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Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

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TristenC
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by TristenC »

[lol, wow]
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by Squirrellord »

OOC - shhh... Future levels and enlarge/reduce shenanigans
The mighty Squirrel Lord reduced to a mode of transportation
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by TristenC »

[OOC] Haha, epic dire Therianthrophic squirrel mount. Chitt transforms into dire-wolf sized creature;) Ok, so what i the plan re the current situation: Rest and travel tomorrow? rent/buy/borrow a mount? other? [/ooc]
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by Nocturno »

Prices on mounts?

Would a purchased mount hold us both? And keep up the speed?
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by TristenC »

[OOC] Yeah, since Jordek is a small creature, not much hindrance to carry the pair of them. The real issue is that nocturno won't be able to walk that much the first day because of his necessary day of recovering from 'death's door'. Nocturo would have to ride, jordek could walk. But for purely travel-related purposes i think both could ride on either a mule or horse.

Purchase/Rent for 1 week (4 days to rift and back)
Mule: 8 gp (no feed or tack incl)/ 6 gp deposit, 8sp per week (feed and saddlebags incl) [mules can survive on graze alone, do not necessarily need feed]
Riding horse: 75 gp (no feed or tack incl)/ 50 gp depost, 1 gp/week Feed and saddle incl) [need feed]
Draft horse: 200 gp (no feed or tack incl)/ 150 gp deposit, 2 gp/week Feed and tack/harness incl) [need feed]

buy [per phb]
pack saddle: 5 gp
riding saddle: 10 gp
bit/bridle: 1.5 gp
Feed 3.5 sp/ week
[/ooc]
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by Nocturno »

Good thing we spent all of our coins on potions lol
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by TristenC »

[lol, not without that shrieker mushroom you haven't ;) ]
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by Nocturno »

Not proud to admit it but Nocturno will suggest they get a mount.

"I feel we should purchase a modest mount. Maybe a mule to get us to the meeting as planned."
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by TristenC »

It doesn't take long to find and acquire a mule in the Stable Ward. Though riding isnt the most comfortable with the ache in his body, Nocturno manages without too much trouble.


=====
any tack to go with it?
saddle, pack saddle, bit/bridle for steering, etc?
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by Nocturno »

With no energy to haggle, hoping their recent heroics give them a shot at a fair deal, he will purchase the mule, saddle, bit and bridle, and 3 shares of feed. Just in case they run into a place the mule cannot feed.
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by TristenC »

The local trader gives Nocturno a fair price and in short order the pair are ready to set out. Tag follows to the edge of the clearing surrounding the town and bids them luck on their journey North. Though they set out closer to mid day, the mout helps them make up some time. Before long they come to the bridge, but a quick look beneath shows no disturbance more recent than before.

Cautiously they make their way safely across. Eventually they arrive at the now-familiar crossroads and roadside area cleared for travelers shortly after dark. [anything before bed?]


===
Nocturno purchases:
A mule: 8gp
Riding saddle: 10 gp
bit/bridle: 1.5 gp
3 Weeks Feed 1gp 5cp
Total 20 gp, 5sp 5cp
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by Squirrellord »

Once out of town Jordek sheepishly fishes around in his pack and comes up with coinage. He offers enough to cover half the cost what Nocturno paid to secure the mule.
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by Nocturno »

Nocturno smiles. "It is th least I can do. You pulled me out of that dank pit." He will push the coins back to the Gnome.
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by TristenC »

[alright, if that's all for this game day we'll continue. I'll do xp for the time away from the party at the end of tomorrow's game day because I suspect there will be some spell casting in the morning ;) ]


As night falls and camp is laid the pair make their preparations and get some much needed rest.

...
..
.


The next morning breaks with a warm, pleasant feel to it and the hint of a spring rain on the wind.

====
It is now Starlight, the 26th day in the month of Hanali
Pick your spells for the day please
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Re: Act 2, Scene 1: "A Flicker of Hope" (Main Game Thread)

Post by Squirrellord »

Urh. I should have cast last night. Ah well. I had the chance but didn't take it.
A full complement of heals memorized today good sir.
Edit - Response to Tristen above post - right. 2e.
Last edited by Squirrellord on Fri Apr 02, 2021 5:00 pm, edited 1 time in total.
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