1d20): 13, hit for (1d4+1): 4 damage. Babushka's Armor spell wears off. Babushka makes a save vs. disease (1d20+4): 24, pass.
Vermin Dog 02 attacks Babushka (1d20): 16, hit for (1d4+1): 2 damage. Babushka makes a save vs. disease (1d20+4): 15, pass.
Vermin Dog 03 defends Dwarf.
Vermin Dog 05 attacks Locky (1d20): 2, miss.
Vermin Dog 04 attacks Locky (1d20): 10, miss.
Ulster walks 20 feet and attacks Vermin Dog 02 with his rusty long sword (1d20+1): 18, hit for (1d8+2): 4 damage.
Imani walks 20 feet forward.
(OOC: Remember, if it's not in the torchlight circle, you cannot see it! Babushka and Locky can see with their infravision, but only when they are outside of the torchlight circle.)
- Attachments
-
- Key:
Brown rectangle - Table
Beige rectangle - Wall of plaster
D - Dwarf
1-5 - Vermin Dogs
B - Babuska
L - Locky (Invisible)
U - Ulster
d - Dekker
I - Imani
T - Thuskar
J - Jerrard
Yellow circle - Torchlight
(Each square is about 5 feet) - Transmuter's Room.jpg (52.37 KiB) Viewed 5173 times
- HorizonsDream
- Duke
- Posts: 5159
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- Location: Washington
Re: The Sarcophagus Legion III
Imani draws her swords, and attacks the nearest vermin dog thing. (Which would be number 4 on the map).
INIT Roll, Hit Rolls (2, 21, 10)
DMG Roll (14, 6)
INIT Roll, Hit Rolls (2, 21, 10)
DMG Roll (14, 6)
Re: The Sarcophagus Legion III
Cursing because she let her attention down so badly, Babushka draws out the longtooth dagger and its companion, to attack the vermin dog that Ulster is not fighting against yet.
initiative: 10, hits AC-3 for 6 damage, AC 2 for 4 damage
initiative: 10, hits AC-3 for 6 damage, AC 2 for 4 damage
There's more to me than meets the eye...
Re: The Sarcophagus Legion III
"DRAT!" The now visible Locky shouts, swinging her hoopak around into creature 5, attempting to drive the spear into it. "They are alive, not dead I would think."
"Still, funny looking dwarf! Rather silly if you ask me!" She grins, if the Vermin goes down she will move towards the Dwarf.
1d10=2, 1d20+2=21, 1d6+2=7
Hit AC-3, 7 damage.
"Still, funny looking dwarf! Rather silly if you ask me!" She grins, if the Vermin goes down she will move towards the Dwarf.
1d10=2, 1d20+2=21, 1d6+2=7
Hit AC-3, 7 damage.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: The Sarcophagus Legion III
"Stupid." Jerrard mutters as he looks to the light.
(How big is the table? I'm thinking of vaulting over it, or just moving it).
(How big is the table? I'm thinking of vaulting over it, or just moving it).
Re: The Sarcophagus Legion III
(OOC: Each square is about 5 feet, so the table is about 15 feet long and 3 feet wide.)
Re: The Sarcophagus Legion III
(Too big for him to move then.)
"Thuskar!" He shouts grabbing the torch from the ground waving it like a second weapon.
(I guess that's his action, he can't see the Dwarf and Imani has more than likely decimated that vermin!)
"Thuskar!" He shouts grabbing the torch from the ground waving it like a second weapon.
(I guess that's his action, he can't see the Dwarf and Imani has more than likely decimated that vermin!)
Re: The Sarcophagus Legion III
From within the darkness, the dark dwarf begins chanting again. This time his spell has a visible effect, as the torch suddenly goes out, plunging the whole room into darkness. This is not a problem for Babushka and Locky, but it seriously hinders the four humans of the group. "Hey!" Ulster cries out in frustration.
