Re: CH. 9: Road to Tu'Valie
Posted: Tue Feb 25, 2014 2:44 pm
Before anyone can act, the third toad bites at Val again, leaving the half-orc in critical condition.
Ouragana and Baeros both move northward together, blundering into the darkness and both shouting orders to everyone else. Up in the night sky, Pyr is waxing, but the larger moon, Ruse, is nowhere to be seen. This partial light lets them see to some degree, but not very well. Ouragana calls for Areilon and Val to move aside for her Web spell, but neither listens and by the time she gets close enough to see them, they are still in the thick of it. Baeros calls for Jocelyn and Andar to free Thunder, but they don't listen, either. Not having any other choice, Ouragana instead casts a Sleep spell, trusting that her companions--particularly the elven Areilon--will be able to resist it over the toads. Her gambit pays off, as the toad fighting Areilon suddenly drops into a deep slumber, but nobody else is affected.
Andar hears Areilon command him to cover the spellcasters. Ouragana had already disappeared into the darkness, and Baeros with her, so he assumes the ranger will protect her and sticks with the pastor. Jocelyn asks him to lead the way, so he reluctantly steps into the darkness, his cutlass at the ready, Jocelyn right behind him.
Areilon steps back a bit, to put some distance between her and her target, then loads and fires her crossbow again, easily striking the sleeping creature for a good chunk of damage. However, this also rouses the toad from the enchanted slumber Ouragana just placed it in, ironically.
Val turns her ire to her new target, lunging at it with her trident. The toad hops away at the last second, then starts inflating its neck sack. It reminds the half-orc of laughter. Was it mocking her? Despite her grievous injuries, she ignores Areilon's command to withdraw and lunges a second time. This time, her trident's three prongs find a home in the toad's leathery, slimy hide, impaling it. The creature croaks once, then proceeds to, pardon the pun, 'croak' for good.
Jocelyn, who followed Andar into the darkness, starts to pray to Octhanus for her blessing. When finished, a feeling of warmth and courage floods all of her allies who are not already currently engaged in combat.
Takit and Thunder remain where they are, as the former was given no orders and the latter remains tied to a tree.
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Initiative
Ouragana (1d10+2): 7
Baeros (1d10): 7
Val (1d10+7): 13
Areilon (1d10+7): 12
Jocelyn (Last)
Andar (1d10+5): 10
Takit (N/A)
Thunder (N/A)
Giant Toad 02 (1d10+3): 11
Giant Toad 03 (1d10+3): 6
Round 2!
Giant Toad 03 bites at Val (1d20): 13, hit for (2d4): 5 damage.
Ouragana moves 50 feet north and casts Sleep, centered 25 feet east to encompass all of the toads. The spell effects (2d4): 3 HD worth of creatures. Giant Toad 02 falls asleep for 15 rounds
Baeros moves 50 feet north.
Andar moves 35 feet northwest.
Giant Toad 02 is asleep.
Areilon moves back 5 feet and fires her light crossbow with elven grace (+1) at Giant Toad 02 who is asleep (1d20+1): 19, automatic hit for (1d6): 6 damage. Giant Toad 02 begins to wake up.
Val lunges with her masterwork trident (+1) with great skill (+1) at Giant Toad 03 (1d20+2): 5, miss.
Val lunges again with her masterwork trident (+1) with great skill (+1) at Giant Toad 03 (1d20+2): 17, hit for (1d6+4): 10 damage. Giant Toad 03 dies.
Jocelyn moves 55 feet north and casts Bless, centered 10 feet north of her. Jocelyn, Ouragana, Baeros, and Andar all receive a +1 to hit and a +1 vs. fear-based spells for 6 rounds.
(OOC: A party of mostly Chaotics, all yelling orders to each other. This will go over well.
Anyway, as one moon is waxing and another is in low sanction, I'll rule the following: Without infravision or a light source, your characters can see large shadowy shapes at 60 feet. But you can't distinguish friend from foe unless you are at least 20 feet away. Keep in mind, this only applies if you are outside of any light sources. Regardless of whether you can see or not, you'll suffer a -2 penalty to melee attacks and a -3 penalty to missile attacks.
