[OOC: yeah, bullets are special like that. If you look under sling-staff in the PHB it’s almost identical to the Hoopak. Speed, range, RoF etc. The hoopak does a
little more damage, though… not sure why…
Unfortunately Aid and Bless don’t stack since they are basically the same spell with the extra 1d8 hps for the former. The description actually says ‘gains the benefits of a bless spell’, and multiple blesses aren’t cumulative.
For taunting to work the target must be able to hear and understand you. Normal creatures would not be able to. Speaking of which, don’t forget to name your targets for attacks. I figured you meant the one attacking Elsa, though the other two are in range now. The weapon ranges listed on your char sheet are in yards.]
The distanced wolves pick up speed and charge the two companions. Knowing what is coming, Elsa again steps in the way and blocks the mottled grey wolf coming from the west. Finding the closer prey just as appealing it tackles her at full speed, sharp teeth clamping down on her leg and dragging her forward a step. Reflexively she bashes it in the nose with the hilt of her mace, doing no damage but persuading the predator to let go. Again her chain is the only thing that keeps her from losing a limb. The black wolf lunges at her, but her shield keeps its snapping maw at bay.
Pyros winds up for another volley but the white Dire Wolf, undoubtedly the largest he’s ever seen, tramples down on his position with the speed of jousting stallion! Throwing himself to the side he raises his pointed hoopak like a spear to keep the beast at bay as he nimbly rolls to his feet. Whipping the laced end forward he smacks the barrel-sized head across the slavering jaw, but the thing doesn’t even flinch! A small split on the side of its mouth is the only evidence he landed the blow.
Assembled now, the wolves begin to slowly circle the pair, keeping more distance between themselves to divide the small-folk’s attentions…
[The wolves are upon you now, so ranged attacks aren’t going to be an option. I made the appropriate change for Pyros’ action this round, but used your initial attack and damage rolls since the bare dice are the same. Two sides of the coin: you rolled the best init possible last round and the worst this round ☺ Does it
feel like you’re fighting real wolves yet?]
==========
Init:
W3: 7
W2: 11
W1: 13
Elsa (7+7): 14
Pyros (10+11): 2
Elsa move 5’ Northeast to make herself a closer target for W3 in an effort to entice him to attack her rather than Pyros. It works.
W3 charges Elsa (+2 to hit, 2 pt penalty to AC, increased movement by 50% to a total 240’) Moves 120’ West and attacks Elsa! Need 9: 9, barely hit for 3 dmg. Elsa is
Hurt! [75% of hps]
W2 attacks Elsa, Need 11: 4, missed!
W1 charges Pyros (+2 to hit, 2 pt penalty to AC, increased movement by 50% to a total 240’) Moves 120’ West and attacks Pyros! (15- 6Ac-2 charge) Need 7:
1d20=3 Miss!
Elsa attacks W2, (18-6-1) Need 11: 6, miss!
Pyros attacks W1 with staff (hoopak). Thac0 (16 -6Ac -1bless -2 charge) Need 7:
1d20 → [17] Hit for 1d6 → [3] dmg! W1 is not even phased [above 90% hps]
[Sorry the ‘artwork’, for lack of a better term, looks like a 5 year-old did it with their eyes closed… I updated this from my phone… 1 hex=5 feet. Actions and Initiative for round 3?]