Despite the darkness, Imani knows exactly where her target is from memory. She strikes forward with both scimitars, skewering the mutant creature. She hears the satisfying cessation of the irritating yipping sound it had been making just moments before.
While Jerrard picks up the now doused torch, moments too late, Thuskar draws his blade and starts snarling to himself, like some kind of feral beast. Meanwhile, the battle continues in earnest.
Locky jabs her opponent with the pointy end of her hoopak, causing it to squeal and yelp in pain. It attempts to bite her in retaliation, but she easily avoids it.
Babushka, however, is less lucky. She takes a nasty bite in the left ankle. But she pays the beast back two-fold, causing it serious harm.
Ulster swings his rusty sword wildly in the dark, but gets lucky and actually cuts his opponent. "Haha, not even the darkness can stop me!" he says. His victory is short-lived, however, before the vermin dog counterattacks by snapping its fangs down on his left boot. "Ah! Ah, get it off!" Ulster shouts, kicking wildly.
=============
Initiative Order
Imani (1d10+5): 7
Babushka (1d10+2): 12
Locky (1d10+6): 8
Jerrard (1d10): 8
Ulster (1d10+5): 10
Thuskar (1d10+7): 13
Theiwar (1d10+1): 3
Vermin Dog 01 (1d10+3): 7
Vermin Dog 02 (1d10+3): 11
Vermin Dog 03 (1d10+3): 12
Vermin Dog 04 (1d10+3): 8
Vermin Dog 05 (1d10+3): 11
Round 2!
Theiwar casts Affect Normal Fires. The torch goes out. All humans in the group now suffer a -4 to hit and a +4 to AC.
Imani attacks Vermin Dog 04 with her twin scimitars (1d20+1-4): 17, critical hit! for (2d8+2): 14 damage and (1d20+1-4): 6, miss. Vermin Dog 04 falls.
Vermin Dog 01 attacks Babushka (1d20): 18, hit for (1d4+1): 5 damage. Babushka makes a saving throw vs. disease (1d20+4): 9, fail. Chance to be diseased (1d100): 65, is not diseased
Locky attacks Vermin Dog 05 with her hoopak's point (1d20+2): 21, hit for (1d6+2): 7 damage.
Jerrard picks up the now doused torch.
Vermin Dog 04 is dying.
Ulster attacks Vermin Dog 02 with his rusty long sword (1d20+1-4): 13, hit for (1d8+2): 4 damage.
Vermin Dog 02 attacks Ulster (1d20+4): 23, hit for (1d4+1): 2 damage. Ulster makes a save vs. disease (1d20): 5, fail. Chance to be diseased (1d100): 59, is not diseased.
Vermin Dog 05 attacks Locky (1d20): 7, miss.
Babushka attacks Vermin Dog 01 with her Longtooth Dagger +2 and Fine Dagger (1d20+2): 19, hit for (1d6+2): 7 damage and (1d20): 13, hit for (1d4+1): 5 damage.
Vermin Dog 03 defends Theiwar.
Thuskar starts to lose it, draws his two-handed sword.
Ulster attacks Vermin Dog 02 with his rusty long sword (1d20+1-4): 10, miss.
(OOC: Don't forget, Breila, that the Longtooth Dagger is +2, not +1 and your fine dagger gets a +1 to damage.
Actions for Round 3?)
Despite the darkness, Imani knows exactly where her target is from memory. She strikes forward with both scimitars, skewering the mutant creature. She hears the satisfying cessation of the irritating yipping sound it had been making just moments before.
While Jerrard picks up the now doused torch, moments too late, Thuskar draws his blade and starts snarling to himself, like some kind of feral beast. Meanwhile, the battle continues in earnest.
Locky jabs her opponent with the pointy end of her hoopak, causing it to squeal and yelp in pain. It attempts to bite her in retaliation, but she easily avoids it.
Babushka, however, is less lucky. She takes a nasty bite in the left ankle. But she pays the beast back two-fold, causing it serious harm.
