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Act 1, Scene 4: "To Skald" (Game Thread)

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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by Nocturno »

He will look at Artanis with a huge grin.
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by Chris1234 »

Jerry nods to Cross's suggestion that they should move closer, at least to be able to see better, and indicates that he should lead the way.
If he moves closer, she follows, being as quiet as she can, seeking a better view of whatever is going on.
Last edited by Chris1234 on Tue Apr 04, 2017 10:33 pm, edited 1 time in total.
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by Rivi »

cross will move slowly closer to the tree line without being to much in the open
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by kerap »

Artanis gives Pyros a huge grin, appreciating Pyros' skills. The Ranger motions for Pyros to turn the handle and open the door, then he slowly and quietly pulls out both swords. Once Pyros has cracked the door open Artanis will listen and then peek in. Ready to move in a flash.
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by Nocturno »

Pyros quietly turns the nob, and allows the door to crack open.

He will listen for noise. [30%]
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by TristenC »

[Cut that one close, didn't you ;) ]

Pyros hears the sound of panting...
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by kerap »

I know Artanis does not hear that yet, but when he does, he'll be prepared to make a furry friend.
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by Jenara »

"I hate waiting.." she whispers to Merrick, squeezing his hand
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

Demiplane of Dread - Mira Human Bard (Searching for the Crown)
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by Nocturno »

Pyros will put his finger up to his lips in the universal symbol for shhh.

Then will mime out panting like a dog.
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by Chris1234 »

When she (nearly) catches up to Cross, what can Jerry see of the building?
[Edited for others' invisibility.]
Last edited by Chris1234 on Thu Apr 06, 2017 9:11 am, edited 1 time in total.
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by TristenC »

[For reference showing new positions. Pyros and Art are hugging the wall, so the other groups can't see them. Mira and Merrick probably can't see those hiding in the woods either.]
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by kerap »

Artanis thinks he understands what Pyros is trying to tell him - thinks that is - one can never be completely sure with Pyros. Artanis motions that he is going to pet the dog.
The ranger then makes sure he will be on the side of the door opening, and he slowly opens the door. If it is a dog, he will use his ranger abilities to befriend it.
Current Games & Characters:
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by TristenC »

Artanis, still crouching, opens the door a bit to peek inside. Not ten feet feet from the entrance he sees a wolf facing the door. It immediately begins to growl menacingly.

[It is clearly hostile and he can't see the full room with the door only cracked. If he wants to attempt animal empathy he must enter the room fully]
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by Nocturno »

When Pyros hears the growl he pulls the door open wide.

He growls and yips and tries to taunt the wolf!

"You smell like a wet lapdog that mated with a stinkweed!"

He will poke menacingly with the business end of his hoopak but not try to strike.
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Re: Act 1, Scene 4: "To Skald" (Game Thread)

Post by kerap »

Artanis will enter the room and attempt to calm the creature using animal empathy. As the Ranger also has his weapons out, if the creature remains hostile, well the battle will begin.
Current Games & Characters:
Demiplane of Dread: Artanis Auir
Rashtan:Glinel Rinelendrieth, Frankie Waldon
The Fall: Bruno Dodd, The Iron Sheik, Denise Dodd, Ald, Dannii Dodd
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