The last toad is sleeping, but will wake up next round. If anyone can beat its initiative, they automatically hit it.
Actions and Initiative for Round 3?)
Ouragana and Baeros both move northward together, blundering into the darkness and both shouting orders to everyone else. Up in the night sky, Pyr is waxing, but the larger moon, Ruse, is nowhere to be seen. This partial light lets them see to some degree, but not very well. Ouragana calls for Areilon and Val to move aside for her Web spell, but neither listens and by the time she gets close enough to see them, they are still in the thick of it. Baeros calls for Jocelyn and Andar to free Thunder, but they don't listen, either. Not having any other choice, Ouragana instead casts a Sleep spell, trusting that her companions--particularly the elven Areilon--will be able to resist it over the toads. Her gambit pays off, as the toad fighting Areilon suddenly drops into a deep slumber, but nobody else is affected.
Andar hears Areilon command him to cover the spellcasters. Ouragana had already disappeared into the darkness, and Baeros with her, so he assumes the ranger will protect her and sticks with the pastor. Jocelyn asks him to lead the way, so he reluctantly steps into the darkness, his cutlass at the ready, Jocelyn right behind him.
Areilon steps back a bit, to put some distance between her and her target, then loads and fires her crossbow again, easily striking the sleeping creature for a good chunk of damage. However, this also rouses the toad from the enchanted slumber Ouragana just placed it in, ironically.
Val turns her ire to her new target, lunging at it with her trident. The toad hops away at the last second, then starts inflating its neck sack. It reminds the half-orc of laughter. Was it mocking her? Despite her grievous injuries, she ignores Areilon's command to withdraw and lunges a second time. This time, her trident's three prongs find a home in the toad's leathery, slimy hide, impaling it. The creature croaks once, then proceeds to, pardon the pun, 'croak' for good.
Jocelyn, who followed Andar into the darkness, starts to pray to Octhanus for her blessing. When finished, a feeling of warmth and courage floods all of her allies who are not already currently engaged in combat.
Takit and Thunder remain where they are, as the former was given no orders and the latter remains tied to a tree.
===========
Initiative
Ouragana (1d10+2): 7
Baeros (1d10): 7
Val (1d10+7): 13
Areilon (1d10+7): 12
Jocelyn (Last)
Andar (1d10+5): 10
Takit (N/A)
Thunder (N/A)
Giant Toad 02 (1d10+3): 11
Giant Toad 03 (1d10+3): 6
Round 2!
Giant Toad 03 bites at Val (1d20): 13, hit for (2d4): 5 damage.
Ouragana moves 50 feet north and casts Sleep, centered 25 feet east to encompass all of the toads. The spell effects (2d4): 3 HD worth of creatures. Giant Toad 02 falls asleep for 15 rounds
Baeros moves 50 feet north.
Andar moves 35 feet northwest.
Giant Toad 02 is asleep.
Areilon moves back 5 feet and fires her light crossbow with elven grace (+1) at Giant Toad 02 who is asleep (1d20+1): 19, automatic hit for (1d6): 6 damage. Giant Toad 02 begins to wake up.
Val lunges with her masterwork trident (+1) with great skill (+1) at Giant Toad 03 (1d20+2): 5, miss.
Val lunges again with her masterwork trident (+1) with great skill (+1) at Giant Toad 03 (1d20+2): 17, hit for (1d6+4): 10 damage. Giant Toad 03 dies.
Jocelyn moves 55 feet north and casts Bless, centered 10 feet north of her. Jocelyn, Ouragana, Baeros, and Andar all receive a +1 to hit and a +1 vs. fear-based spells for 6 rounds.
(OOC: A party of mostly Chaotics, all yelling orders to each other. This will go over well.
Anyway, as one moon is waxing and another is in low sanction, I'll rule the following: Without infravision or a light source, your characters can see large shadowy shapes at 60 feet. But you can't distinguish friend from foe unless you are at least 20 feet away. Keep in mind, this only applies if you are outside of any light sources. Regardless of whether you can see or not, you'll suffer a -2 penalty to melee attacks and a -3 penalty to missile attacks.
The last toad is sleeping, but will wake up next round. If anyone can beat its initiative, they automatically hit it.
Actions and Initiative for Round 3?)