Ulster swings his rusty sword wildly in the dark, but gets lucky and actually cuts his opponent. "Haha, not even the darkness can stop me!" he says. His victory is short-lived, however, before the vermin dog counterattacks by snapping its fangs down on his left boot. "Ah! Ah, get it off!" Ulster shouts, kicking wildly.
=============
Initiative Order
Imani (1d10+5): 7
Babushka (1d10+2): 12
Locky (1d10+6): 8
Jerrard (1d10): 8
Ulster (1d10+5): 10
Thuskar (1d10+7): 13
Theiwar (1d10+1): 3
Vermin Dog 01 (1d10+3): 7
Vermin Dog 02 (1d10+3): 11
Vermin Dog 03 (1d10+3): 12
Vermin Dog 04 (1d10+3): 8
Vermin Dog 05 (1d10+3): 11
Round 2!
Theiwar casts Affect Normal Fires. The torch goes out. All humans in the group now suffer a -4 to hit and a +4 to AC.
Imani attacks Vermin Dog 04 with her twin scimitars (1d20+1-4): 17, critical hit! for (2d8+2): 14 damage and (1d20+1-4): 6, miss. Vermin Dog 04 falls.
Vermin Dog 01 attacks Babushka (1d20): 18, hit for (1d4+1): 5 damage. Babushka makes a saving throw vs. disease (1d20+4): 9, fail. Chance to be diseased (1d100): 65, is not diseased
Locky attacks Vermin Dog 05 with her hoopak's point (1d20+2): 21, hit for (1d6+2): 7 damage.
Jerrard picks up the now doused torch.
Vermin Dog 04 is dying.
Ulster attacks Vermin Dog 02 with his rusty long sword (1d20+1-4): 13, hit for (1d8+2): 4 damage.
Vermin Dog 02 attacks Ulster (1d20+4): 23, hit for (1d4+1): 2 damage. Ulster makes a save vs. disease (1d20): 5, fail. Chance to be diseased (1d100): 59, is not diseased.
Vermin Dog 05 attacks Locky (1d20): 7, miss.
Babushka attacks Vermin Dog 01 with her Longtooth Dagger +2 and Fine Dagger (1d20+2): 19, hit for (1d6+2): 7 damage and (1d20): 13, hit for (1d4+1): 5 damage.
Vermin Dog 03 defends Theiwar.
Thuskar starts to lose it, draws his two-handed sword.
Ulster attacks Vermin Dog 02 with his rusty long sword (1d20+1-4): 10, miss.
(OOC: Don't forget, Breila, that the Longtooth Dagger is +2, not +1 and your fine dagger gets a +1 to damage.
Actions for Round 3?)
- Attachments
-
- Key:
Brown rectangle - Table
Beige rectangle - Wall of plaster
D - Theiwar
1-5 - Vermin Dogs
B - Babuska
L - Locky (Invisible)
U - Ulster
d - Dekker
I - Imani
T - Thuskar
J - Jerrard
Yellow circle - Torchlight
(Each square is about 5 feet) - Transmuter's Room.jpg (49.99 KiB) Viewed 5160 times
- HorizonsDream
- Duke
- Posts: 5159
- Joined: Sat Jul 02, 2011 5:36 pm
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Re: The Sarcophagus Legion III
"Locky, Babuska, take care of that spell caster!" Imani calls out from the darkness. " Jerrard, if you can light your lantern, then do it." Naturally, she sounds a little frustrated, but the fact that they were plunged into darkness probably has something to do with that. Going off memory alone at this point, Imani moves in to attack the dog attached to Ulster.
Init Roll, Hit Rolls (10, 15 hit, 1 fumble, 20 crit)
DMG Rolls (7, 11)
Init Roll, Hit Rolls (10, 15 hit, 1 fumble, 20 crit)
DMG Rolls (7, 11)
Re: The Sarcophagus Legion III
"Will do" Babushka answers Imani. But to get at the caster, she has to take down the vermin dog first and then round the table, allowing the rest of the group more freedom of movement.
