Re: CH 3: Pulp Adventure!
Posted: Fri Nov 09, 2012 8:22 pm
The stone doesn't come anywhere near close to hitting, unfortunately. It also turns out there is more than one, and all of them are crouching in the trees. Arrows begin flying toward the party from several directions. Those with infravision can see that the 'creatures' are actually humans wearing strange animal skins.
A stone arrow sinks into the shield Oren still has on his back with a 'thunk' sound. Another arrow strikes the ground just behind the Kohen, who jumps slightly and readies his quarterstaff. "What's happening? What's going on?" he demands.
An arrow just narrowly misses Val, whizzing right by her ear. Another one whizzes right by Areilon's left arm, cutting the sleeve of her shirt and leaving a small, bleeding cut. Dahn hops back just in time to avoid an arrow that sinks into the ground right where he had just been standing a moment before.
Then the last one, which is way in front of the party by about 150 feet, fires an arrow at Areilon and manages to strike her right in the right shoulder, nearly knocking the elf woman off her feet by the impact.
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Ambush Round!
Jocelyn fires her sling in the darkness (-4) and through concealment (-2) toward Tribal 04 (1d20-6): 1, miss.
Tribal 01 fires a stone arrow with his short bow in the darkness (-2) at the back of Oren (+2) who is wearing studded leather armor (-1) and has his shield on his back still (-1) (1d20-2): 0, miss.
Tribal 02 fires a stone arrow with her short bow in the darkness (-2) at the back of Dalaim (+2) who is wearing leather armor (+2) (1d20+2): 6, miss.
Tribal 03 fires a stone arrow with his short bow in the darkness (-2) at Val who is wearing hide armor (+2) (1d20): 13, bare miss.
Tribal 04 fires a stone arrow with her short bow in the darkness (-2) at Areilon (1d20-2): 16, hit for (1d4): 1 damage.
Tribal 05 fires a stone arrow with his short bow in the darknes (-2) at Dahn (1d20-2): 2, miss.
Tribal 06 fires a stone arrow with her short bow in the darkness (-4) at Areilon at medium range (-2) (1d20-6): 11, hit for (1d4): 4 damage.
Alright, keep in mind the following: The tribals are in the trees. I realize it's difficult to see that on a 2D map, so keep in mind they are not in melee range. Second, those without infravision must suffer a -2 penalty to hit with missile weapons for each range difference (so -2 for short range, -4 for medium range, -6 for long range) as well as the normal range penalties. (On the bright side, the tribals suffer all the same penalties.) Those who do have infravision only suffer penalties if they fire at someone outside their infravision range, which is Tribal 6 at the moment; unless they move closer, that is.
Also, the tribals are concealed by the leaves of the trees they are in, so that adds another -2 to hit them with missile weapons.
Actions and Initiative for Round 1?
A stone arrow sinks into the shield Oren still has on his back with a 'thunk' sound. Another arrow strikes the ground just behind the Kohen, who jumps slightly and readies his quarterstaff. "What's happening? What's going on?" he demands.
An arrow just narrowly misses Val, whizzing right by her ear. Another one whizzes right by Areilon's left arm, cutting the sleeve of her shirt and leaving a small, bleeding cut. Dahn hops back just in time to avoid an arrow that sinks into the ground right where he had just been standing a moment before.
Then the last one, which is way in front of the party by about 150 feet, fires an arrow at Areilon and manages to strike her right in the right shoulder, nearly knocking the elf woman off her feet by the impact.
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Ambush Round!
Jocelyn fires her sling in the darkness (-4) and through concealment (-2) toward Tribal 04 (1d20-6): 1, miss.
Tribal 01 fires a stone arrow with his short bow in the darkness (-2) at the back of Oren (+2) who is wearing studded leather armor (-1) and has his shield on his back still (-1) (1d20-2): 0, miss.
Tribal 02 fires a stone arrow with her short bow in the darkness (-2) at the back of Dalaim (+2) who is wearing leather armor (+2) (1d20+2): 6, miss.
Tribal 03 fires a stone arrow with his short bow in the darkness (-2) at Val who is wearing hide armor (+2) (1d20): 13, bare miss.
Tribal 04 fires a stone arrow with her short bow in the darkness (-2) at Areilon (1d20-2): 16, hit for (1d4): 1 damage.
Tribal 05 fires a stone arrow with his short bow in the darknes (-2) at Dahn (1d20-2): 2, miss.
Tribal 06 fires a stone arrow with her short bow in the darkness (-4) at Areilon at medium range (-2) (1d20-6): 11, hit for (1d4): 4 damage.
Alright, keep in mind the following: The tribals are in the trees. I realize it's difficult to see that on a 2D map, so keep in mind they are not in melee range. Second, those without infravision must suffer a -2 penalty to hit with missile weapons for each range difference (so -2 for short range, -4 for medium range, -6 for long range) as well as the normal range penalties. (On the bright side, the tribals suffer all the same penalties.) Those who do have infravision only suffer penalties if they fire at someone outside their infravision range, which is Tribal 6 at the moment; unless they move closer, that is.
Also, the tribals are concealed by the leaves of the trees they are in, so that adds another -2 to hit them with missile weapons.
Actions and Initiative for Round 1?