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The Pod-Caverns of the Sinister Shroom (Game Thread V)
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Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Locky attempts to shove her opponent backwards with the spear point of her hoopak. However, she accidentally impales it instead, killing it. The creature lets go of her before collapsing in a heap on the ground.
Meanwhile, Shay ignores his fallen sword and instead uses draws out a dagger and gives the Podman a slight cut across the chest.
============================
Locky attacks Podman 06 (19-4 = 15, hit) for 5 damage. Podman 06 dies.
Shay draws a dagger and attacks Podman 05. (1d20-4): 15, hit. (1d4): 1 damage.
(OOC: Brelia, now that Locky's opponent is down, do you want to attack Shay's instead? Or go for your staff like you wanted to before?)
.x.x.x.x.x.x.x.x.x.
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X – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
g - Grinder
L – Locky
S – Shay
B - Babushka
Meanwhile, Shay ignores his fallen sword and instead uses draws out a dagger and gives the Podman a slight cut across the chest.
============================
Locky attacks Podman 06 (19-4 = 15, hit) for 5 damage. Podman 06 dies.
Shay draws a dagger and attacks Podman 05. (1d20-4): 15, hit. (1d4): 1 damage.
(OOC: Brelia, now that Locky's opponent is down, do you want to attack Shay's instead? Or go for your staff like you wanted to before?)
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X – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
g - Grinder
L – Locky
S – Shay
B - Babushka
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Jerrard hobbles slightly the wounds from earlier were starting to get to him, the Podmen were not going down. He glances at Elvenoff and Thuskar, they too were not fairing well.
He attempts to push his sword into the creature once more, attempting to disengage himself, his thoughts go to the scrolls he found, one of them might help, if only he had time to find out what they were.
1d20=18 = Hit AC 5
1d6+2=6
(Jerrard can probably take a few two more hits, and he's down.)
He attempts to push his sword into the creature once more, attempting to disengage himself, his thoughts go to the scrolls he found, one of them might help, if only he had time to find out what they were.
1d20=18 = Hit AC 5
1d6+2=6
(Jerrard can probably take a few two more hits, and he's down.)
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Jerrard thrust with his blade, catching the podman in the right shoulder. He quickly withdraws the blade, spilling the purple blood on the floor. The podman is momentarily stunned, but that's all the distraction needed.
Boiling over with the rage of what he went through during the Sinister's Shrooms experiments, Thuskar bellows a muffled war cry before throwing himself fully at the stunned podman. He knocks the creature to the ground, which lets go of Jerrard in surprise. Thuskar straddles the abomination and beats it with his fists until it stops moving altogether. Raising his deformed hands into the air, Thuskar shouts in victory.
===================
Jerrard attacks Podman 04 (18-4+1 = 15, hit) for 6 damage.
Thuskar attacks Podman 04 (1d20+1): 17, hit. (1d2+2): 3 damage. (1d20+1): 18, hit. (1d2+2): 3 damage. Podman 04 falls.
(Elvenoff left to go this round.)
.X.X.X.X.X.X.X.X._.X.X.X.X.X.
.X.X.X.X.B._.1._._._._.D.D.X.
.X.S._._.J._.2 .X.X.X.X._._.X.
.X._.t .t.4._._.X.
.X._._.T.E._._.X.
.X._._._.3.S._.X.
X – Solid rock
t – Table
B – Book shelf
S – Scroll case
D - Door
J – Jerrard
E – Elvenoff
T – Thuskar
1-4 – Elite Podman
Grey area - Webbing
Boiling over with the rage of what he went through during the Sinister's Shrooms experiments, Thuskar bellows a muffled war cry before throwing himself fully at the stunned podman. He knocks the creature to the ground, which lets go of Jerrard in surprise. Thuskar straddles the abomination and beats it with his fists until it stops moving altogether. Raising his deformed hands into the air, Thuskar shouts in victory.
===================
Jerrard attacks Podman 04 (18-4+1 = 15, hit) for 6 damage.
Thuskar attacks Podman 04 (1d20+1): 17, hit. (1d2+2): 3 damage. (1d20+1): 18, hit. (1d2+2): 3 damage. Podman 04 falls.
(Elvenoff left to go this round.)
.X.X.X.X.X.X.X.X._.X.X.X.X.X.
.X.X.X.X.B._.1._._._._.D.D.X.
.X.S._._.J._.2 .X.X.X.X._._.X.
.X._.t .t.4._._.X.
.X._._.T.E._._.X.
.X._._._.3.S._.X.