Init Roll, Hit Rolls(5; 1+2, fumble; 9, hits AC6)
Damage: 4
Init Roll, Hit Rolls(5; 1+2, fumble; 9, hits AC6)
Damage: 4
There's more to me than meets the eye...
Re: The Sarcophagus Legion III
Locky lifts her Hoopak and grabs two rocks, quickly changing her target she shoots them at the Dwarf, attempting to disturb whatever spell he was going for this time.
Init: 1d10=10
Hit Rolls: 1d20+5=24, 1d20+5=6 Hit AC-6, Fumble.
Damage: 1d4+1=3 3 damage.
Init: 1d10=10
Hit Rolls: 1d20+5=24, 1d20+5=6 Hit AC-6, Fumble.
Damage: 1d4+1=3 3 damage.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: The Sarcophagus Legion III
Jerrard wracks his brain for a split second, (Spellcraft: 1d20=3 Pass) realising the spell will affect the torch until it burns out he drops it and reaches for his lantern, lighting it and placing it on the table.
[/b]"Thuskar, please stay calm, I think I understand." He shouts gently. "Imani, engage with Locky's and she can move."[/b]
Init: 1d10=1
(Again, his actions gone, damnit!)
[/b]"Thuskar, please stay calm, I think I understand." He shouts gently. "Imani, engage with Locky's and she can move."[/b]
Init: 1d10=1
(Again, his actions gone, damnit!)
Re: The Sarcophagus Legion III
Acting quickly, Jerrard drops the torch and pulls out his lantern, lights it, and sets it on the table. This illuminates the entire room perfectly, having twice the range of a torch. Everyone can now see perfectly! The tormented critters begin squeaking and yipping even louder now, almost drowning out the sound of battle.
The Theiwar begins casting another spell. The effects are not readily visible, though.
Ulster cries out in pain as the vermin dog he is fighting lets go of his foot but then sinks its fangs into his right leg. The mercenary smacks it with his shield, making it let go. He then slices open the creature's belly with his rusty blade. Suddenly, Imani launches herself at the dying creature with the fury of a whirling dervish. Her scimitars move like a blur, slicing and dicing so rapidly that two things occur. First, one of Imani's swords flies right out of her hand and clatters against the west wall. Second, the vermin dog in question is basically reduced to giblets. Both she and Ulster are now splattered in its foul blood.
Ulster looks at Imani with a mix of awe and surprise. "Daaaaamn," he says. Despite the circumstances, he finds himself more turned on than he's ever been in his life. He at least has the good sense to keep that to himself for the moment, though.
Meanwhile, Thuskar screams in fury and charges right at the dwarf with his sword. The vermin dog protecting him leaps to his defense. Thuskar swings his blade down with an overhead blow, but the nimble vermin dog dodges, moves in close, and takes a bite out of the warrior's left leg.
Babushka strikes with her magical dagger-turned-sword, but the creature dodges. And the sweat and blood on her hand causes the weapon to slide away, clattering to the floor and reverting back to its natural state. Not to be deterred, Babushka then strikes with her finely crafted dagger, jamming it right into one of the creature's eye sockets. It collapses and shivers, no longer a threat.
Locky loads up her hoopak's sling, and fires! The rock soars through the air, a perfect blow, aimed right between the dwarf's pure white eyes. However, just before it should have smacked him good and hard with a satisfying crunch, the dwarf vanishes and suddenly appears ten feet to the west! By the time this happens, Locky has already loaded up and fired her next rock. But it instead smacks into Thuskar's back, causing him to cry out. But otherwise, he is so focused on reaching the dwarf, he doesn't seem to notice.
But the vermin rat that was fighting with Locky is not about to sit and wait for her to turn her attention back to it. It leaps up and bites her left arm with its pointy teeth, drawing blood.
