The draconians are quick. Most of them drop to all four legs, allowing them to run much faster than most humans. Within moments, Sturm finds himself set upon by three of the monsters. He blocks one blow with his shield, but the other two are luckier and are able to get in small strikes against him. Turning, he takes off at full speed, his armor the only thing protecting him from multiple attacks along the way. He moves with such swiftness that he passes by nearly everyone else in the process!
Riverwind comes to a stop and draws his bow to cover Sturm, but the knight zooms past him, leaving the ranger on his own to face a number of angry draconians. He fires twice anyway, and both arrows hit, but don't even slow the draconian down. What's worse, is that six more of them emerge from the building, eager to join the chase!
Meanwhile, Magpie picks up the pace, actually speeding past most of the others, despite having such small legs. "This way! Hurry!" she says between breaths, before suddenly skidding to a halt by a wall. She begins inspecting the wall carefully, as if searching for something.
Caramon slows down, going back to help Raistlin.
"Let's go, doorknob!" Flint huffs at Tas. "What's wrong, can't keep up with an old man?" he asks, speeding up and leaving the kender in his dust.
Tanis and Laurana follow Magpie, and stop when she stops. The half-elf turns back to see the others, but frowns when all he sees so far are Goldmoon and Sturm (the latter speeding right past the former) but nobody else.
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(Way too many combatants for individual initiative, so I'll use group.)
Party's Initiative (
1d10): 8
Enemy's Initiative (
1d10): 4
Round 1!
Baaz 01 runs on all fours to Sturm and attacks him with his long sword (
1d20): 18, hit for (
1d8): 2 damage.
Baaz 02 runs on all fours to Sturm and attacks him with his long sword (
1d20): 3, miss.
Baaz 03 runs on all fours to Sturm and attacks him from behind with his long sword (
1d20+2): 19, hit for (
1d8): 4 damage.
Baaz 04 runs on all fours to Riverwind.
Baaz 05 runs on all fours to Riverwind.
Baaz 06 runs on all fours to Riverwind.
Baaz 07 runs on all fours to Sturm.
Baaz 08 runs on all fours to Sturm.
Baaz 09 runs on all fours to Riverwind.
Baaz 10 runs on all fours to Riverwind.
Baaz 11 exits the building.
Baaz 12 exits the building.
Baaz 13 exits the building.
Baaz 14 exits the building.
Baaz 15 exits the building.
Baaz 16 exits the building.
Sturm makes a STR check (
1d20): 4, pass. Sturm can run 360 feet but is attacked by Baaz 10, 6, 9, and 4 as he hurries past them. None of them hit him, though.
Laurana jogs 240 feet. She can continue at this pace for another 12 rounds.
Riverwind stops and draws his bow. He fires at Baaz 03 (
1d20+5): 15, hit for (
1d8): 5 damage. He fires again (
1d20+5): 21, hit for (
1d8): 2 damage.
Goldmoon jogs 240 feet. She can continue at this pace for another 12 rounds.
Tanis jogs 240 feet. He can continue at this pace for another 10 rounds.
Raistlin walks 120 feet.
Flint makes a STR check (
1d20): 5, pass. He runs 180 feet.
Tas jogs 120 feet. He can continue at this pace for another 12 rounds.
Magpie makes a STR-4 check (
1d20): 8, pass. She runs even faster, covering 240 feet.
Caramon walks 45 feet to aid Raistlin.
(OOC: Flint is supposed to be an old man whose health is failing him. Too bad his stats don't reflect that! He's actually quite strong and sturdy. Also, the mental image of Sturm running past everyone is really amusing.
Actions for Round 2?)