X – Solid rock
t – Table
B – Book shelf
S – Scroll case
D - Door
J – Jerrard
E – Elvenoff
T – Thuskar
1-4 – Elite Podman
Grey area - Webbing
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Jerrard gives Thurskar a quick smile, he did well, if only he had a weapon, "Use this." He throws the man his dagger and ignoring the webbed area, turns to face the Shroom.
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Elvenoff notices that the battle is not fairing to well. He quickly decides that he must get over to Jerrard and help the wizard. Dropping to one knee he swings aiming for the knee joint of podmen that he stands in front of him.
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Elvenoff drops his blade in the chaos of the battle, and it clatters to the ground loudly. The paladin quickly dodges the giant podman's attacks, though, not allowing himself to be grabbed.
Seeing that two of his bodyguards were trapped and one was down, the Shroom scowled. "Enough of this nonsense. I am ending it now." Casting another spell, magical webbing shot from his fingertips just like Jerrard had done before. Recognizing what was happening, Jerrard quickly dropped into a roll and got out of the way. Thuskar and Elvenoff were not prepared, though, and both found themselves trapped in the webbing, like a pair of flies.
The Shroom and his last bodyguard, the enlarged one, turn their attention to Jerrard. "You have lost, wizard. Dispel your own web, and drop your sword. Or else my friend here will pound you into a fine paste."
===========================
Elvenoff attempts to trip Elite Podman 03. (1d20): 1, fumble.
Elite Podman 01 is stuck and cannot move.
Elite Podman 02 is stuck and cannot move.
Elite Podman 03 attacks Elvenoff. (1d20): 11, miss. (1d20): 6, miss.
End Round 4. Begin Round 5.
Party's Initiative (1d10): 8
Enemy's Initiative (1d10): 4
(OOC: Note that the enemy's initiative only applies to the Shroom. The podmen always go last in a round, regardless.)
(Enemy wins!)
The Sinister Shroom casts Web.
Elvenoff (Saving Throw 1d20-2): 5, fail.
Thuskar (Saving Throw 1d20-2): 2, fail.
Jerrard (Saving Throw 1d20-2): 13, success.
(Party's turn! Elvenoff and Thuskar are stuck but can break through one foot of webbing a round. It should take about three rounds to break free completely. Jerrard is unaffected.)
.X.X.X.X.X.X.X.X._.X.X.X.X.X.
.X.X.X.X.B._.1._._._._.D.D.X.
.X.S._._._._.2 .X.X.X.X._._.X.
.X._.t .t.4.J._.X.
.X._._.T.E._._.X.
.X._._._.3.S._.X.
X – Solid rock
t – Table
B – Book shelf
S – Scroll case
D - Door
J – Jerrard
E – Elvenoff
T – Thuskar
1-4 – Elite Podman
Grey area - Webbing
Seeing that two of his bodyguards were trapped and one was down, the Shroom scowled. "Enough of this nonsense. I am ending it now." Casting another spell, magical webbing shot from his fingertips just like Jerrard had done before. Recognizing what was happening, Jerrard quickly dropped into a roll and got out of the way. Thuskar and Elvenoff were not prepared, though, and both found themselves trapped in the webbing, like a pair of flies.
The Shroom and his last bodyguard, the enlarged one, turn their attention to Jerrard. "You have lost, wizard. Dispel your own web, and drop your sword. Or else my friend here will pound you into a fine paste."
===========================
Elvenoff attempts to trip Elite Podman 03. (1d20): 1, fumble.
Elite Podman 01 is stuck and cannot move.
Elite Podman 02 is stuck and cannot move.
Elite Podman 03 attacks Elvenoff. (1d20): 11, miss. (1d20): 6, miss.
End Round 4. Begin Round 5.
Party's Initiative (1d10): 8
Enemy's Initiative (1d10): 4
(OOC: Note that the enemy's initiative only applies to the Shroom. The podmen always go last in a round, regardless.)
(Enemy wins!)
The Sinister Shroom casts Web.
Elvenoff (Saving Throw 1d20-2): 5, fail.
Thuskar (Saving Throw 1d20-2): 2, fail.
Jerrard (Saving Throw 1d20-2): 13, success.
(Party's turn! Elvenoff and Thuskar are stuck but can break through one foot of webbing a round. It should take about three rounds to break free completely. Jerrard is unaffected.)
.X.X.X.X.X.X.X.X._.X.X.X.X.X.
.X.X.X.X.B._.1._._._._.D.D.X.
.X.S._._._._.2 .X.X.X.X._._.X.
