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Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Fri May 06, 2022 2:36 am
by Chris1234
Linar says in elven,
"Folks, get your butts outside now! Someone translate." Moving back in between shots he tries to sink another couple of arrows into the worg.
======
Bow THAC0 18 [1d20]=18
Bow THAC0 18 [1d20]=12
Flight arrows [1d6]=5, [1d6]=6
The squirrels are marvelous!
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Fri May 06, 2022 5:36 am
by Styrius
Findalsip continues his retreat to the exit while trying to delay the advance of the worg. He gives the worg something to consider and uses his club on the worg before making haste for the exit.
To hit:
[1d20]=16
Damage:
[1d6]=6
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Fri May 06, 2022 10:09 am
by Nocturno
Not being able to do much else, Nocturno will translate for Linar, while still retreating.
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Fri May 06, 2022 1:26 pm
by Dargon Lonewolf
Bull moves towards the Daylight.
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Sun May 08, 2022 11:22 am
by TristenC
[Was waiting for Jen, then I realized she had already posted that Katten was continuing the retreat and not wasting more arrows so here we go]
Linar's first arrow takes the worg in the chest, wounding it badly. Fin then bashes the large canine in the head, felling it completely! The goblin rider crashes to the stone floor and scrambles to rise, as the Deep gnome hot-foots it out with the rest of the party. The goblin curses and sputters and waves his spear at the group in his native language. As soon he begins to charge towards them, Linar's second arrow catches the tribesman in the chest. Yellow eyes full of hatred glare at the Drow as he falls forward, dead.
The party makes their way back to the surface. Geeze, that was close! Let's get somewhere we can recover! Any ideas? Jordek asks
====
To the best of their knowledge, the goblins are not actively pursuing the party at this moment.
It is still mid morning.
They are about 2 hrs walk (NorthEast) from the basilisk cave, or about 4 hours from the Sacred grove Katten knows of (East)
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Sun May 08, 2022 11:51 am
by Chris1234
"Trying to hide our tracks is pointless unless we can find a stream to mask the scent from the worgs," Linar offers. He looks at Katten and Dran and lets Katten decide which of the pair will benefit from his healing spell granted by Corellon.
======
CLW [1d8]=2
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Sun May 08, 2022 12:26 pm
by Jenara
"Dran. Help Dran. We go to Grove." Katten decides, shrugging off her wounds but it's clear she is badly injured.
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Sun May 08, 2022 3:06 pm
by TristenC
Linar lays a healing spell on the wolf pup, who improves a little. Jordek likewise casts a healing on Katten.
Welp, that's the last of my healy bits for today... let's get to this grove!
[If no objections]
Katten leads them on, and it seems clear before long that there is no group in pursuit. Before long she feels the tell-tale wash of cool over her as she nears the familiar spot. She feels the 'key' in her pouch shift slightly as the thin wood roots wind and curl in its intricate patterns. To the others, the forest around seems the same until she steps between the wide bole of a Willow tree and a small bush nearby...
Almost as if stepping through a doorway, the clearing is revealed; though it was certainly not in view before their 'passage'. The edge of a crystal-smooth pool encircled by shoots of tall reed-like growth stand on the south. The willow's long arms reach out to either side dangling a verdant curtain
The rest of the clearing was covered mostly in grasses and broad mandrake leaves... the egg-shaped fruit turned golden in the summer and could be a delicious treat. The entire place oozed comfort and peace... it would be a perfect spot for rest and contemplation. Now, even in the early afternoon it was cool, shady and shielded from the heavy sun. Butterflies and small songbirds flit about, casting their reflections over the still waters.
An undeniable sense of calm and ease settles over the group. One cannot help but feel that no harm or danger could come unbidden to such a place.
Jordek flops down in the grass near the willow and lets out a heavy sigh of contentment. Chitt rustles out of the Forest Gnome's clothes and scurries up into the willow tree
===
For the purposes of recovery, the 'enfeeblement' will only last half as long. So normally 24 hrs, the group has traveled for 4 and thus the 20 hrs that remain will be dropped down to 10 for Nocturno and Bullock to recover if they remain in the glade all that time. Once that is done, magical healing can help them again and they can recover spells.
The others in the group might recall that bathing in the waters can do some minor healing as well. Drinking straight from or swimming in the pool will restore [2d3] hps once per day.
