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Act 2, Scene 3: Twisting Paths

The 2E AD&D Homebrew Sandbox world of Genwald is large, ancient, and magical. There are many undiscovered/untamed places. The Sun Kingdom (European style, Late Medieval Human NG Monarchy) is the basic Campaign area, but PCs can end up anywhere.

The scars of ancient battles of titanic proportions mark the land. Wild magic zones, fantastical terrain, grand adventure, political strife, and even artifacts of wonder await. Choose your part and come make your mark on the world. A wide array of unconventional races and classes are available.

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Nocturno
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

"Let's head out." Nocturno will fall in line at the back.
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Styrius
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Fin falls in marching order ready to get in to the rock and away from this very unsettling sky area. It is just so much ...open... he shivers a bit.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Dargon Lonewolf
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Re: Act 2, Scene 3: Twisting Paths

Post by Dargon Lonewolf »

Bull is ready. Still deep in thought about his Elders killer. He makes mental notes of the Clan and their history.

"Well I suppose we do still need to finish off the goblin tribe. Might as well get it over and done. I will stay towards the rear this time where my new bow can do some damage rather than charging in again."
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Findalsip cracks a slight smile and mentally thanks Calladuran that time underground bestowed a bit of wisdom into Bull.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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TristenC
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

Katten and Linar creep carefully beside the babbling stream as their make their sure-footed way across the damp, rocky cave entrance. Dran and the gnomes follow a few paces behind, with the heavy-hitters Bullock and Nocturno at the rear. The long tunnel-like approach is empty, but the scouts soon spot a group of guards around the first bend. A pair of goblins and a pair of orcs linger around the rusted shield that serves as an alarm. To the south, another pair of goblins chatters quietly around the second fork in the tunnel. Their initial approach, it seems, has thusfar gone unnoticed...

=====
how would the party like to proceed?

One hex is 5 ft
red icon is the shield-gong 'Alarm'
if the image looks fuzzy in the post just click on it and a higher res version will load
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Styrius
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

(OOC: really hoping somebody has “silence” prepped.)
Casts Strength of Stone: [1d4]=4
Putting his STR @ 16 for 7 rounds
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

Are the scouts coming back to the group?
We have definitely seen a setup like this before.
====================================================
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TristenC
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

Linar sneaks back to describe the layout to the others while Katten keeps an eye on the enemy.

They do not seem to be alerted yet The Drow says. There is an alarm gong in the center of the room. What's more there are Orcs now, not just goblins. We could attempt to take the two off to the side quietly first, or those around the alarm. How do we want to do this?

Jordek closes his eyes and quietly prays. His eyes remain closed but he begins to move around as if he can see perfectly in the dark.

====
The Time is Sunday 6th of Flourish, 7:30 pm

Jordek Casts Bat Sight
expires 8:40 pm
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Dargon Lonewolf
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Re: Act 2, Scene 3: Twisting Paths

Post by Dargon Lonewolf »

Bull moves forward to the smaller group. Remembering what happened last time he decides to react with the group and not go off in a Rage. Whispers:

"I have my bow ready what is our play? Gong? Anyone have invisibility and a Blanket?"
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

"We could try to tackle the two closest to the gong. Or rush to the gong and keep them away from it. If the three of you fire on the far one. I could interpose myself between the gong and the other two." He will whisper.
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Re: Act 2, Scene 3: Twisting Paths

Post by Jenara »

Katten trains her bow on the pair, she could take the little Dritt's, but would it be quick enough? She calms her breathing, every muscle wanting to strike.

(Katten has no spells, just herself..)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
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Re: Act 2, Scene 3: Twisting Paths

Post by TristenC »

Nocturno wrote: Wed Dec 18, 2024 9:17 am "We could try to tackle the two closest to the gong. Or rush to the gong and keep them away from it. If the three of you fire on the far one. I could interpose myself between the gong and the other two." He will whisper.
Jordek nods, I don't have much for ranged weapons, and I cannot create magical silence, but I can sneak towards the far ones. Linar nods, I will go with him. Together we can silence those two. As we do so it would be a good opportunity for you and the others to strike once we are in place.


====
Is this the plan?
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

Findalsip readies his sling.
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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Nocturno
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Re: Act 2, Scene 3: Twisting Paths

Post by Nocturno »

Nocturno rushes the "gong" fends off anyone coming to it?

Ranged / stealthers take on the outer ones from behind?
====================================================
Nocturno nods, and draws his sword. He casts aid on himself.
Aid [1d8]=8
(+1 to attack rolls and saving throws)
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Styrius
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Re: Act 2, Scene 3: Twisting Paths

Post by Styrius »

(OOC: the cavern lit or dark?)
You are talkin' to the holy symbol wearing,
Ruby ring wearing, kiss stealing; Woo!
Praying/healing, beholder riding, griffin flying
Son of a blowgun, and I'm having a hard time holding these Aboleth shoes down! WOO!
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