.X._.t .t.4.J._.X.
.X._._.T.E._._.X.
.X._._._.3.S._.X.
X – Solid rock
t – Table
B – Book shelf
S – Scroll case
D - Door
J – Jerrard
E – Elvenoff
T – Thuskar
1-4 – Elite Podman
Grey area - Webbing
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Babushka sheathes dagger and knife and takes the magical staff, ready to enter the battle next round if necessary.
There's more to me than meets the eye...
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
While Babushka retrieves the fungus staff, Ulster lowers his bow. He can't get a clear shot with Shay in his way.
The last podman swings at Shay, but the thief manages to duck despite the fact the abomination is grappling with him.
=====================
Babushka sheathes the dagger and knife and picks up the fungus staff.
Ulster is unable to fire without risking hitting an ally.
Podman 05 attacks Shay (1d20): 11, miss.
End of Round 4. Begin Round 5.
(OOC: Shay suffers a -4 to hit while being grabbed.)
(Party's turn.)
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.x._._.3.6._.c.b.x.
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x – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
g - Grinder
L – Locky
S – Shay
B - Babushka
1-6 - Podmen (red ones are dead)
The last podman swings at Shay, but the thief manages to duck despite the fact the abomination is grappling with him.
=====================
Babushka sheathes the dagger and knife and picks up the fungus staff.
Ulster is unable to fire without risking hitting an ally.
Podman 05 attacks Shay (1d20): 11, miss.
End of Round 4. Begin Round 5.
(OOC: Shay suffers a -4 to hit while being grabbed.)
(Party's turn.)
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.x._._.3.6._.c.b.x.
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.x._._._._._._._.x.
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x – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
g - Grinder
L – Locky
S – Shay
B - Babushka
1-6 - Podmen (red ones are dead)
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Babushka runs into battle, passing behind Shay to attack the podman grabbing him from behind.
(don't know if modifiers apply to the staff) (1d20, 1d6=[11], [4])
(don't know if modifiers apply to the staff) (1d20, 1d6=[11], [4])
There's more to me than meets the eye...
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Elvenoff struggles against the binding web. Anger swells as he hears the threats given from the strange creature. He attempts to drop his sword to see if that may loosen up the webbing enough to give him some room to break free.
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Babushka slips around the remaining podman and strikes it from behind with the purple staff. It's a well-balanced weapon and she finds its movements are more fluid than her old wooden staff.
Meanwhile, Shay tries stabbing it again with her dagger, but the creature's grip on him ruins his aim.
=====================
Babushka attacks Podman 05 with the fungus staff (11+2 for back attack = 13, hit) for 4 damage.
Shay attacks Podman 05 with his dagger (1d20-4): 6, miss.
(OOC: Shay suffers a -4 to hit while being grabbed.)
(Locky is left to go this round.)
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x – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
g - Grinder
L – Locky
S – Shay
B - Babushka
1-6 - Podmen (red ones are dead)
Meanwhile, Shay tries stabbing it again with her dagger, but the creature's grip on him ruins his aim.
=====================
Babushka attacks Podman 05 with the fungus staff (11+2 for back attack = 13, hit) for 4 damage.
Shay attacks Podman 05 with his dagger (1d20-4): 6, miss.
(OOC: Shay suffers a -4 to hit while being grabbed.)
(Locky is left to go this round.)
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.x._.B.5.S._._._.x.
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.x._._._._._._._.x.
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x – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
g - Grinder
L – Locky
S – Shay
B - Babushka
1-6 - Podmen (red ones are dead)
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Locky turns quickly on her heels, smacking the creature with her Hoopak.
(1d20 Roll=12, hit AC 4, 1d6+1=5 damage.)
(1d20 Roll=12, hit AC 4, 1d6+1=5 damage.)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Demiplane of Dread - Mira Human Bard (Searching for the Crown)
Genwald - Nesserrr (Katten) Feliz Ranger (Going Solo..)
- Stardust (Jade) Pixie Warlock (Seeking answers)
Borderlands 3 - Navi
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Locky whirls around and finds only one Podman left. It is grappling with Shay and beating him up. She smacks the creature with her hoopak, which gives a satisfying cracking sound on impact.
=======================
Locky attacks Podman 05 with her hoopak (12+2 = 14, hit) for (5+1 = 6) damage.
(OOC: Don't forget, Locky gets a +2 to hit with her hoopak and that a hoopak does 1d6+2 damage.)
Podman 05 attacks Shay. (1d20): 7, miss.