==============
Initiative Order
Imani (1d10+5): 15
Babushka (1d10+2): 7
Locky (1d10+11): 21
Jerrard (1d10): 1
Ulster (1d10+5): 12
Thuskar (1d10+7): 8
Theiwar (1d10+1): 5
Vermin Dog 01 (1d10+3): 8
Vermin Dog 02 (1d10+3): 6
Vermin Dog 03 (1d10+3): 13
Vermin Dog 05 (1d10+3): 10
Round 3!
Jerrard lights his lantern and sets it on the table. The entire room is now illuminated. All blindness penaltie are negated.
Theiwar casts a spell. Its effects are unknown.
Vermin Dog 02 attacks Ulster (1d20): 16, hit for (1d4+1): 5 damage. Ulster makes a save vs. disease (1d20): 17, pass.
Babushka attacks Vermin Dog 01 with her Longtooth Dagger +2 and Fine Dagger (1d20+2): 3, critical fumble!, she drops the Longtooth Dagger and (1d20): 9, hit for (1d4+1): 4 damage. Vermin Dog 01 falls.
Thuskar attacks Vermin Dog 03 with his two-handed sword (1d20+2): 8, miss.
Vermin Dog 01 is dying.
Vermin Dog 05 attacks Locky (1d20): 18, hit for (1d4+1): 5 damage. Locky makes a save vs. disease (1d20+2): 22, pass.
Ulster attacks Vermin Dog 02 with his rusty long sword (1d20+1): 15, hit for (1d8+2): 6 damage. Vermin Dog 02 falls.
Vermin Dog 03 attacks Thuskar (1d20): 19, hit for (1d4+1): 4 damage. Thuskar makes a save vs. disease (1d20): 10, fail. Chance to be diseased (1d100): 43, not diseased.
Imani attacks Vermin Dog 02 with her twin scimitars (1d20+1): 15, hit for 7 damage and (1d20+1): 2, critical fumble!, she drops the second scimitar.
Locky slings a stone at the Thiewar (1d20+5): 24, miss!?! The Thiewar magically vanishes and appears ten feet away from where the rock hits! She slings another stone (1d20+5): 6, critical fumble! The rock instead smacks Thuskar for (1d4): 2 damage.
Imani attacks Vermin Dog 02 with her remaining scimitar (1d20+1): 21, critical hit! for (2d8+2): 11 damage. Vermin Dog 02 is splattered!
(Man, three fumbles in one round? Invisible Castle is out to get you guys.
Actions for Round 4?)
The Theiwar begins casting another spell. The effects are not readily visible, though.
Ulster cries out in pain as the vermin dog he is fighting lets go of his foot but then sinks its fangs into his right leg. The mercenary smacks it with his shield, making it let go. He then slices open the creature's belly with his rusty blade. Suddenly, Imani launches herself at the dying creature with the fury of a whirling dervish. Her scimitars move like a blur, slicing and dicing so rapidly that two things occur. First, one of Imani's swords flies right out of her hand and clatters against the west wall. Second, the vermin dog in question is basically reduced to giblets. Both she and Ulster are now splattered in its foul blood.
Ulster looks at Imani with a mix of awe and surprise. "Daaaaamn," he says. Despite the circumstances, he finds himself more turned on than he's ever been in his life. He at least has the good sense to keep that to himself for the moment, though.
Meanwhile, Thuskar screams in fury and charges right at the dwarf with his sword. The vermin dog protecting him leaps to his defense. Thuskar swings his blade down with an overhead blow, but the nimble vermin dog dodges, moves in close, and takes a bite out of the warrior's left leg.
Babushka strikes with her magical dagger-turned-sword, but the creature dodges. And the sweat and blood on her hand causes the weapon to slide away, clattering to the floor and reverting back to its natural state. Not to be deterred, Babushka then strikes with her finely crafted dagger, jamming it right into one of the creature's eye sockets. It collapses and shivers, no longer a threat.
