Haahqae, Tulbas and Gobax (Prefect's Mansion)
Miriam is the first to move, hurrying over to the nearest kapak and slashing down at it with her blade. It's completely caught off-guard by what is happening, and cut deeply as a result. The other kapak, shouting down to his comrades in the entry hall below, slashes at Miriam but her defenses are all but impenetrable.
Tulbas steps out of the door and starts casting a spell. Three missiles of magic erupt from his finger tips and all slam into the healthy kapak, wounding him severely. This is followed by Gobax stepping out and trying to hold them in place. The surprised kapak freezes, but the other just shrugs it off like water off a duck's back.
William slashes his glowing sword at the non-paralyzed kapak, but it throws up its own blade to parry. This gives Haahqae the window he needs to step out of hiding and sling a stone at the creature's head. However, his invisibility dispels as a result. Finally, Pen emerges and slings two stones from his sithak. The first misses, but the second hits the non-paralyzed kapak, dropping him.
However, instead of turning to stone like a baaz, the kapak starts to melt, like a candle. Its flesh and sinew turn into a bubbling, sizzling liquid that spreads over the floor and starts eating at the feet of Miriam and William, as well as the paralyzed kapak. Unfortunately, this kills the creature, causing it to also melt into a puddle of acid, burning Miriam and William even further.
Downstairs, the two baaz sentries draw their blades and prepare to rush up the stairs.
==========
Kapak Guard 01 rolls for surprise (1d10): 9, not surprised
Kapak Guard 02 rolls for surprise (1d10): 1, surprised
Initiative
Haahqae (1d10+6): 4+6 = 10
Tulbas (1d10+1): 6+1 = 7
Gobax (1d10+5): 2+5 = 7
William (1d10+3): 6+3 = 9
Miriam (1d10+4): 2+3 = 5
Pen (1d10+7): 7+7 = 14
Kapak Guard 01 (1d10+5): 1+5 = 6
Kapak Guard 02 (1d10+5): 5+5 = 10
Round 1!
Miriam moves 20 feet west and swings her magical (+1 hit/dmg) long sword with great strength (+1 hit/dmg) and skill (+1 hit/+2 dmg) at Kapak Guard 02 [TH 11] (1d20+3): 16+3 = 19, hit for (1d8+4): 4+4 = 8 slashing damage.
Kapak Guard 02 is now near death.
Kapak Guard 01 moves 5 feet southeast and swings his long sword at Miriam in plate mail (-3 hit) [TH 16] (1d20-3): 15-3 = 12, miss.
Tulbas moves 10 feet south, out the door, and casts Magic Missile at Kapak Guard 01. It resists magic [MR 20%] (1d100): 45, fail. It takes (3d4+3): 4,4,2+3 = 13 damage.
Kapak Guard 01 becomes critically wounded.
Gobax moves 10 feet south, out the door, and casts
Hold Person at the Kapaks for 10 rounds.
----Kapak Guard 01 resists magic [MR 20%] (1d100): 55, fail. Kapak Guard 01 saves vs. spell (1d20-1): 19-1 = 18, pass.
He is not held.
----Kapak Guard 02 resists magic [MR 20%] (1d100): 72, fail. Kapak Guard 02 saves vs. spell (1d20-1): 13-1 = 12, fail.
He is held.
William moves 15 feet northwest and swings his magic (+2 hit/dmg) long sword at Kapak Guard 01 [TH 14] (1d20+2): 4+2 = 6, miss.
Haahqae moves 5 feet southeast and slings a stone at Kapak Guard 01 from behind (+2 hit) with great aim (+2 hit) [TH 14] (1d20+4): 12+4 = 16, hit for (1d4): 2 bludgeoning damage.
Kapak Guard 01 is now near death. Haahqae is no longer invisible.
Kapak Guard 02 is surprised and held and so doesn't act.
Pen moves 15 feet southwest and fires a sling bullet from his sithak at Kapak Guard 01 [TH 12] (1d20): 9, miss.
Pen fires a second sling bullet from his sithak at Kapak Guard 01 [TH 12] (1d20): 18, hit for (1d4+1): 2+1 = 3 bludgeoning damage. Kapak Guard 01 dies and melts into a pool of acid, burning all within 10 feet of him!
----William takes (1d8): 4 acid damage.
----Miriam takes (1d8): 2 acid damage.
----Kapak Guard 02 takes (1d8): 1 damage.
Kapak Guard 02 dies and melts into a pool of acid, burning all within 10 feet of him!
--------William takes (1d8): 2 acid damage.
William becomes moderately wounded.
--------Miriam takes (1d8): 6 acid damage.
Miriam becomes moderately wounded.

- Prefect Mansion 2F 06.jpg (86.09 KiB) Viewed 7793 times
(OOC: Baaz are on the way from downstairs. The yellow circle is the pool of acid. Actions for Round 2?)
Kendra (Hidden Room, Sewers)
Before Sadron can answer, the door knob turns several times, to no avail. Then there's a loud thud, like someone hit the door. "It's locked!" comes a voice from the other side.
"Break it down!" This is followed by a very loud thump, as if someone ran into the door. Then another, then another. Hairline cracks begin to form on the door itself.