(OOC: Shay suffers a -4 to hit while being grabbed.)
End of Round 5. Begin Round 6.
(Party's turn.)
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.x._._._._._._._.x.
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X – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
g - Grinder
L – Locky
S – Shay
B - Babushka
=======================
Locky attacks Podman 05 with her hoopak (12+2 = 14, hit) for (5+1 = 6) damage.
(OOC: Don't forget, Locky gets a +2 to hit with her hoopak and that a hoopak does 1d6+2 damage.)
Podman 05 attacks Shay. (1d20): 7, miss.
(OOC: Shay suffers a -4 to hit while being grabbed.)
End of Round 5. Begin Round 6.
(Party's turn.)
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.x._.x.x.2._._._._. -->
.x._.x.x.1.x.x.x.x.
.x._._.3.6._.c.b.x.
.x._._.g.L.4.d.a.x.
.x._.B.5.S._._._.x.
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.x._._._._._._._.x.
.x.x.x.x.x.x.x.x.x.
X – Solid rock
a – Merithina’s Cage
b – Dwarf’s Cage
c – Empty Cage
d – Ulster’s Cage
g - Grinder
L – Locky
S – Shay
B - Babushka
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
Jerrard darts forwards in a defiant attack, slicing the Shroom twice with his sword, and once with the dagger he was about to throw to Thurskar (assumed he didn't as the web came before he could)
Sword: 1d20=19, 1d20=14
Thaco 19, (-1 hit with first weapon Adj for Dex) +1 for spc (Hit AC -1 and AC5).
Damage = 1d6+2=8, 1d6+2=7
Dagger: 1d20=19
Thaco 20, (-3 hit with Second Adj for Dex) (Hit AC 4)
Damage = 1d4=3
(OOC: I have forgotten how much maths was in 2e! Yes he is going to loose, but he won't surrender to this thing, he'd rather it kills him.)
Sword: 1d20=19, 1d20=14
Thaco 19, (-1 hit with first weapon Adj for Dex) +1 for spc (Hit AC -1 and AC5).
Damage = 1d6+2=8, 1d6+2=7
Dagger: 1d20=19
Thaco 20, (-3 hit with Second Adj for Dex) (Hit AC 4)
Damage = 1d4=3
(OOC: I have forgotten how much maths was in 2e! Yes he is going to loose, but he won't surrender to this thing, he'd rather it kills him.)
Re: The Pod-Caverns of the Sinister Shroom (Game Thread V)
While Thuskar and Elvenoff valiantly attempt to break free of the Shroom's magical webbing, making slow but definite progress, Jerrard decides it is better to die free than be captured.
Sword in one hand, he draws his dagger with the other, then charges with a battle cry right toward the Shroom. The creature takes a step back, momentarily caught off guard, its eyes wide. Fortunately for its sake, the magically enlarged podman jumps in front of its master, protecting him.
The blade wielding sorcerer does not even slow down. He slices once, then twice with his sword, staggering the massive creature. Then he thrusts with his dagger, catching it right in the middle of the chest. Such an assault would have minced an ordinary podman, but this one seemed made of sterner stuff--specifically designed to be the Sinister Shroom's bodyguard, it was somewhat more resilient. Although clearly badly wounded and slightly swaying on its feet, the creature fought on, designed to never give up or fear for its own life--only its master.
Reaching out, it grabs hold of Jerrard's left side, its oversized fingers wrapping around his body, as if the ogre-sized monster was trying to lift the wizard off his feet, but lacked the strength to do so. It then raised its free hand into a fist, ready to punch. Because it was slowed down from its multiple and gaping wounds, Jerrard was able to position himself to minimize the blow. It only cuffed him across the side of his head.
The Shroom seems baffled by Jerrard's behavior. He eyes the two struggling in the web cautiously, then turns his attention back to the fight. He steps into a defensive posture, his sword at the ready. "You are no ordinary thieves, are you? Come to steal my research and make your own podmen army?" There is a slight hint of anxiety in his voice. "Come now, you cannot win. Lower your weapon, and I will not kill you. Indeed, perhaps we can learn from each other. I am not unreasonable." The Shroom casts a glance behind him, through the open door back into the vat room.
==========================
Thuskar moves 1 foot through the webbing. Two feet left to go!
Elvenoff moves 1 foot through the webbing. Two feet left to go!
Jerrard attacks Elite Podman 03 (19+1-1 = 19, hit) and (14+1-1 = 14, hit) for a total of 15 damage. He then throws a dagger with his off hand (19-3 = 16, hit) for 3 damage.