Locky loads up her hoopak's sling, and fires! The rock soars through the air, a perfect blow, aimed right between the dwarf's pure white eyes. However, just before it should have smacked him good and hard with a satisfying crunch, the dwarf vanishes and suddenly appears ten feet to the west! By the time this happens, Locky has already loaded up and fired her next rock. But it instead smacks into Thuskar's back, causing him to cry out. But otherwise, he is so focused on reaching the dwarf, he doesn't seem to notice.
But the vermin rat that was fighting with Locky is not about to sit and wait for her to turn her attention back to it. It leaps up and bites her left arm with its pointy teeth, drawing blood.
==============
Initiative Order
Imani (1d10+5): 15
Babushka (1d10+2): 7
Locky (1d10+11): 21
Jerrard (1d10): 1
Ulster (1d10+5): 12
Thuskar (1d10+7): 8
Theiwar (1d10+1): 5
Vermin Dog 01 (1d10+3): 8
Vermin Dog 02 (1d10+3): 6
Vermin Dog 03 (1d10+3): 13
Vermin Dog 05 (1d10+3): 10
Round 3!
Jerrard lights his lantern and sets it on the table. The entire room is now illuminated. All blindness penaltie are negated.
Theiwar casts a spell. Its effects are unknown.
Vermin Dog 02 attacks Ulster (1d20): 16, hit for (1d4+1): 5 damage. Ulster makes a save vs. disease (1d20): 17, pass.
Babushka attacks Vermin Dog 01 with her Longtooth Dagger +2 and Fine Dagger (1d20+2): 3, critical fumble!, she drops the Longtooth Dagger and (1d20): 9, hit for (1d4+1): 4 damage. Vermin Dog 01 falls.
Thuskar attacks Vermin Dog 03 with his two-handed sword (1d20+2): 8, miss.
Vermin Dog 01 is dying.
Vermin Dog 05 attacks Locky (1d20): 18, hit for (1d4+1): 5 damage. Locky makes a save vs. disease (1d20+2): 22, pass.
Ulster attacks Vermin Dog 02 with his rusty long sword (1d20+1): 15, hit for (1d8+2): 6 damage. Vermin Dog 02 falls.
Vermin Dog 03 attacks Thuskar (1d20): 19, hit for (1d4+1): 4 damage. Thuskar makes a save vs. disease (1d20): 10, fail. Chance to be diseased (1d100): 43, not diseased.
Imani attacks Vermin Dog 02 with her twin scimitars (1d20+1): 15, hit for 7 damage and (1d20+1): 2, critical fumble!, she drops the second scimitar.
Locky slings a stone at the Thiewar (1d20+5): 24, miss!?! The Thiewar magically vanishes and appears ten feet away from where the rock hits! She slings another stone (1d20+5): 6, critical fumble! The rock instead smacks Thuskar for (1d4): 2 damage.
Imani attacks Vermin Dog 02 with her remaining scimitar (1d20+1): 21, critical hit! for (2d8+2): 11 damage. Vermin Dog 02 is splattered!
(Man, three fumbles in one round? Invisible Castle is out to get you guys.
Actions for Round 4?)
- Attachments
-
- Key:
Brown rectangle - Table
Beige rectangle - Wall of plaster
D - Theiwar
1-5 - Vermin Dogs
B - Babuska
L - Locky
U - Ulster
d - Dekker
I - Imani
T - Thuskar
J - Jerrard
Yellow circle - Lantern light (centered on table)
(Each square is about 5 feet) - Transmuter's Room.jpg (54.94 KiB) Viewed 5145 times
Re: The Sarcophagus Legion III
Babushka picks up her longtooth dagger and closes in to the Theiwar, to attack him the next round.
There's more to me than meets the eye...
Re: The Sarcophagus Legion III
Locky stabs at the remaining vermin next to her with the staff, watching the dwarf vanish with suprise.
1d10, 1d20+2, 1d6+2=[6], [18, 2], [5, 2]
Init: 6, Hit AC-2 for 7 damage.
1d10, 1d20+2, 1d6+2=[6], [18, 2], [5, 2]
Init: 6, Hit AC-2 for 7 damage.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
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