The tall elf called Porthios leads the way through the pine forest. As dawn creeps to daylight, a deep roaring sound thunders in the far distance. After several hours, it is obvious that the source of the sound is a huge waterfall, plummeting from an unimaginable height.
The path westward is blocked by a massive gray cliff of dark granite. The pines march right to the cliff base; from there smooth stone ascends for nearly a mile. A fringe of green at the summit suggests that more forest lies beyond.
Porthios leads the way through a chuckling stream to the base of the falls, where a deep, clear pool collects the outflow of the towering spume. Stepping nimbly from rock to rock, the elf crosses the pool and enters a darkened hollow that gapes behind the waterfall.
Here, a steep stairway, cut from the living rock of the cliff-face, begins to ascend. A curtain of silvery water sheds light on the secret way. The path is strangely easy, turning beneath the waterfall until it finally emerges under a clear, autumn sun, atop the high plateau of Qualinesti.
Aspen forests shiver in the noon brightness, the trunks reflecting an ivory whiteness. The fresh, earthy scent of moss rides the air. A soft trail spread with evergreen needles seems to appear magically before Porthios as he leads the way further into the wood.
After several more hours of providing a smooth path through the woods, the needle-strewn forest floor ends abruptly in front of a deep chasm. Rolling blankets of moss coat both sides of the 100' wide gap; billowing mist far below suggests that rapid waters cut along the chasm bottom. A narrow footbridge, suspended from sturdy aspens, spans the chasms.
Gilthanas speaks, "Qualinost is protected on all sides by such barriers. Yet I fear that even these will be of little aid against the dragonarmies."
Across the bridge, a few slim towers appear through the aspens ahead. Now Porthios walks with a bouncing step, like a traveler who sees his home on the horizon.
The dense aspen forest thins out in front of the spires and arches of Qualinost. The city is small by human standards; by the same token, no human could ever build a city like this. Four slender towers lined with silver mark the four corners of the roughly square city. Between each of those towers, strings of slender arches--also silver--stretch in an elegant chain.
A high tower of burnished gold dominates the city, throwing off sunlight in a whirling, sparkling pattern that gives the impression of movement. Of course, the tower is quite still, but the illusion is very realistic indeed.
Beyond the arches, the wide, quartz-lined avenues of the city lie dappled in the strange green forest light. Many of the city buildings are made of quartz, too, and aspen beams inlaid with silver and gold. The buildings are tall and slender, blending gracefully with the many aspens that fill the city.
And everywhere, there is frantic activity. Female elves and elf-children either rush about carrying large bundles toward the central tower, or scamper toward houses, empty-handed. The adult males are all armed and alert, graceful bows and slim longswords ready to meet any foe.
Gilthanas and Porthios have been talking quietly. Now Gilthanas turns toward the others. "I know you are all tired and need a well-deserved rest. I ask that first you accompany us to the tower of the Speaker, where you will meet the Speaker of the Suns, my father. As soon as possible we will see you to comfortable quarters and refreshments."
All of the elves are moving in the general direction of the lofty golden tower. Porthios and Gilthanas start off in that direction.
========
It is now Morning Watch (6:00 AM).
(OOC: Forgot Breila said she wanted to use her healing checks, so I'll go ahead and roll those now.)
Goldmoon makes a Healing check on Tasslehoff (
1d20): 20, fail.
Goldmoon makes a Healing check on Caramon (
1d20): 11, pass. Caramon is restored (
1d3): 1 HP.
Goldmoon makes a Healing check on herself (
1d20): 12, pass. Goldmoon is restored (
1d3): 2 HP.
Goldmoon makes a Healing check on Riverwind (
1d20): 7, pass. Riverwind is restored (
1d3): 2 HP.
Goldmoon makes a Healing check on Sturm (
1d20): 2, pass. Sturm is restored (
1d3): 3 HP.
Goldmoon makes a Healing check on Flint (
1d20): 5, pass. Flint is restored (
1d3): 3 HP.
Goldmoon makes a Healing check on Sunstar (
1d20): 2, pass. Sunstar is restored (
1d3): 3 HP.