Elite Podman 01 is stuck and cannot move.
Elite Podman 02 is stuck and cannot move.
Elite Podman 03 attacks Jerrard (1d20): 13, grab. (1d20): 18, hit. (1d6): 1 x 1.6 = 2 damage (rounded up).
(OOC: Bad news! Because the podman is magically enlarged, Jerrard suffers a -6 penalty to hit while grabbed, instead of the normal -4!)
End Round 5. Begin Round 6.
Party's Initiative (1d10): 9
Enemy's Initiative (1d10): 4
(OOC: Note that the enemy's initiative only applies to the Shroom. The podmen always go last in a round, regardless.)
(Enemy wins!)
The Sinister Shroom goes into parrying mode. His AC improves by 3 points. He speaks as a free action.
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.X._.t .t.4.J._.X.
.X._._.T.E.3._.X.
.X._._._._.S._.X.
X – Solid rock
t – Table
B – Book shelf
s – Scroll case
D - Door
J – Jerrard
E – Elvenoff
T – Thuskar
1-4 – Elite Podman
S - Sinister Shroom
Grey area - Webbing
(Wow, Jerrard's a total badass. Party's turn!)
Sword in one hand, he draws his dagger with the other, then charges with a battle cry right toward the Shroom. The creature takes a step back, momentarily caught off guard, its eyes wide. Fortunately for its sake, the magically enlarged podman jumps in front of its master, protecting him.
The blade wielding sorcerer does not even slow down. He slices once, then twice with his sword, staggering the massive creature. Then he thrusts with his dagger, catching it right in the middle of the chest. Such an assault would have minced an ordinary podman, but this one seemed made of sterner stuff--specifically designed to be the Sinister Shroom's bodyguard, it was somewhat more resilient. Although clearly badly wounded and slightly swaying on its feet, the creature fought on, designed to never give up or fear for its own life--only its master.
Reaching out, it grabs hold of Jerrard's left side, its oversized fingers wrapping around his body, as if the ogre-sized monster was trying to lift the wizard off his feet, but lacked the strength to do so. It then raised its free hand into a fist, ready to punch. Because it was slowed down from its multiple and gaping wounds, Jerrard was able to position himself to minimize the blow. It only cuffed him across the side of his head.
The Shroom seems baffled by Jerrard's behavior. He eyes the two struggling in the web cautiously, then turns his attention back to the fight. He steps into a defensive posture, his sword at the ready. "You are no ordinary thieves, are you? Come to steal my research and make your own podmen army?" There is a slight hint of anxiety in his voice. "Come now, you cannot win. Lower your weapon, and I will not kill you. Indeed, perhaps we can learn from each other. I am not unreasonable." The Shroom casts a glance behind him, through the open door back into the vat room.
==========================
Thuskar moves 1 foot through the webbing. Two feet left to go!
Elvenoff moves 1 foot through the webbing. Two feet left to go!
Jerrard attacks Elite Podman 03 (19+1-1 = 19, hit) and (14+1-1 = 14, hit) for a total of 15 damage. He then throws a dagger with his off hand (19-3 = 16, hit) for 3 damage.
Elite Podman 01 is stuck and cannot move.
Elite Podman 02 is stuck and cannot move.
Elite Podman 03 attacks Jerrard (1d20): 13, grab. (1d20): 18, hit. (1d6): 1 x 1.6 = 2 damage (rounded up).
(OOC: Bad news! Because the podman is magically enlarged, Jerrard suffers a -6 penalty to hit while grabbed, instead of the normal -4!)
End Round 5. Begin Round 6.
Party's Initiative (1d10): 9
Enemy's Initiative (1d10): 4
(OOC: Note that the enemy's initiative only applies to the Shroom. The podmen always go last in a round, regardless.)
(Enemy wins!)
The Sinister Shroom goes into parrying mode. His AC improves by 3 points. He speaks as a free action.
.X.X.X.X.X.X.X.X._.X.X.X.X.X.
.X.X.X.X.B._.1._._._._.D.D.X.
.X.s._._._._.2 .X.X.X.X._._.X.
.X._.t .t.4.J._.X.
.X._._.T.E.3._.X.
.X._._._._.S._.X.
X – Solid rock
t – Table
B – Book shelf
s – Scroll case
D - Door
J – Jerrard
E – Elvenoff
T – Thuskar
1-4 – Elite Podman
S - Sinister Shroom
Grey area - Webbing
(Wow, Jerrard's a total badass. Party's turn!)