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CH. 6: Clockwork Horrors

A sandbox 2E game set in the home-brewed world of Amtar. On a group of tropical islands, a party of adventurers try and make their mark on the world.

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Re: CH. 6: Clockwork Horrors

Post by HorizonsDream »

Jocelyn leans over her knees for a moment to catch her breath. "That was bracing," she says. She takes a few moments to try to heal herself up a little more. Once done with herself, she walks over to Val, and does what she can for her wounds.

Healing Check (5, pass)
(1 point healed)

Healing Check (15, pass just barely)
(3 points healed)
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Re: CH. 6: Clockwork Horrors

Post by Nuke »

no problem for moving it along, I have been doing mean hours.


"Damn things, I guess we found the right spot. Let's find that little man."
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Re: CH. 6: Clockwork Horrors

Post by Breila »

"Yes, I'm surprised he did not come to see what his critters achieved" Ouragana says as she puts back the staff into her sash. "Which door should we try now?"
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Re: CH. 6: Clockwork Horrors

Post by Jenara »

Grasping her chest with some effort, the adrenline dying down as the creatires are dead. "Perhaps..." She gasps for breath. "We could use this one?" She suggests, pulling the carpet up in a painful movement.
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: CH. 6: Clockwork Horrors

Post by JadedDM »

Jocelyn does her best to bandage herself up, but finds she still aches from the three wounds she took. She treats Val next, and the half-orc finds that her second wound feels much better afterward.

Shoving the rug aside, Areilon reveals just what she suspected--a hidden trap door in the floor.

==========

Jocelyn performs a healing check on herself (1d20): 5, pass. She restores (1d3): 1 HP.
Jocelyn performs a healing check on Val (1d20): 15, bare pass. She restores (1d3): 3 HP.
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Re: CH. 6: Clockwork Horrors

Post by Breila »

"I don't know..." Ouragana muses. "It would be easy to slam it shut once we're inside and trap us. I'd be more comfortable if we checked the rest of the house first."
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Re: CH. 6: Clockwork Horrors

Post by Jenara »

Slumping on the ground, blade in hand Arei nods. "I will... Wait here." (She is down to 2hp, one 5th of her total!)
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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Re: CH. 6: Clockwork Horrors

Post by HorizonsDream »

"We are going to need everyone," Jocelyn says, shaking her head at Arelion. She moves to bandage the woman open with a sigh. "You are just going to have to stay in the back with me this time around, and get creative with fighting instead of rushing head first into it."

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Re: CH. 6: Clockwork Horrors

Post by Breila »

When Jocelyn has finished bandaging Areilon, Ouragana asks again: "So, where do we go?"
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Re: CH. 6: Clockwork Horrors

Post by HorizonsDream »

"That trapped door seems to be the place to go," Jocelyn says. "Val should take the lead. I'll take the rear."
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Re: CH. 6: Clockwork Horrors

Post by Nuke »

"Well, let's look before we decide."

Val will roll up the rug and look for a door.
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Re: CH. 6: Clockwork Horrors

Post by Jenara »

(Arei already moved it)

"Screw that, all the fun is in the front!" Producing one of the Potions from the Island she goves the Cleric a critcal eye and sips it down. "I rush in, because thats what I do." She giggles and pulls herself to her feet, the drink was slowly wearing off it had fueled her up until now, the potion washing over her system to replace it.

Shrugging off the pain she moves to help open the trap door.

2d4+2=7 Better than nothing!
" Kid never learned to clear a room. Doors and corners, I told him. Doors and corners."

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- Stardust (Jade) Pixie Warlock (Seeking answers)
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Re: CH. 6: Clockwork Horrors

Post by Breila »

"I agree that it's the place to go, but I'm afraid someone's going to get at our backs. It doesn't take much time to check the other two rooms, please." Ouragnana sounds genuinely worried.
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Re: CH. 6: Clockwork Horrors

Post by Nuke »

Val tries to open the door, inspecting the hinges and any locks.
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Re: CH. 6: Clockwork Horrors

Post by JadedDM »

Jocelyn bandages Areilon up the best she can, but sadly the elf remains in quite a bit of pain. Downing one of the potions she took from the island helps considerably, instantly healing most of her wounds.

Val finds the trap door is not locked and easily lifts up, revealing a staircase leading down below underneath. Evidently there is some kind of cellar below.

===========

Jocelyn performs a healing check on Areilon (1d20): 18, fail.
Areilon drinks a Potion of Healing, restoring (2d4+2): 7 HP.
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