Linar casts
Cure Light Wounds on Dran
Dran is healed for 2 hps, Dran is upgraded from
Hurt Badly to merely
Hurt
Jordek casts
Cure Moderate Wounds on Katten
Katten is healed for 4 hps
Jordek CMW on Katten [1d10+1]=3+1=4
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Sun May 08, 2022 3:31 pm
by Chris1234
"As we're here for a while, would anyone like to compare spellbooks and maybe learn a spoell or two?" asks Linar.
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Sun May 08, 2022 4:13 pm
by Jenara
"You welcome to Home. Thank you for healing" Without further preamble or discussion she sheds her weapons and scant clothing rushing straight into the poolher furred body slipping under the surface, rising to the surface she beckons Dran to the water.
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Sun May 08, 2022 5:25 pm
by Styrius
FIndalsip, glad to be in a relatively safe place sees the water and takes a drink being a bit thirsty from the battle and walk. He then begins looking for unhewn rock in the glade, hoping there might be some here.
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Tue May 10, 2022 9:29 am
by Dargon Lonewolf
Bull
Will strip to his girdle and wade into the pool. Keeping his head well above the water surface.
[2d3]=4 Healing Pool
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Tue May 10, 2022 10:59 am
by Nocturno
Nocturno will take a knee, and let the calmness soak in. Saying a long prayer for the escape, he will sigh very loudly and stand tall.
He then slowly almost ceremoniously remove his armour and all of his clothing. Having been laid low twice in a week, any shame or embarrassment has left his mind. He will enter the pool and submerge himself until he needs to breathe.
After about 5 minutes of floating, he will stand.
"Thank The Protector for places like this. Thank you Katten for leading us here."
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Tue May 10, 2022 12:55 pm
by TristenC
The party settles in to take their ease. The cool waters of the pool eek away aches and slowly the wounds of those partaking begin to close.
After several hours the sun is setting and the group is able to get some sleep.
...
..
.
Dawn breaks gently in the morning and all awake rested and refreshed. The pool stands by in the early light, just as inviting as before
=====
I'll wait to calculate xp for the last game day until the end of the new game day since it was fairly short.
End of Monday, the 28th of Hanali:
Fin drinks of the waters of the Glade Pool
[2d3]= 5 hps restored! Fin is now merely
Hurt
Fin drinks of the Glade Pool Monday [2d3]=5
Katten bathes in the healing waters of the Glade Pool
[2d3]= 5 hps restored! Katten is now merely
Hurt Badly
Katten Glade pool Monday [2d3]=5
Dran bathes in the healing waters of the Glade Pool
[2d3]= 6 hps restored! Dran is
Barely Scratched
Dran glade Monday [2d3]=6
Bullock and Nocturno bathe in the glade, but cannot benefit from the healing until rested beyond the Enfeebled condition
Monday Ends
----
It is now
Crescent, the 1st day in the month of Flourish or Melira (Elven name), the Year of the Sun 192 (3762 of the OE)
Casters choose your spells for the day
All injured gain 1 hp from, rest (Katten, Dran, Bullock, Nocturno, Fin)
Dran is now
Fully healed
Fin is now
Barely Scratched
Bullock and Nocturno are now no longer
Enfeebled and may benefit from magical healing and operate normally in all other ways
Presuming Bullock takes of the waters in the morning (using the previous roll) [2d3]=4
If Katten, Nocturno and/or Fin are taking of the waters in the morning, go ahead and roll another 2d3
Re: Act 2, Scene 2: "To Crush the Wetrocks" (Main Game Thread)
Posted: Tue May 10, 2022 2:10 pm
by Chris1234
"Hey, Bullock! You got your wits back yet?" asks Linar with a smile from ear to ear. "Might I suggest, that next time we're being sneaky, you know, on a stealth mission, you don't go holloring at the top of your admittedly impressively mighty lungs and then run off at a tangent to any clerics that may heal you?
"Anyway, talking of which, do you want me to heal you a bit? Or are you fine now?
"Also, if we're staying here for the day, would you like to see about swopping spells?
"Also, might you be interested in a strength-capable* bow?"
======
OOC: Linar replaces the expended CLW x2 with CLW x2 (Ha!)
Do we have 100gp pearls for Identify Spell?
If yes AND we''e staying another day then Linar replaces the expended Colour Spray with Identify.
Otherwise he rememorises Colour Spray.
*Can add STR dam bonus to arrows
***
Apologies to Bullock's player! Linar had to say it though. Spent best part of a century skulking around the Underdark and he knows that in such a domain brave, noisy cavalry charges mostly end up as brave, silent corpses.
Colour was supposed to be orange but it looks weird on my screen. tried three times so that have to will do.